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remove unused variable and update struct types
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bfe16ed3d2
commit
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@ -74,7 +74,6 @@ void ModemComponent::setup() {
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}
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void ModemComponent::loop() {
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const int now = millis();
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if (!ModemComponent::check_modem_component_state_timings_()) {
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return;
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}
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@ -212,7 +211,7 @@ void ModemComponent::dce_init_() {
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}
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bool ModemComponent::check_modem_component_state_timings_() {
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const int now = millis();
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const uint now = millis();
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ModemComponentStateTiming timing = this->modem_component_state_timing_map_[this->state_];
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if (timing.time_limit && ((this->change_state_ + timing.time_limit) < now)) {
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ESP_LOGE(TAG, "State time limit %s", this->state_to_string_(this->state_));
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@ -39,8 +39,8 @@ enum class ModemComponentState {
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};
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struct ModemComponentStateTiming {
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int poll_period;
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int time_limit;
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uint poll_period;
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uint time_limit;
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ModemComponentStateTiming() : poll_period(0), time_limit(0) {}
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ModemComponentStateTiming(int poll_period, int time_limit) : poll_period(poll_period), time_limit(time_limit) {}
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};
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