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Block Tuya light from reacting to dp changes if transitioning (#3076)
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@ -10,6 +10,11 @@ static const char *const TAG = "tuya.light";
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void TuyaLight::setup() {
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void TuyaLight::setup() {
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if (this->color_temperature_id_.has_value()) {
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if (this->color_temperature_id_.has_value()) {
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this->parent_->register_listener(*this->color_temperature_id_, [this](const TuyaDatapoint &datapoint) {
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this->parent_->register_listener(*this->color_temperature_id_, [this](const TuyaDatapoint &datapoint) {
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if (this->state_->current_values != this->state_->remote_values) {
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ESP_LOGD(TAG, "Light is transitioning, datapoint change ignored");
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return;
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}
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auto datapoint_value = datapoint.value_uint;
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auto datapoint_value = datapoint.value_uint;
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if (this->color_temperature_invert_) {
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if (this->color_temperature_invert_) {
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datapoint_value = this->color_temperature_max_value_ - datapoint_value;
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datapoint_value = this->color_temperature_max_value_ - datapoint_value;
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@ -23,6 +28,11 @@ void TuyaLight::setup() {
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}
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}
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if (this->dimmer_id_.has_value()) {
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if (this->dimmer_id_.has_value()) {
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this->parent_->register_listener(*this->dimmer_id_, [this](const TuyaDatapoint &datapoint) {
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this->parent_->register_listener(*this->dimmer_id_, [this](const TuyaDatapoint &datapoint) {
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if (this->state_->current_values != this->state_->remote_values) {
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ESP_LOGD(TAG, "Light is transitioning, datapoint change ignored");
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return;
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}
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auto call = this->state_->make_call();
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auto call = this->state_->make_call();
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call.set_brightness(float(datapoint.value_uint) / this->max_value_);
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call.set_brightness(float(datapoint.value_uint) / this->max_value_);
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call.perform();
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call.perform();
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@ -30,6 +40,11 @@ void TuyaLight::setup() {
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}
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}
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if (switch_id_.has_value()) {
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if (switch_id_.has_value()) {
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this->parent_->register_listener(*this->switch_id_, [this](const TuyaDatapoint &datapoint) {
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this->parent_->register_listener(*this->switch_id_, [this](const TuyaDatapoint &datapoint) {
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if (this->state_->current_values != this->state_->remote_values) {
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ESP_LOGD(TAG, "Light is transitioning, datapoint change ignored");
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return;
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}
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auto call = this->state_->make_call();
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auto call = this->state_->make_call();
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call.set_state(datapoint.value_bool);
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call.set_state(datapoint.value_bool);
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call.perform();
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call.perform();
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@ -41,6 +56,11 @@ void TuyaLight::setup() {
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auto green = parse_hex<uint8_t>(datapoint.value_string.substr(2, 2));
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auto green = parse_hex<uint8_t>(datapoint.value_string.substr(2, 2));
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auto blue = parse_hex<uint8_t>(datapoint.value_string.substr(4, 2));
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auto blue = parse_hex<uint8_t>(datapoint.value_string.substr(4, 2));
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if (red.has_value() && green.has_value() && blue.has_value()) {
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if (red.has_value() && green.has_value() && blue.has_value()) {
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if (this->state_->current_values != this->state_->remote_values) {
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ESP_LOGD(TAG, "Light is transitioning, datapoint change ignored");
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return;
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}
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auto call = this->state_->make_call();
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auto call = this->state_->make_call();
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call.set_rgb(float(*red) / 255, float(*green) / 255, float(*blue) / 255);
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call.set_rgb(float(*red) / 255, float(*green) / 255, float(*blue) / 255);
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call.perform();
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call.perform();
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@ -52,6 +72,11 @@ void TuyaLight::setup() {
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auto saturation = parse_hex<uint16_t>(datapoint.value_string.substr(4, 4));
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auto saturation = parse_hex<uint16_t>(datapoint.value_string.substr(4, 4));
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auto value = parse_hex<uint16_t>(datapoint.value_string.substr(8, 4));
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auto value = parse_hex<uint16_t>(datapoint.value_string.substr(8, 4));
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if (hue.has_value() && saturation.has_value() && value.has_value()) {
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if (hue.has_value() && saturation.has_value() && value.has_value()) {
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if (this->state_->current_values != this->state_->remote_values) {
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ESP_LOGD(TAG, "Light is transitioning, datapoint change ignored");
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return;
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}
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float red, green, blue;
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float red, green, blue;
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hsv_to_rgb(*hue, float(*saturation) / 1000, float(*value) / 1000, red, green, blue);
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hsv_to_rgb(*hue, float(*saturation) / 1000, float(*value) / 1000, red, green, blue);
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auto call = this->state_->make_call();
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auto call = this->state_->make_call();
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