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Fix flicker light effect turning itself off (#594)
Fixes https://github.com/esphome/issues/issues/382
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@ -129,7 +129,7 @@ class FlickerLightEffect : public LightEffect {
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LightColorValues out;
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LightColorValues out;
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const float alpha = this->alpha_;
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const float alpha = this->alpha_;
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const float beta = 1.0f - alpha;
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const float beta = 1.0f - alpha;
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out.set_state(remote.get_state());
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out.set_state(true);
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out.set_brightness(remote.get_brightness() * beta + current.get_brightness() * alpha +
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out.set_brightness(remote.get_brightness() * beta + current.get_brightness() * alpha +
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(random_cubic_float() * this->intensity_));
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(random_cubic_float() * this->intensity_));
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out.set_red(remote.get_red() * beta + current.get_red() * alpha + (random_cubic_float() * this->intensity_));
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out.set_red(remote.get_red() * beta + current.get_red() * alpha + (random_cubic_float() * this->intensity_));
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@ -144,6 +144,7 @@ class FlickerLightEffect : public LightEffect {
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if (traits.get_supports_brightness())
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if (traits.get_supports_brightness())
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call.set_transition_length(0);
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call.set_transition_length(0);
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call.from_light_color_values(out);
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call.from_light_color_values(out);
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call.set_state(true);
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call.perform();
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call.perform();
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}
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}
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