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[lvgl] Defer display rotation reset until setup(). (Bugfix) (#7627)
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@ -84,6 +84,7 @@ lv_event_code_t lv_api_event; // NOLINT
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lv_event_code_t lv_update_event; // NOLINT
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lv_event_code_t lv_update_event; // NOLINT
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void LvglComponent::dump_config() {
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void LvglComponent::dump_config() {
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ESP_LOGCONFIG(TAG, "LVGL:");
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ESP_LOGCONFIG(TAG, "LVGL:");
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ESP_LOGCONFIG(TAG, " Display width/height: %d x %d", this->disp_drv_.hor_res, this->disp_drv_.ver_res);
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ESP_LOGCONFIG(TAG, " Rotation: %d", this->rotation);
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ESP_LOGCONFIG(TAG, " Rotation: %d", this->rotation);
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ESP_LOGCONFIG(TAG, " Draw rounding: %d", (int) this->draw_rounding);
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ESP_LOGCONFIG(TAG, " Draw rounding: %d", (int) this->draw_rounding);
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}
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}
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@ -426,19 +427,8 @@ LvglComponent::LvglComponent(std::vector<display::Display *> displays, float buf
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this->disp_drv_.full_refresh = this->full_refresh_;
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this->disp_drv_.full_refresh = this->full_refresh_;
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this->disp_drv_.flush_cb = static_flush_cb;
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this->disp_drv_.flush_cb = static_flush_cb;
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this->disp_drv_.rounder_cb = rounder_cb;
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this->disp_drv_.rounder_cb = rounder_cb;
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// reset the display rotation since we will handle all rotations
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display->set_rotation(display::DISPLAY_ROTATION_0_DEGREES);
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switch (this->rotation) {
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default:
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this->disp_drv_.hor_res = (lv_coord_t) display->get_width();
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this->disp_drv_.hor_res = (lv_coord_t) display->get_width();
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this->disp_drv_.ver_res = (lv_coord_t) display->get_height();
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this->disp_drv_.ver_res = (lv_coord_t) display->get_height();
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break;
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case display::DISPLAY_ROTATION_90_DEGREES:
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case display::DISPLAY_ROTATION_270_DEGREES:
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this->disp_drv_.ver_res = (lv_coord_t) display->get_width();
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this->disp_drv_.hor_res = (lv_coord_t) display->get_height();
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break;
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}
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this->disp_ = lv_disp_drv_register(&this->disp_drv_);
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this->disp_ = lv_disp_drv_register(&this->disp_drv_);
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}
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}
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@ -459,6 +449,9 @@ void LvglComponent::setup() {
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esp_log_printf_(LVGL_LOG_LEVEL, TAG, 0, "%.*s", (int) strlen(buf) - 1, buf);
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esp_log_printf_(LVGL_LOG_LEVEL, TAG, 0, "%.*s", (int) strlen(buf) - 1, buf);
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});
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});
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#endif
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#endif
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// Rotation will be handled by our drawing function, so reset the display rotation.
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for (auto *display : this->displays_)
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display->set_rotation(display::DISPLAY_ROTATION_0_DEGREES);
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this->show_page(0, LV_SCR_LOAD_ANIM_NONE, 0);
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this->show_page(0, LV_SCR_LOAD_ANIM_NONE, 0);
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lv_disp_trig_activity(this->disp_);
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lv_disp_trig_activity(this->disp_);
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ESP_LOGCONFIG(TAG, "LVGL Setup complete");
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ESP_LOGCONFIG(TAG, "LVGL Setup complete");
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