Number and Template Number updates (#2036)

Co-authored-by: Otto winter <otto@otto-winter.com>
This commit is contained in:
Jesse Hills 2021-07-20 08:22:49 +12:00 committed by GitHub
parent 2e49fd7b48
commit 71d9d64a02
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 148 additions and 153 deletions

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@ -570,11 +570,11 @@ bool APIConnection::send_number_info(number::Number *number) {
msg.object_id = number->get_object_id();
msg.name = number->get_name();
msg.unique_id = get_default_unique_id("number", number);
msg.icon = number->get_icon();
msg.icon = number->traits.get_icon();
msg.min_value = number->get_min_value();
msg.max_value = number->get_max_value();
msg.step = number->get_step();
msg.min_value = number->traits.get_min_value();
msg.max_value = number->traits.get_max_value();
msg.step = number->traits.get_step();
return this->send_list_entities_number_response(msg);
}

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@ -3,10 +3,6 @@
#ifdef USE_NUMBER
#ifdef USE_DEEP_SLEEP
#include "esphome/components/deep_sleep/deep_sleep_component.h"
#endif
namespace esphome {
namespace mqtt {
@ -20,7 +16,7 @@ void MQTTNumberComponent::setup() {
this->subscribe(this->get_command_topic_(), [this](const std::string &topic, const std::string &state) {
auto val = parse_float(state);
if (!val.has_value()) {
ESP_LOGE(TAG, "Can't convert '%s' to number!", state.c_str());
ESP_LOGW(TAG, "Can't convert '%s' to number!", state.c_str());
return;
}
auto call = this->number_->make_call();
@ -39,8 +35,15 @@ std::string MQTTNumberComponent::component_type() const { return "number"; }
std::string MQTTNumberComponent::friendly_name() const { return this->number_->get_name(); }
void MQTTNumberComponent::send_discovery(JsonObject &root, mqtt::SendDiscoveryConfig &config) {
if (!this->number_->get_icon().empty())
root["icon"] = this->number_->get_icon();
const auto &traits = number_->traits;
// https://www.home-assistant.io/integrations/number.mqtt/
if (!traits.get_icon().empty())
root["icon"] = traits.get_icon();
root["min_value"] = traits.get_min_value();
root["max_value"] = traits.get_max_value();
root["step"] = traits.get_step();
config.command_topic = true;
}
bool MQTTNumberComponent::send_initial_state() {
if (this->number_->has_state()) {
@ -51,8 +54,9 @@ bool MQTTNumberComponent::send_initial_state() {
}
bool MQTTNumberComponent::is_internal() { return this->number_->is_internal(); }
bool MQTTNumberComponent::publish_state(float value) {
int8_t accuracy = this->number_->get_accuracy_decimals();
return this->publish(this->get_state_topic_(), value_accuracy_to_string(value, accuracy));
char buffer[64];
snprintf(buffer, sizeof(buffer), "%f", value);
return this->publish(this->get_state_topic_(), buffer);
}
} // namespace mqtt

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@ -1,3 +1,4 @@
from typing import Optional
import esphome.codegen as cg
import esphome.config_validation as cv
from esphome import automation
@ -66,12 +67,18 @@ NUMBER_SCHEMA = cv.MQTT_COMPONENT_SCHEMA.extend(
)
async def setup_number_core_(var, config):
async def setup_number_core_(
var, config, *, min_value: float, max_value: float, step: Optional[float]
):
cg.add(var.set_name(config[CONF_NAME]))
if CONF_INTERNAL in config:
cg.add(var.set_internal(config[CONF_INTERNAL]))
cg.add(var.set_icon(config[CONF_ICON]))
cg.add(var.traits.set_icon(config[CONF_ICON]))
cg.add(var.traits.set_min_value(min_value))
cg.add(var.traits.set_max_value(max_value))
if step is not None:
cg.add(var.traits.set_step(step))
for conf in config.get(CONF_ON_VALUE, []):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
@ -92,16 +99,24 @@ async def setup_number_core_(var, config):
await mqtt.register_mqtt_component(mqtt_, config)
async def register_number(var, config):
async def register_number(
var, config, *, min_value: float, max_value: float, step: Optional[float] = None
):
if not CORE.has_id(config[CONF_ID]):
var = cg.Pvariable(config[CONF_ID], var)
cg.add(cg.App.register_number(var))
await setup_number_core_(var, config)
await setup_number_core_(
var, config, min_value=min_value, max_value=max_value, step=step
)
async def new_number(config):
async def new_number(
config, *, min_value: float, max_value: float, step: Optional[float] = None
):
var = cg.new_Pvariable(config[CONF_ID])
await register_number(var, config)
await register_number(
var, config, min_value=min_value, max_value=max_value, step=step
)
return var

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@ -8,67 +8,38 @@ static const char *const TAG = "number";
void NumberCall::perform() {
ESP_LOGD(TAG, "'%s' - Setting", this->parent_->get_name().c_str());
if (this->value_.has_value()) {
auto value = *this->value_;
uint8_t accuracy = this->parent_->get_accuracy_decimals();
float min_value = this->parent_->get_min_value();
if (value < min_value) {
ESP_LOGW(TAG, " Value %s must not be less than minimum %s", value_accuracy_to_string(value, accuracy).c_str(),
value_accuracy_to_string(min_value, accuracy).c_str());
this->value_.reset();
return;
}
float max_value = this->parent_->get_max_value();
if (value > max_value) {
ESP_LOGW(TAG, " Value %s must not be larger than maximum %s", value_accuracy_to_string(value, accuracy).c_str(),
value_accuracy_to_string(max_value, accuracy).c_str());
this->value_.reset();
return;
}
ESP_LOGD(TAG, " Value: %s", value_accuracy_to_string(*this->value_, accuracy).c_str());
this->parent_->set(*this->value_);
if (!this->value_.has_value() || isnan(*this->value_)) {
ESP_LOGW(TAG, "No value set for NumberCall");
return;
}
const auto &traits = this->parent_->traits;
auto value = *this->value_;
float min_value = traits.get_min_value();
if (value < min_value) {
ESP_LOGW(TAG, " Value %f must not be less than minimum %f", value, min_value);
return;
}
float max_value = traits.get_max_value();
if (value > max_value) {
ESP_LOGW(TAG, " Value %f must not be greater than maximum %f", value, max_value);
return;
}
ESP_LOGD(TAG, " Value: %f", *this->value_);
this->parent_->control(*this->value_);
}
NumberCall &NumberCall::set_value(float value) {
this->value_ = value;
return *this;
}
const optional<float> &NumberCall::get_value() const { return this->value_; }
NumberCall Number::make_call() { return NumberCall(this); }
void Number::publish_state(float state) {
this->has_state_ = true;
this->state = state;
ESP_LOGD(TAG, "'%s': Sending state %.5f", this->get_name().c_str(), state);
ESP_LOGD(TAG, "'%s': Sending state %f", this->get_name().c_str(), state);
this->state_callback_.call(state);
}
uint32_t Number::update_interval() { return 0; }
Number::Number(const std::string &name) : Nameable(name), state(NAN) {}
Number::Number() : Number("") {}
void Number::add_on_state_callback(std::function<void(float)> &&callback) {
this->state_callback_.add(std::move(callback));
}
void Number::set_icon(const std::string &icon) { this->icon_ = icon; }
std::string Number::get_icon() { return *this->icon_; }
int8_t Number::get_accuracy_decimals() {
// use printf %g to find number of digits based on step
char buf[32];
sprintf(buf, "%.5g", this->step_);
std::string str{buf};
size_t dot_pos = str.find('.');
if (dot_pos == std::string::npos)
return 0;
return str.length() - dot_pos - 1;
}
float Number::get_state() const { return this->state; }
bool Number::has_state() const { return this->has_state_; }
uint32_t Number::hash_base() { return 2282307003UL; }

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@ -9,8 +9,8 @@ namespace number {
#define LOG_NUMBER(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, type, (obj)->get_name().c_str()); \
if (!(obj)->get_icon().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
if (!(obj)->traits.get_icon().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->traits.get_icon().c_str()); \
} \
}
@ -19,72 +19,56 @@ class Number;
class NumberCall {
public:
explicit NumberCall(Number *parent) : parent_(parent) {}
NumberCall &set_value(float value);
void perform();
const optional<float> &get_value() const;
NumberCall &set_value(float value) {
value_ = value;
return *this;
}
const optional<float> &get_value() const { return value_; }
protected:
Number *const parent_;
optional<float> value_;
};
class NumberTraits {
public:
void set_min_value(float min_value) { min_value_ = min_value; }
float get_min_value() const { return min_value_; }
void set_max_value(float max_value) { max_value_ = max_value; }
float get_max_value() const { return max_value_; }
void set_step(float step) { step_ = step; }
float get_step() const { return step_; }
void set_icon(std::string icon) { icon_ = std::move(icon); }
const std::string &get_icon() const { return icon_; }
protected:
float min_value_ = NAN;
float max_value_ = NAN;
float step_ = NAN;
std::string icon_;
};
/** Base-class for all numbers.
*
* A number can use publish_state to send out a new value.
*/
class Number : public Nameable {
public:
explicit Number();
explicit Number(const std::string &name);
/** Manually set the icon of this number. By default the number's default defined by icon() is used.
*
* @param icon The icon, for example "mdi:flash". "" to disable.
*/
void set_icon(const std::string &icon);
/// Get the Home Assistant Icon. Uses the manual override if specified or the default value instead.
std::string get_icon();
/// Getter-syntax for .state.
float get_state() const;
/// Get the accuracy in decimals. Based on the step value.
int8_t get_accuracy_decimals();
/** Publish the current state to the front-end.
*/
void publish_state(float state);
NumberCall make_call();
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/// Add a callback that will be called every time the state changes.
void add_on_state_callback(std::function<void(float)> &&callback);
/** This member variable stores the last state.
*
* On startup, when no state is available yet, this is NAN (not-a-number) and the validity
* can be checked using has_state().
*
* This is exposed through a member variable for ease of use in esphome lambdas.
*/
float state;
void publish_state(float state);
NumberCall make_call() { return NumberCall(this); }
void set(float value) { make_call().set_value(value).perform(); }
void add_on_state_callback(std::function<void(float)> &&callback);
NumberTraits traits;
/// Return whether this number has gotten a full state yet.
bool has_state() const;
/// Return with which interval the number is polled. Return 0 for non-polling mode.
virtual uint32_t update_interval();
void set_min_value(float min_value) { this->min_value_ = min_value; }
void set_max_value(float max_value) { this->max_value_ = max_value; }
void set_step(float step) { this->step_ = step; }
float get_min_value() const { return this->min_value_; }
float get_max_value() const { return this->max_value_; }
float get_step() const { return this->step_; }
bool has_state() const { return has_state_; }
protected:
friend class NumberCall;
@ -95,17 +79,12 @@ class Number : public Nameable {
*
* @param value The value as validated by the NumberCall.
*/
virtual void set(float value) = 0;
virtual void control(float value) = 0;
uint32_t hash_base() override;
CallbackManager<void(float)> state_callback_;
/// Override the icon advertised to Home Assistant, otherwise number's icon will be used.
optional<std::string> icon_;
bool has_state_{false};
float step_{1.0};
float min_value_{0};
float max_value_{100};
};
} // namespace number

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@ -4,6 +4,7 @@ import esphome.config_validation as cv
from esphome.components import number
from esphome.const import (
CONF_ID,
CONF_INITIAL_VALUE,
CONF_LAMBDA,
CONF_MAX_VALUE,
CONF_MIN_VALUE,
@ -32,9 +33,10 @@ CONFIG_SCHEMA = cv.All(
cv.Required(CONF_MAX_VALUE): cv.float_,
cv.Required(CONF_MIN_VALUE): cv.float_,
cv.Required(CONF_STEP): cv.positive_float,
cv.Optional(CONF_LAMBDA): cv.returning_lambda,
cv.Optional(CONF_OPTIMISTIC, default=False): cv.boolean,
cv.Exclusive(CONF_LAMBDA, "lambda-optimistic"): cv.returning_lambda,
cv.Exclusive(CONF_OPTIMISTIC, "lambda-optimistic"): cv.boolean,
cv.Optional(CONF_SET_ACTION): automation.validate_automation(single=True),
cv.Optional(CONF_INITIAL_VALUE): cv.float_,
}
).extend(cv.polling_component_schema("60s")),
validate_min_max,
@ -44,20 +46,27 @@ CONFIG_SCHEMA = cv.All(
async def to_code(config):
var = cg.new_Pvariable(config[CONF_ID])
await cg.register_component(var, config)
await number.register_number(var, config)
await number.register_number(
var,
config,
min_value=config[CONF_MIN_VALUE],
max_value=config[CONF_MAX_VALUE],
step=config[CONF_STEP],
)
if CONF_LAMBDA in config:
template_ = await cg.process_lambda(
config[CONF_LAMBDA], [], return_type=cg.optional.template(float)
)
cg.add(var.set_template(template_))
elif CONF_OPTIMISTIC in config:
cg.add(var.set_optimistic(config[CONF_OPTIMISTIC]))
if CONF_SET_ACTION in config:
await automation.build_automation(
var.get_set_trigger(), [(float, "x")], config[CONF_SET_ACTION]
)
cg.add(var.set_optimistic(config[CONF_OPTIMISTIC]))
cg.add(var.set_min_value(config[CONF_MIN_VALUE]))
cg.add(var.set_max_value(config[CONF_MAX_VALUE]))
cg.add(var.set_step(config[CONF_STEP]))
if CONF_INITIAL_VALUE in config:
cg.add(var.set_initial_value(config[CONF_INITIAL_VALUE]))

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@ -6,34 +6,45 @@ namespace template_ {
static const char *const TAG = "template.number";
TemplateNumber::TemplateNumber() : set_trigger_(new Trigger<float>()) {}
void TemplateNumber::setup() {
if (this->f_.has_value() || !this->optimistic_)
return;
this->pref_ = global_preferences.make_preference<float>(this->get_object_id_hash());
float value;
if (!this->pref_.load(&value)) {
if (!isnan(this->initial_value_))
value = this->initial_value_;
else
value = this->traits.get_min_value();
}
this->publish_state(value);
}
void TemplateNumber::update() {
if (!this->f_.has_value())
return;
auto val = (*this->f_)();
if (val.has_value()) {
this->publish_state(*val);
}
if (!val.has_value())
return;
this->publish_state(*val);
}
void TemplateNumber::set(float value) {
void TemplateNumber::control(float value) {
this->set_trigger_->trigger(value);
if (this->optimistic_)
if (this->optimistic_) {
this->publish_state(value);
this->pref_.save(&value);
}
}
float TemplateNumber::get_setup_priority() const { return setup_priority::HARDWARE; }
void TemplateNumber::set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
void TemplateNumber::dump_config() {
LOG_NUMBER("", "Template Number", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
LOG_UPDATE_INTERVAL(this);
}
void TemplateNumber::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
Trigger<float> *TemplateNumber::get_set_trigger() const { return this->set_trigger_; };
} // namespace template_
} // namespace esphome

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@ -3,27 +3,32 @@
#include "esphome/components/number/number.h"
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/preferences.h"
namespace esphome {
namespace template_ {
class TemplateNumber : public number::Number, public PollingComponent {
public:
TemplateNumber();
void set_template(std::function<optional<float>()> &&f);
void set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
void setup() override;
void update() override;
void dump_config() override;
float get_setup_priority() const override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
Trigger<float> *get_set_trigger() const;
void set_optimistic(bool optimistic);
Trigger<float> *get_set_trigger() const { return set_trigger_; }
void set_optimistic(bool optimistic) { optimistic_ = optimistic; }
void set_initial_value(float initial_value) { initial_value_ = initial_value; }
protected:
void set(float value) override;
void control(float value) override;
bool optimistic_{false};
Trigger<float> *set_trigger_;
float initial_value_{NAN};
Trigger<float> *set_trigger_ = new Trigger<float>();
optional<std::function<optional<float>()>> f_;
ESPPreferenceObject pref_;
};
} // namespace template_

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@ -614,8 +614,9 @@ void WebServer::handle_number_request(AsyncWebServerRequest *request, const UrlM
std::string WebServer::number_json(number::Number *obj, float value) {
return json::build_json([obj, value](JsonObject &root) {
root["id"] = "number-" + obj->get_object_id();
std::string state = value_accuracy_to_string(value, obj->get_accuracy_decimals());
root["state"] = state;
char buffer[64];
snprintf(buffer, sizeof(buffer), "%f", value);
root["state"] = buffer;
root["value"] = value;
});
}