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[code-quality] Fix variable naming in base_light_effects (#7237)
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@ -25,7 +25,7 @@ class PulseLightEffect : public LightEffect {
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return;
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}
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auto call = this->state_->turn_on();
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float out = this->on_ ? this->max_brightness : this->min_brightness;
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float out = this->on_ ? this->max_brightness_ : this->min_brightness_;
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call.set_brightness_if_supported(out);
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call.set_transition_length_if_supported(this->on_ ? this->transition_on_length_ : this->transition_off_length_);
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this->on_ = !this->on_;
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@ -43,8 +43,8 @@ class PulseLightEffect : public LightEffect {
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void set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
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void set_min_max_brightness(float min, float max) {
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this->min_brightness = min;
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this->max_brightness = max;
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this->min_brightness_ = min;
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this->max_brightness_ = max;
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}
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protected:
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@ -53,8 +53,8 @@ class PulseLightEffect : public LightEffect {
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uint32_t transition_on_length_{};
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uint32_t transition_off_length_{};
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uint32_t update_interval_{};
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float min_brightness{0.0};
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float max_brightness{1.0};
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float min_brightness_{0.0};
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float max_brightness_{1.0};
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};
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/// Random effect. Sets random colors every 10 seconds and slowly transitions between them.
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