Add register_*_effect to allow registering custom effects (#947)

This allows to register custom effect from user components,
allowing for bigger composability of source.
This commit is contained in:
Kamil Trzciński 2020-01-12 17:08:48 +01:00 committed by Otto Winter
parent 170d52e0db
commit 3b689ef39c
1 changed files with 66 additions and 29 deletions

View File

@ -34,13 +34,10 @@ CONF_ADDRESSABLE_FIREWORKS = 'addressable_fireworks'
CONF_ADDRESSABLE_FLICKER = 'addressable_flicker'
CONF_AUTOMATION = 'automation'
BINARY_EFFECTS = ['lambda', 'automation', 'strobe']
MONOCHROMATIC_EFFECTS = BINARY_EFFECTS + ['flicker']
RGB_EFFECTS = MONOCHROMATIC_EFFECTS + ['random']
ADDRESSABLE_EFFECTS = RGB_EFFECTS + [CONF_ADDRESSABLE_LAMBDA, CONF_ADDRESSABLE_RAINBOW,
CONF_ADDRESSABLE_COLOR_WIPE, CONF_ADDRESSABLE_SCAN,
CONF_ADDRESSABLE_TWINKLE, CONF_ADDRESSABLE_RANDOM_TWINKLE,
CONF_ADDRESSABLE_FIREWORKS, CONF_ADDRESSABLE_FLICKER]
BINARY_EFFECTS = []
MONOCHROMATIC_EFFECTS = []
RGB_EFFECTS = []
ADDRESSABLE_EFFECTS = []
EFFECTS_REGISTRY = Registry()
@ -53,7 +50,41 @@ def register_effect(name, effect_type, default_name, schema, *extra_validators):
return EFFECTS_REGISTRY.register(name, effect_type, validator)
@register_effect('lambda', LambdaLightEffect, "Lambda", {
def register_binary_effect(name, effect_type, default_name, schema, *extra_validators):
# binary effect can be used for all lights
BINARY_EFFECTS.append(name)
MONOCHROMATIC_EFFECTS.append(name)
RGB_EFFECTS.append(name)
ADDRESSABLE_EFFECTS.append(name)
return register_effect(name, effect_type, default_name, schema, *extra_validators)
def register_monochromatic_effect(name, effect_type, default_name, schema, *extra_validators):
# monochromatic effect can be used for all lights expect binary
MONOCHROMATIC_EFFECTS.append(name)
RGB_EFFECTS.append(name)
ADDRESSABLE_EFFECTS.append(name)
return register_effect(name, effect_type, default_name, schema, *extra_validators)
def register_rgb_effect(name, effect_type, default_name, schema, *extra_validators):
# RGB effect can be used for RGB and addressable lights
RGB_EFFECTS.append(name)
ADDRESSABLE_EFFECTS.append(name)
return register_effect(name, effect_type, default_name, schema, *extra_validators)
def register_addressable_effect(name, effect_type, default_name, schema, *extra_validators):
# addressable effect can be used only in addressable
ADDRESSABLE_EFFECTS.append(name)
return register_effect(name, effect_type, default_name, schema, *extra_validators)
@register_binary_effect('lambda', LambdaLightEffect, "Lambda", {
cv.Required(CONF_LAMBDA): cv.lambda_,
cv.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.update_interval,
})
@ -63,7 +94,7 @@ def lambda_effect_to_code(config, effect_id):
config[CONF_UPDATE_INTERVAL])
@register_effect('automation', AutomationLightEffect, "Automation", {
@register_binary_effect('automation', AutomationLightEffect, "Automation", {
cv.Required(CONF_SEQUENCE): automation.validate_automation(single=True),
})
def automation_effect_to_code(config, effect_id):
@ -72,7 +103,7 @@ def automation_effect_to_code(config, effect_id):
yield var
@register_effect('random', RandomLightEffect, "Random", {
@register_rgb_effect('random', RandomLightEffect, "Random", {
cv.Optional(CONF_TRANSITION_LENGTH, default='7.5s'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_UPDATE_INTERVAL, default='10s'): cv.positive_time_period_milliseconds,
})
@ -83,7 +114,7 @@ def random_effect_to_code(config, effect_id):
yield effect
@register_effect('strobe', StrobeLightEffect, "Strobe", {
@register_binary_effect('strobe', StrobeLightEffect, "Strobe", {
cv.Optional(CONF_COLORS, default=[
{CONF_STATE: True, CONF_DURATION: '0.5s'},
{CONF_STATE: False, CONF_DURATION: '0.5s'},
@ -113,7 +144,7 @@ def strobe_effect_to_code(config, effect_id):
yield var
@register_effect('flicker', FlickerLightEffect, "Flicker", {
@register_monochromatic_effect('flicker', FlickerLightEffect, "Flicker", {
cv.Optional(CONF_ALPHA, default=0.95): cv.percentage,
cv.Optional(CONF_INTENSITY, default=0.015): cv.percentage,
})
@ -124,10 +155,12 @@ def flicker_effect_to_code(config, effect_id):
yield var
@register_effect('addressable_lambda', AddressableLambdaLightEffect, "Addressable Lambda", {
cv.Required(CONF_LAMBDA): cv.lambda_,
cv.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.positive_time_period_milliseconds,
})
@register_addressable_effect(
'addressable_lambda', AddressableLambdaLightEffect, "Addressable Lambda", {
cv.Required(CONF_LAMBDA): cv.lambda_,
cv.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.positive_time_period_milliseconds,
}
)
def addressable_lambda_effect_to_code(config, effect_id):
args = [(AddressableLightRef, 'it'), (ESPColor, 'current_color')]
lambda_ = yield cg.process_lambda(config[CONF_LAMBDA], args, return_type=cg.void)
@ -136,7 +169,7 @@ def addressable_lambda_effect_to_code(config, effect_id):
yield var
@register_effect('addressable_rainbow', AddressableRainbowLightEffect, "Rainbow", {
@register_addressable_effect('addressable_rainbow', AddressableRainbowLightEffect, "Rainbow", {
cv.Optional(CONF_SPEED, default=10): cv.uint32_t,
cv.Optional(CONF_WIDTH, default=50): cv.uint32_t,
})
@ -147,7 +180,7 @@ def addressable_rainbow_effect_to_code(config, effect_id):
yield var
@register_effect('addressable_color_wipe', AddressableColorWipeEffect, "Color Wipe", {
@register_addressable_effect('addressable_color_wipe', AddressableColorWipeEffect, "Color Wipe", {
cv.Optional(CONF_COLORS, default=[{CONF_NUM_LEDS: 1, CONF_RANDOM: True}]): cv.ensure_list({
cv.Optional(CONF_RED, default=1.0): cv.percentage,
cv.Optional(CONF_GREEN, default=1.0): cv.percentage,
@ -178,7 +211,7 @@ def addressable_color_wipe_effect_to_code(config, effect_id):
yield var
@register_effect('addressable_scan', AddressableScanEffect, "Scan", {
@register_addressable_effect('addressable_scan', AddressableScanEffect, "Scan", {
cv.Optional(CONF_MOVE_INTERVAL, default='0.1s'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_SCAN_WIDTH, default=1): cv.int_range(min=1),
})
@ -189,7 +222,7 @@ def addressable_scan_effect_to_code(config, effect_id):
yield var
@register_effect('addressable_twinkle', AddressableTwinkleEffect, "Twinkle", {
@register_addressable_effect('addressable_twinkle', AddressableTwinkleEffect, "Twinkle", {
cv.Optional(CONF_TWINKLE_PROBABILITY, default='5%'): cv.percentage,
cv.Optional(CONF_PROGRESS_INTERVAL, default='4ms'): cv.positive_time_period_milliseconds,
})
@ -200,10 +233,12 @@ def addressable_twinkle_effect_to_code(config, effect_id):
yield var
@register_effect('addressable_random_twinkle', AddressableRandomTwinkleEffect, "Random Twinkle", {
cv.Optional(CONF_TWINKLE_PROBABILITY, default='5%'): cv.percentage,
cv.Optional(CONF_PROGRESS_INTERVAL, default='32ms'): cv.positive_time_period_milliseconds,
})
@register_addressable_effect(
'addressable_random_twinkle', AddressableRandomTwinkleEffect, "Random Twinkle", {
cv.Optional(CONF_TWINKLE_PROBABILITY, default='5%'): cv.percentage,
cv.Optional(CONF_PROGRESS_INTERVAL, default='32ms'): cv.positive_time_period_milliseconds,
}
)
def addressable_random_twinkle_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
@ -211,7 +246,7 @@ def addressable_random_twinkle_effect_to_code(config, effect_id):
yield var
@register_effect('addressable_fireworks', AddressableFireworksEffect, "Fireworks", {
@register_addressable_effect('addressable_fireworks', AddressableFireworksEffect, "Fireworks", {
cv.Optional(CONF_UPDATE_INTERVAL, default='32ms'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_SPARK_PROBABILITY, default='10%'): cv.percentage,
cv.Optional(CONF_USE_RANDOM_COLOR, default=False): cv.boolean,
@ -226,10 +261,12 @@ def addressable_fireworks_effect_to_code(config, effect_id):
yield var
@register_effect('addressable_flicker', AddressableFlickerEffect, "Addressable Flicker", {
cv.Optional(CONF_UPDATE_INTERVAL, default='16ms'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_INTENSITY, default='5%'): cv.percentage,
})
@register_addressable_effect(
'addressable_flicker', AddressableFlickerEffect, "Addressable Flicker", {
cv.Optional(CONF_UPDATE_INTERVAL, default='16ms'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_INTENSITY, default='5%'): cv.percentage,
}
)
def addressable_flicker_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_update_interval(config[CONF_UPDATE_INTERVAL]))