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Add regular polygon shapes to display component (#6108)
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@ -257,6 +257,67 @@ void Display::filled_triangle(int x1, int y1, int x2, int y2, int x3, int y3, Co
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this->filled_flat_side_triangle_(x3, y3, x2, y2, x_temp, y_temp, color);
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}
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}
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void HOT Display::get_regular_polygon_vertex(int vertex_id, int *vertex_x, int *vertex_y, int center_x, int center_y,
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int radius, int edges, RegularPolygonVariation variation,
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float rotation_degrees) {
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if (edges >= 2) {
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// Given the orientation of the display component, an angle is measured clockwise from the x axis.
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// For a regular polygon, the human reference would be the top of the polygon,
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// hence we rotate the shape by 270° to orient the polygon up.
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rotation_degrees += ROTATION_270_DEGREES;
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// Convert the rotation to radians, easier to use in trigonometrical calculations
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float rotation_radians = rotation_degrees * PI / 180;
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// A pointy top variation means the first vertex of the polygon is at the top center of the shape, this requires no
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// additional rotation of the shape.
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// A flat top variation means the first point of the polygon has to be rotated so that the first edge is horizontal,
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// this requires to rotate the shape by π/edges radians counter-clockwise so that the first point is located on the
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// left side of the first horizontal edge.
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rotation_radians -= (variation == VARIATION_FLAT_TOP) ? PI / edges : 0.0;
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float vertex_angle = ((float) vertex_id) / edges * 2 * PI + rotation_radians;
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*vertex_x = (int) round(cos(vertex_angle) * radius) + center_x;
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*vertex_y = (int) round(sin(vertex_angle) * radius) + center_y;
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}
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}
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void HOT Display::regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation,
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float rotation_degrees, Color color, RegularPolygonDrawing drawing) {
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if (edges >= 2) {
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int previous_vertex_x, previous_vertex_y;
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for (int current_vertex_id = 0; current_vertex_id <= edges; current_vertex_id++) {
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int current_vertex_x, current_vertex_y;
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get_regular_polygon_vertex(current_vertex_id, ¤t_vertex_x, ¤t_vertex_y, x, y, radius, edges,
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variation, rotation_degrees);
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if (current_vertex_id > 0) { // Start drawing after the 2nd vertex coordinates has been calculated
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if (drawing == DRAWING_FILLED) {
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this->filled_triangle(x, y, previous_vertex_x, previous_vertex_y, current_vertex_x, current_vertex_y, color);
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} else if (drawing == DRAWING_OUTLINE) {
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this->line(previous_vertex_x, previous_vertex_y, current_vertex_x, current_vertex_y, color);
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}
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}
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previous_vertex_x = current_vertex_x;
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previous_vertex_y = current_vertex_y;
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}
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}
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}
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void HOT Display::regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation, Color color,
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RegularPolygonDrawing drawing) {
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regular_polygon(x, y, radius, edges, variation, ROTATION_0_DEGREES, color, drawing);
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}
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void HOT Display::regular_polygon(int x, int y, int radius, int edges, Color color, RegularPolygonDrawing drawing) {
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regular_polygon(x, y, radius, edges, VARIATION_POINTY_TOP, ROTATION_0_DEGREES, color, drawing);
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}
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void Display::filled_regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation,
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float rotation_degrees, Color color) {
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regular_polygon(x, y, radius, edges, variation, rotation_degrees, color, DRAWING_FILLED);
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}
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void Display::filled_regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation,
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Color color) {
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regular_polygon(x, y, radius, edges, variation, ROTATION_0_DEGREES, color, DRAWING_FILLED);
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}
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void Display::filled_regular_polygon(int x, int y, int radius, int edges, Color color) {
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regular_polygon(x, y, radius, edges, VARIATION_POINTY_TOP, ROTATION_0_DEGREES, color, DRAWING_FILLED);
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}
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void Display::print(int x, int y, BaseFont *font, Color color, TextAlign align, const char *text) {
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int x_start, y_start;
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@ -137,6 +137,42 @@ enum DisplayRotation {
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DISPLAY_ROTATION_270_DEGREES = 270,
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};
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#define PI 3.1415926535897932384626433832795
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const int EDGES_TRIGON = 3;
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const int EDGES_TRIANGLE = 3;
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const int EDGES_TETRAGON = 4;
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const int EDGES_QUADRILATERAL = 4;
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const int EDGES_PENTAGON = 5;
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const int EDGES_HEXAGON = 6;
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const int EDGES_HEPTAGON = 7;
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const int EDGES_OCTAGON = 8;
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const int EDGES_NONAGON = 9;
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const int EDGES_ENNEAGON = 9;
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const int EDGES_DECAGON = 10;
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const int EDGES_HENDECAGON = 11;
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const int EDGES_DODECAGON = 12;
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const int EDGES_TRIDECAGON = 13;
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const int EDGES_TETRADECAGON = 14;
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const int EDGES_PENTADECAGON = 15;
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const int EDGES_HEXADECAGON = 16;
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const float ROTATION_0_DEGREES = 0.0;
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const float ROTATION_45_DEGREES = 45.0;
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const float ROTATION_90_DEGREES = 90.0;
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const float ROTATION_180_DEGREES = 180.0;
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const float ROTATION_270_DEGREES = 270.0;
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enum RegularPolygonVariation {
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VARIATION_POINTY_TOP = 0,
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VARIATION_FLAT_TOP = 1,
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};
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enum RegularPolygonDrawing {
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DRAWING_OUTLINE = 0,
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DRAWING_FILLED = 1,
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};
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class Display;
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class DisplayPage;
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class DisplayOnPageChangeTrigger;
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@ -247,6 +283,42 @@ class Display : public PollingComponent {
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/// Fill a triangle contained between the points [x1,y1], [x2,y2] and [x3,y3] with the given color.
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void filled_triangle(int x1, int y1, int x2, int y2, int x3, int y3, Color color = COLOR_ON);
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/// Get the specified vertex (x,y) coordinates for the regular polygon inscribed in the circle centered on
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/// [center_x,center_y] with the given radius. Vertex id are 0-indexed and rotate clockwise. In a pointy-topped
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/// variation of a polygon with a 0° rotation, the vertex #0 is located at the top of the polygon. In a flat-topped
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/// variation of a polygon with a 0° rotation, the vertex #0 is located on the left-side of the horizontal top
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/// edge, and the vertex #1 is located on the right-side of the horizontal top edge.
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/// Use the edges constants (e.g.: EDGES_HEXAGON) or any integer to specify the number of edges of the polygon.
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/// Use the variation to switch between the flat-topped or the pointy-topped variation of the polygon.
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/// Use the rotation in degrees to rotate the shape clockwise.
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void get_regular_polygon_vertex(int vertex_id, int *vertex_x, int *vertex_y, int center_x, int center_y, int radius,
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int edges, RegularPolygonVariation variation = VARIATION_POINTY_TOP,
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float rotation_degrees = ROTATION_0_DEGREES);
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/// Draw the outline of a regular polygon inscribed in the circle centered on [x,y] with the given
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/// radius and color.
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/// Use the edges constants (e.g.: EDGES_HEXAGON) or any integer to specify the number of edges of the polygon.
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/// Use the variation to switch between the flat-topped or the pointy-topped variation of the polygon.
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/// Use the rotation in degrees to rotate the shape clockwise.
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/// Use the drawing to switch between outlining or filling the polygon.
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void regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation = VARIATION_POINTY_TOP,
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float rotation_degrees = ROTATION_0_DEGREES, Color color = COLOR_ON,
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RegularPolygonDrawing drawing = DRAWING_OUTLINE);
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void regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation, Color color,
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RegularPolygonDrawing drawing = DRAWING_OUTLINE);
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void regular_polygon(int x, int y, int radius, int edges, Color color,
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RegularPolygonDrawing drawing = DRAWING_OUTLINE);
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/// Fill a regular polygon inscribed in the circle centered on [x,y] with the given radius and color.
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/// Use the edges constants (e.g.: EDGES_HEXAGON) or any integer to specify the number of edges of the polygon.
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/// Use the variation to switch between the flat-topped or the pointy-topped variation of the polygon.
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/// Use the rotation in degrees to rotate the shape clockwise.
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void filled_regular_polygon(int x, int y, int radius, int edges,
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RegularPolygonVariation variation = VARIATION_POINTY_TOP,
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float rotation_degrees = ROTATION_0_DEGREES, Color color = COLOR_ON);
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void filled_regular_polygon(int x, int y, int radius, int edges, RegularPolygonVariation variation, Color color);
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void filled_regular_polygon(int x, int y, int radius, int edges, Color color);
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/** Print `text` with the anchor point at [x,y] with `font`.
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*
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* @param x The x coordinate of the text alignment anchor point.
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