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[code-quality] fix readability-braces-around-statements (#7273)
This commit is contained in:
parent
56e05998ef
commit
4cb174585c
@ -18,10 +18,11 @@ class BinaryLightOutput : public light::LightOutput {
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void write_state(light::LightState *state) override {
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void write_state(light::LightState *state) override {
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bool binary;
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bool binary;
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state->current_values_as_binary(&binary);
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state->current_values_as_binary(&binary);
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if (binary)
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if (binary) {
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this->output_->turn_on();
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this->output_->turn_on();
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else
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} else {
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this->output_->turn_off();
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this->output_->turn_off();
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}
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}
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}
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protected:
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protected:
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@ -16,10 +16,11 @@ class DemoSensor : public sensor::Sensor, public PollingComponent {
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float base = std::isnan(this->state) ? 0.0f : this->state;
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float base = std::isnan(this->state) ? 0.0f : this->state;
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this->publish_state(base + val * 10);
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this->publish_state(base + val * 10);
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} else {
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} else {
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if (val < 0.1)
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if (val < 0.1) {
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this->publish_state(NAN);
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this->publish_state(NAN);
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else
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} else {
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this->publish_state(val * 100);
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this->publish_state(val * 100);
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}
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}
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}
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}
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}
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};
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};
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@ -114,10 +114,11 @@ class AddressableColorWipeEffect : public AddressableLightEffect {
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if (now - this->last_add_ < this->add_led_interval_)
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if (now - this->last_add_ < this->add_led_interval_)
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return;
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return;
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this->last_add_ = now;
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this->last_add_ = now;
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if (this->reverse_)
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if (this->reverse_) {
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it.shift_left(1);
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it.shift_left(1);
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else
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} else {
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it.shift_right(1);
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it.shift_right(1);
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}
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const AddressableColorWipeEffectColor &color = this->colors_[this->at_color_];
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const AddressableColorWipeEffectColor &color = this->colors_[this->at_color_];
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Color esp_color = Color(color.r, color.g, color.b, color.w);
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Color esp_color = Color(color.r, color.g, color.b, color.w);
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if (color.gradient) {
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if (color.gradient) {
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@ -127,10 +128,11 @@ class AddressableColorWipeEffect : public AddressableLightEffect {
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uint8_t gradient = 255 * ((float) this->leds_added_ / color.num_leds);
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uint8_t gradient = 255 * ((float) this->leds_added_ / color.num_leds);
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esp_color = esp_color.gradient(next_esp_color, gradient);
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esp_color = esp_color.gradient(next_esp_color, gradient);
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}
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}
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if (this->reverse_)
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if (this->reverse_) {
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it[-1] = esp_color;
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it[-1] = esp_color;
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else
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} else {
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it[0] = esp_color;
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it[0] = esp_color;
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}
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if (++this->leds_added_ >= color.num_leds) {
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if (++this->leds_added_ >= color.num_leds) {
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this->leds_added_ = 0;
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this->leds_added_ = 0;
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this->at_color_ = (this->at_color_ + 1) % this->colors_.size();
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this->at_color_ = (this->at_color_ + 1) % this->colors_.size();
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@ -207,10 +209,11 @@ class AddressableTwinkleEffect : public AddressableLightEffect {
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const uint8_t sine = half_sin8(view.get_effect_data());
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const uint8_t sine = half_sin8(view.get_effect_data());
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view = current_color * sine;
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view = current_color * sine;
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const uint8_t new_pos = view.get_effect_data() + pos_add;
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const uint8_t new_pos = view.get_effect_data() + pos_add;
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if (new_pos < view.get_effect_data())
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if (new_pos < view.get_effect_data()) {
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view.set_effect_data(0);
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view.set_effect_data(0);
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else
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} else {
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view.set_effect_data(new_pos);
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view.set_effect_data(new_pos);
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}
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} else {
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} else {
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view = Color::BLACK;
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view = Color::BLACK;
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}
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}
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@ -254,10 +257,11 @@ class AddressableRandomTwinkleEffect : public AddressableLightEffect {
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view = Color(((color >> 2) & 1) * sine, ((color >> 1) & 1) * sine, ((color >> 0) & 1) * sine);
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view = Color(((color >> 2) & 1) * sine, ((color >> 1) & 1) * sine, ((color >> 0) & 1) * sine);
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}
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}
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const uint8_t new_x = x + pos_add;
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const uint8_t new_x = x + pos_add;
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if (new_x > 0b11111)
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if (new_x > 0b11111) {
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view.set_effect_data(0);
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view.set_effect_data(0);
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else
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} else {
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view.set_effect_data((new_x << 3) | color);
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view.set_effect_data((new_x << 3) | color);
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}
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} else {
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} else {
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view = Color(0, 0, 0, 0);
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view = Color(0, 0, 0, 0);
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}
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}
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@ -20,10 +20,11 @@ class LVGLNumber : public number::Number {
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protected:
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protected:
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void control(float value) override {
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void control(float value) override {
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if (this->control_lambda_ != nullptr)
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if (this->control_lambda_ != nullptr) {
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this->control_lambda_(value);
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this->control_lambda_(value);
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else
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} else {
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this->initial_state_ = value;
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this->initial_state_ = value;
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}
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}
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}
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std::function<void(float)> control_lambda_{};
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std::function<void(float)> control_lambda_{};
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optional<float> initial_state_{};
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optional<float> initial_state_{};
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@ -20,10 +20,11 @@ class LVGLSwitch : public switch_::Switch {
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protected:
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protected:
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void write_state(bool value) override {
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void write_state(bool value) override {
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if (this->state_lambda_ != nullptr)
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if (this->state_lambda_ != nullptr) {
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this->state_lambda_(value);
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this->state_lambda_(value);
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else
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} else {
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this->initial_state_ = value;
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this->initial_state_ = value;
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}
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}
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}
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std::function<void(bool)> state_lambda_{};
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std::function<void(bool)> state_lambda_{};
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optional<bool> initial_state_{};
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optional<bool> initial_state_{};
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@ -20,10 +20,11 @@ class LVGLText : public text::Text {
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protected:
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protected:
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void control(const std::string &value) override {
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void control(const std::string &value) override {
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if (this->control_lambda_ != nullptr)
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if (this->control_lambda_ != nullptr) {
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this->control_lambda_(value);
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this->control_lambda_(value);
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else
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} else {
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this->initial_state_ = value;
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this->initial_state_ = value;
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}
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}
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}
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std::function<void(const std::string)> control_lambda_{};
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std::function<void(const std::string)> control_lambda_{};
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optional<std::string> initial_state_{};
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optional<std::string> initial_state_{};
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@ -23,10 +23,11 @@ class RGBCTLightOutput : public light::LightOutput {
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light::LightTraits get_traits() override {
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light::LightTraits get_traits() override {
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auto traits = light::LightTraits();
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auto traits = light::LightTraits();
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if (this->color_interlock_)
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if (this->color_interlock_) {
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traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::COLOR_TEMPERATURE});
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traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::COLOR_TEMPERATURE});
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else
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} else {
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traits.set_supported_color_modes({light::ColorMode::RGB_COLOR_TEMPERATURE, light::ColorMode::COLOR_TEMPERATURE});
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traits.set_supported_color_modes({light::ColorMode::RGB_COLOR_TEMPERATURE, light::ColorMode::COLOR_TEMPERATURE});
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}
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traits.set_min_mireds(this->cold_white_temperature_);
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traits.set_min_mireds(this->cold_white_temperature_);
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traits.set_max_mireds(this->warm_white_temperature_);
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traits.set_max_mireds(this->warm_white_temperature_);
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return traits;
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return traits;
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@ -16,10 +16,11 @@ class RGBWLightOutput : public light::LightOutput {
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void set_color_interlock(bool color_interlock) { color_interlock_ = color_interlock; }
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void set_color_interlock(bool color_interlock) { color_interlock_ = color_interlock; }
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light::LightTraits get_traits() override {
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light::LightTraits get_traits() override {
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auto traits = light::LightTraits();
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auto traits = light::LightTraits();
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if (this->color_interlock_)
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if (this->color_interlock_) {
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traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::WHITE});
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traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::WHITE});
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else
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} else {
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traits.set_supported_color_modes({light::ColorMode::RGB_WHITE});
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traits.set_supported_color_modes({light::ColorMode::RGB_WHITE});
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}
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return traits;
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return traits;
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}
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}
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void write_state(light::LightState *state) override {
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void write_state(light::LightState *state) override {
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@ -20,10 +20,11 @@ class RGBWWLightOutput : public light::LightOutput {
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void set_color_interlock(bool color_interlock) { color_interlock_ = color_interlock; }
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void set_color_interlock(bool color_interlock) { color_interlock_ = color_interlock; }
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light::LightTraits get_traits() override {
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light::LightTraits get_traits() override {
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auto traits = light::LightTraits();
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auto traits = light::LightTraits();
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if (this->color_interlock_)
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if (this->color_interlock_) {
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traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::COLD_WARM_WHITE});
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traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::COLD_WARM_WHITE});
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else
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} else {
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traits.set_supported_color_modes({light::ColorMode::RGB_COLD_WARM_WHITE});
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traits.set_supported_color_modes({light::ColorMode::RGB_COLD_WARM_WHITE});
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}
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traits.set_min_mireds(this->cold_white_temperature_);
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traits.set_min_mireds(this->cold_white_temperature_);
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traits.set_max_mireds(this->warm_white_temperature_);
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traits.set_max_mireds(this->warm_white_temperature_);
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return traits;
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return traits;
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@ -46,10 +46,11 @@ class SpiLedStrip : public light::AddressableLight,
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void dump_config() override {
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void dump_config() override {
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esph_log_config(TAG, "SPI LED Strip:");
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esph_log_config(TAG, "SPI LED Strip:");
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esph_log_config(TAG, " LEDs: %d", this->num_leds_);
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esph_log_config(TAG, " LEDs: %d", this->num_leds_);
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if (this->data_rate_ >= spi::DATA_RATE_1MHZ)
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if (this->data_rate_ >= spi::DATA_RATE_1MHZ) {
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esph_log_config(TAG, " Data rate: %uMHz", (unsigned) (this->data_rate_ / 1000000));
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esph_log_config(TAG, " Data rate: %uMHz", (unsigned) (this->data_rate_ / 1000000));
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else
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} else {
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esph_log_config(TAG, " Data rate: %ukHz", (unsigned) (this->data_rate_ / 1000));
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esph_log_config(TAG, " Data rate: %ukHz", (unsigned) (this->data_rate_ / 1000));
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}
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}
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}
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void write_state(light::LightState *state) override {
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void write_state(light::LightState *state) override {
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@ -246,162 +246,180 @@ class Application {
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#ifdef USE_BINARY_SENSOR
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#ifdef USE_BINARY_SENSOR
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const std::vector<binary_sensor::BinarySensor *> &get_binary_sensors() { return this->binary_sensors_; }
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const std::vector<binary_sensor::BinarySensor *> &get_binary_sensors() { return this->binary_sensors_; }
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binary_sensor::BinarySensor *get_binary_sensor_by_key(uint32_t key, bool include_internal = false) {
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binary_sensor::BinarySensor *get_binary_sensor_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->binary_sensors_)
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for (auto *obj : this->binary_sensors_) {
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return obj;
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}
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return nullptr;
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return nullptr;
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}
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}
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#endif
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#endif
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#ifdef USE_SWITCH
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#ifdef USE_SWITCH
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const std::vector<switch_::Switch *> &get_switches() { return this->switches_; }
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const std::vector<switch_::Switch *> &get_switches() { return this->switches_; }
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switch_::Switch *get_switch_by_key(uint32_t key, bool include_internal = false) {
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switch_::Switch *get_switch_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->switches_)
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for (auto *obj : this->switches_) {
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return obj;
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}
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return nullptr;
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return nullptr;
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}
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}
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#endif
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#endif
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#ifdef USE_BUTTON
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#ifdef USE_BUTTON
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const std::vector<button::Button *> &get_buttons() { return this->buttons_; }
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const std::vector<button::Button *> &get_buttons() { return this->buttons_; }
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button::Button *get_button_by_key(uint32_t key, bool include_internal = false) {
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button::Button *get_button_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->buttons_)
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for (auto *obj : this->buttons_) {
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return obj;
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}
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return nullptr;
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return nullptr;
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}
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}
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#endif
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#endif
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#ifdef USE_SENSOR
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#ifdef USE_SENSOR
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const std::vector<sensor::Sensor *> &get_sensors() { return this->sensors_; }
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const std::vector<sensor::Sensor *> &get_sensors() { return this->sensors_; }
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sensor::Sensor *get_sensor_by_key(uint32_t key, bool include_internal = false) {
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sensor::Sensor *get_sensor_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->sensors_)
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for (auto *obj : this->sensors_) {
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return obj;
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}
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return nullptr;
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return nullptr;
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}
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}
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#endif
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#endif
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#ifdef USE_TEXT_SENSOR
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#ifdef USE_TEXT_SENSOR
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const std::vector<text_sensor::TextSensor *> &get_text_sensors() { return this->text_sensors_; }
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const std::vector<text_sensor::TextSensor *> &get_text_sensors() { return this->text_sensors_; }
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text_sensor::TextSensor *get_text_sensor_by_key(uint32_t key, bool include_internal = false) {
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text_sensor::TextSensor *get_text_sensor_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->text_sensors_)
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for (auto *obj : this->text_sensors_) {
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return obj;
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}
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return nullptr;
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return nullptr;
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}
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}
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#endif
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#endif
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#ifdef USE_FAN
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#ifdef USE_FAN
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const std::vector<fan::Fan *> &get_fans() { return this->fans_; }
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const std::vector<fan::Fan *> &get_fans() { return this->fans_; }
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fan::Fan *get_fan_by_key(uint32_t key, bool include_internal = false) {
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fan::Fan *get_fan_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->fans_)
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for (auto *obj : this->fans_) {
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return obj;
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}
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return nullptr;
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return nullptr;
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}
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}
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#endif
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#endif
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#ifdef USE_COVER
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#ifdef USE_COVER
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const std::vector<cover::Cover *> &get_covers() { return this->covers_; }
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const std::vector<cover::Cover *> &get_covers() { return this->covers_; }
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cover::Cover *get_cover_by_key(uint32_t key, bool include_internal = false) {
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cover::Cover *get_cover_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->covers_)
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for (auto *obj : this->covers_) {
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return obj;
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}
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return nullptr;
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return nullptr;
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}
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}
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#endif
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#endif
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#ifdef USE_LIGHT
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#ifdef USE_LIGHT
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const std::vector<light::LightState *> &get_lights() { return this->lights_; }
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const std::vector<light::LightState *> &get_lights() { return this->lights_; }
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light::LightState *get_light_by_key(uint32_t key, bool include_internal = false) {
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light::LightState *get_light_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->lights_)
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for (auto *obj : this->lights_) {
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return obj;
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}
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return nullptr;
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return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_CLIMATE
|
#ifdef USE_CLIMATE
|
||||||
const std::vector<climate::Climate *> &get_climates() { return this->climates_; }
|
const std::vector<climate::Climate *> &get_climates() { return this->climates_; }
|
||||||
climate::Climate *get_climate_by_key(uint32_t key, bool include_internal = false) {
|
climate::Climate *get_climate_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->climates_)
|
for (auto *obj : this->climates_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_NUMBER
|
#ifdef USE_NUMBER
|
||||||
const std::vector<number::Number *> &get_numbers() { return this->numbers_; }
|
const std::vector<number::Number *> &get_numbers() { return this->numbers_; }
|
||||||
number::Number *get_number_by_key(uint32_t key, bool include_internal = false) {
|
number::Number *get_number_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->numbers_)
|
for (auto *obj : this->numbers_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_DATETIME_DATE
|
#ifdef USE_DATETIME_DATE
|
||||||
const std::vector<datetime::DateEntity *> &get_dates() { return this->dates_; }
|
const std::vector<datetime::DateEntity *> &get_dates() { return this->dates_; }
|
||||||
datetime::DateEntity *get_date_by_key(uint32_t key, bool include_internal = false) {
|
datetime::DateEntity *get_date_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->dates_)
|
for (auto *obj : this->dates_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_DATETIME_TIME
|
#ifdef USE_DATETIME_TIME
|
||||||
const std::vector<datetime::TimeEntity *> &get_times() { return this->times_; }
|
const std::vector<datetime::TimeEntity *> &get_times() { return this->times_; }
|
||||||
datetime::TimeEntity *get_time_by_key(uint32_t key, bool include_internal = false) {
|
datetime::TimeEntity *get_time_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->times_)
|
for (auto *obj : this->times_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_DATETIME_DATETIME
|
#ifdef USE_DATETIME_DATETIME
|
||||||
const std::vector<datetime::DateTimeEntity *> &get_datetimes() { return this->datetimes_; }
|
const std::vector<datetime::DateTimeEntity *> &get_datetimes() { return this->datetimes_; }
|
||||||
datetime::DateTimeEntity *get_datetime_by_key(uint32_t key, bool include_internal = false) {
|
datetime::DateTimeEntity *get_datetime_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->datetimes_)
|
for (auto *obj : this->datetimes_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_TEXT
|
#ifdef USE_TEXT
|
||||||
const std::vector<text::Text *> &get_texts() { return this->texts_; }
|
const std::vector<text::Text *> &get_texts() { return this->texts_; }
|
||||||
text::Text *get_text_by_key(uint32_t key, bool include_internal = false) {
|
text::Text *get_text_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->texts_)
|
for (auto *obj : this->texts_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_SELECT
|
#ifdef USE_SELECT
|
||||||
const std::vector<select::Select *> &get_selects() { return this->selects_; }
|
const std::vector<select::Select *> &get_selects() { return this->selects_; }
|
||||||
select::Select *get_select_by_key(uint32_t key, bool include_internal = false) {
|
select::Select *get_select_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->selects_)
|
for (auto *obj : this->selects_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_LOCK
|
#ifdef USE_LOCK
|
||||||
const std::vector<lock::Lock *> &get_locks() { return this->locks_; }
|
const std::vector<lock::Lock *> &get_locks() { return this->locks_; }
|
||||||
lock::Lock *get_lock_by_key(uint32_t key, bool include_internal = false) {
|
lock::Lock *get_lock_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->locks_)
|
for (auto *obj : this->locks_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_VALVE
|
#ifdef USE_VALVE
|
||||||
const std::vector<valve::Valve *> &get_valves() { return this->valves_; }
|
const std::vector<valve::Valve *> &get_valves() { return this->valves_; }
|
||||||
valve::Valve *get_valve_by_key(uint32_t key, bool include_internal = false) {
|
valve::Valve *get_valve_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->valves_)
|
for (auto *obj : this->valves_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef USE_MEDIA_PLAYER
|
#ifdef USE_MEDIA_PLAYER
|
||||||
const std::vector<media_player::MediaPlayer *> &get_media_players() { return this->media_players_; }
|
const std::vector<media_player::MediaPlayer *> &get_media_players() { return this->media_players_; }
|
||||||
media_player::MediaPlayer *get_media_player_by_key(uint32_t key, bool include_internal = false) {
|
media_player::MediaPlayer *get_media_player_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->media_players_)
|
for (auto *obj : this->media_players_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -411,9 +429,10 @@ class Application {
|
|||||||
return this->alarm_control_panels_;
|
return this->alarm_control_panels_;
|
||||||
}
|
}
|
||||||
alarm_control_panel::AlarmControlPanel *get_alarm_control_panel_by_key(uint32_t key, bool include_internal = false) {
|
alarm_control_panel::AlarmControlPanel *get_alarm_control_panel_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->alarm_control_panels_)
|
for (auto *obj : this->alarm_control_panels_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -421,9 +440,10 @@ class Application {
|
|||||||
#ifdef USE_EVENT
|
#ifdef USE_EVENT
|
||||||
const std::vector<event::Event *> &get_events() { return this->events_; }
|
const std::vector<event::Event *> &get_events() { return this->events_; }
|
||||||
event::Event *get_event_by_key(uint32_t key, bool include_internal = false) {
|
event::Event *get_event_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->events_)
|
for (auto *obj : this->events_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -431,9 +451,10 @@ class Application {
|
|||||||
#ifdef USE_UPDATE
|
#ifdef USE_UPDATE
|
||||||
const std::vector<update::UpdateEntity *> &get_updates() { return this->updates_; }
|
const std::vector<update::UpdateEntity *> &get_updates() { return this->updates_; }
|
||||||
update::UpdateEntity *get_update_by_key(uint32_t key, bool include_internal = false) {
|
update::UpdateEntity *get_update_by_key(uint32_t key, bool include_internal = false) {
|
||||||
for (auto *obj : this->updates_)
|
for (auto *obj : this->updates_) {
|
||||||
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
||||||
return obj;
|
return obj;
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -278,10 +278,11 @@ template<typename... Ts> class RepeatAction : public Action<Ts...> {
|
|||||||
this->then_.add_actions(actions);
|
this->then_.add_actions(actions);
|
||||||
this->then_.add_action(new LambdaAction<uint32_t, Ts...>([this](uint32_t iteration, Ts... x) {
|
this->then_.add_action(new LambdaAction<uint32_t, Ts...>([this](uint32_t iteration, Ts... x) {
|
||||||
iteration++;
|
iteration++;
|
||||||
if (iteration >= this->count_.value(x...))
|
if (iteration >= this->count_.value(x...)) {
|
||||||
this->play_next_tuple_(this->var_);
|
this->play_next_tuple_(this->var_);
|
||||||
else
|
} else {
|
||||||
this->then_.play(iteration, x...);
|
this->then_.play(iteration, x...);
|
||||||
|
}
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -85,22 +85,26 @@ struct Color {
|
|||||||
}
|
}
|
||||||
inline Color operator+(const Color &add) const ESPHOME_ALWAYS_INLINE {
|
inline Color operator+(const Color &add) const ESPHOME_ALWAYS_INLINE {
|
||||||
Color ret;
|
Color ret;
|
||||||
if (uint8_t(add.r + this->r) < this->r)
|
if (uint8_t(add.r + this->r) < this->r) {
|
||||||
ret.r = 255;
|
ret.r = 255;
|
||||||
else
|
} else {
|
||||||
ret.r = this->r + add.r;
|
ret.r = this->r + add.r;
|
||||||
if (uint8_t(add.g + this->g) < this->g)
|
}
|
||||||
|
if (uint8_t(add.g + this->g) < this->g) {
|
||||||
ret.g = 255;
|
ret.g = 255;
|
||||||
else
|
} else {
|
||||||
ret.g = this->g + add.g;
|
ret.g = this->g + add.g;
|
||||||
if (uint8_t(add.b + this->b) < this->b)
|
}
|
||||||
|
if (uint8_t(add.b + this->b) < this->b) {
|
||||||
ret.b = 255;
|
ret.b = 255;
|
||||||
else
|
} else {
|
||||||
ret.b = this->b + add.b;
|
ret.b = this->b + add.b;
|
||||||
if (uint8_t(add.w + this->w) < this->w)
|
}
|
||||||
|
if (uint8_t(add.w + this->w) < this->w) {
|
||||||
ret.w = 255;
|
ret.w = 255;
|
||||||
else
|
} else {
|
||||||
ret.w = this->w + add.w;
|
ret.w = this->w + add.w;
|
||||||
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
inline Color &operator+=(const Color &add) ESPHOME_ALWAYS_INLINE { return *this = (*this) + add; }
|
inline Color &operator+=(const Color &add) ESPHOME_ALWAYS_INLINE { return *this = (*this) + add; }
|
||||||
@ -108,22 +112,26 @@ struct Color {
|
|||||||
inline Color &operator+=(uint8_t add) ESPHOME_ALWAYS_INLINE { return *this = (*this) + add; }
|
inline Color &operator+=(uint8_t add) ESPHOME_ALWAYS_INLINE { return *this = (*this) + add; }
|
||||||
inline Color operator-(const Color &subtract) const ESPHOME_ALWAYS_INLINE {
|
inline Color operator-(const Color &subtract) const ESPHOME_ALWAYS_INLINE {
|
||||||
Color ret;
|
Color ret;
|
||||||
if (subtract.r > this->r)
|
if (subtract.r > this->r) {
|
||||||
ret.r = 0;
|
ret.r = 0;
|
||||||
else
|
} else {
|
||||||
ret.r = this->r - subtract.r;
|
ret.r = this->r - subtract.r;
|
||||||
if (subtract.g > this->g)
|
}
|
||||||
|
if (subtract.g > this->g) {
|
||||||
ret.g = 0;
|
ret.g = 0;
|
||||||
else
|
} else {
|
||||||
ret.g = this->g - subtract.g;
|
ret.g = this->g - subtract.g;
|
||||||
if (subtract.b > this->b)
|
}
|
||||||
|
if (subtract.b > this->b) {
|
||||||
ret.b = 0;
|
ret.b = 0;
|
||||||
else
|
} else {
|
||||||
ret.b = this->b - subtract.b;
|
ret.b = this->b - subtract.b;
|
||||||
if (subtract.w > this->w)
|
}
|
||||||
|
if (subtract.w > this->w) {
|
||||||
ret.w = 0;
|
ret.w = 0;
|
||||||
else
|
} else {
|
||||||
ret.w = this->w - subtract.w;
|
ret.w = this->w - subtract.w;
|
||||||
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
inline Color &operator-=(const Color &subtract) ESPHOME_ALWAYS_INLINE { return *this = (*this) - subtract; }
|
inline Color &operator-=(const Color &subtract) ESPHOME_ALWAYS_INLINE { return *this = (*this) - subtract; }
|
||||||
|
Loading…
Reference in New Issue
Block a user