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Bang bang climate new mode meanings (#1996)
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@ -21,7 +21,12 @@ void BangBangClimate::setup() {
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restore->to_call(this).perform();
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} else {
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// restore from defaults, change_away handles those for us
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this->mode = climate::CLIMATE_MODE_HEAT_COOL;
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if (supports_cool_ && supports_heat_)
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this->mode = climate::CLIMATE_MODE_HEAT_COOL;
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else if (supports_cool_)
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this->mode = climate::CLIMATE_MODE_COOL;
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else if (supports_heat_)
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this->mode = climate::CLIMATE_MODE_HEAT;
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this->change_away_(false);
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}
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}
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@ -43,12 +48,13 @@ climate::ClimateTraits BangBangClimate::traits() {
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traits.set_supports_current_temperature(true);
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traits.set_supported_modes({
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climate::CLIMATE_MODE_OFF,
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climate::CLIMATE_MODE_HEAT_COOL,
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});
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if (supports_cool_)
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traits.add_supported_mode(climate::CLIMATE_MODE_COOL);
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if (supports_heat_)
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traits.add_supported_mode(climate::CLIMATE_MODE_HEAT);
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if (supports_cool_ && supports_heat_)
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traits.add_supported_mode(climate::CLIMATE_MODE_HEAT_COOL);
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traits.set_supports_two_point_target_temperature(true);
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if (supports_away_)
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traits.set_supported_presets({
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@ -59,12 +65,8 @@ climate::ClimateTraits BangBangClimate::traits() {
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return traits;
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}
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void BangBangClimate::compute_state_() {
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if (this->mode != climate::CLIMATE_MODE_HEAT_COOL) {
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// in non-auto mode, switch directly to appropriate action
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// - HEAT mode -> HEATING action
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// - COOL mode -> COOLING action
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// - OFF mode -> OFF action (not IDLE!)
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this->switch_to_action_(static_cast<climate::ClimateAction>(this->mode));
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if (this->mode == climate::CLIMATE_MODE_OFF) {
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this->switch_to_action_(climate::CLIMATE_ACTION_OFF);
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return;
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}
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if (isnan(this->current_temperature) || isnan(this->target_temperature_low) || isnan(this->target_temperature_high)) {
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