Add a Binary Sensor Filter for state settling (#5900)

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Scott K Logan 2023-12-21 20:33:29 -06:00 committed by GitHub
parent 70fdc3c3f8
commit 3de5b26d77
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4 changed files with 46 additions and 0 deletions

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@ -141,6 +141,7 @@ DelayedOffFilter = binary_sensor_ns.class_("DelayedOffFilter", Filter, cg.Compon
InvertFilter = binary_sensor_ns.class_("InvertFilter", Filter)
AutorepeatFilter = binary_sensor_ns.class_("AutorepeatFilter", Filter, cg.Component)
LambdaFilter = binary_sensor_ns.class_("LambdaFilter", Filter)
SettleFilter = binary_sensor_ns.class_("SettleFilter", Filter, cg.Component)
FILTER_REGISTRY = Registry()
validate_filters = cv.validate_registry("filter", FILTER_REGISTRY)
@ -259,6 +260,19 @@ async def lambda_filter_to_code(config, filter_id):
return cg.new_Pvariable(filter_id, lambda_)
@register_filter(
"settle",
SettleFilter,
cv.templatable(cv.positive_time_period_milliseconds),
)
async def settle_filter_to_code(config, filter_id):
var = cg.new_Pvariable(filter_id)
await cg.register_component(var, {})
template_ = await cg.templatable(config, [], cg.uint32)
cg.add(var.set_delay(template_))
return var
MULTI_CLICK_TIMING_SCHEMA = cv.Schema(
{
cv.Optional(CONF_STATE): cv.boolean,

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@ -111,6 +111,23 @@ LambdaFilter::LambdaFilter(std::function<optional<bool>(bool)> f) : f_(std::move
optional<bool> LambdaFilter::new_value(bool value, bool is_initial) { return this->f_(value); }
optional<bool> SettleFilter::new_value(bool value, bool is_initial) {
if (!this->steady_) {
this->set_timeout("SETTLE", this->delay_.value(), [this, value, is_initial]() {
this->steady_ = true;
this->output(value, is_initial);
});
return {};
} else {
this->steady_ = false;
this->output(value, is_initial);
this->set_timeout("SETTLE", this->delay_.value(), [this]() { this->steady_ = true; });
return value;
}
}
float SettleFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
} // namespace binary_sensor
} // namespace esphome

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@ -108,6 +108,19 @@ class LambdaFilter : public Filter {
std::function<optional<bool>(bool)> f_;
};
class SettleFilter : public Filter, public Component {
public:
optional<bool> new_value(bool value, bool is_initial) override;
float get_setup_priority() const override;
template<typename T> void set_delay(T delay) { this->delay_ = delay; }
protected:
TemplatableValue<uint32_t> delay_{};
bool steady_{true};
};
} // namespace binary_sensor
} // namespace esphome

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@ -1732,6 +1732,8 @@ binary_sensor:
- delayed_on_off: !lambda "return 10;"
- delayed_on: !lambda "return 1000;"
- delayed_off: !lambda "return 0;"
- settle: 40ms
- settle: !lambda "return 10;"
on_press:
then:
- lambda: >-