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[update] Set entity_category to config & Publish state to logs (#6954)
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@ -4,11 +4,13 @@ import esphome.config_validation as cv
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import esphome.codegen as cg
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import esphome.codegen as cg
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from esphome.const import (
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from esphome.const import (
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CONF_DEVICE_CLASS,
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CONF_DEVICE_CLASS,
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CONF_ENTITY_CATEGORY,
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CONF_ID,
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CONF_ID,
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CONF_MQTT_ID,
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CONF_MQTT_ID,
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CONF_WEB_SERVER_ID,
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CONF_WEB_SERVER_ID,
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DEVICE_CLASS_EMPTY,
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DEVICE_CLASS_EMPTY,
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DEVICE_CLASS_FIRMWARE,
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DEVICE_CLASS_FIRMWARE,
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ENTITY_CATEGORY_CONFIG,
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)
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)
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from esphome.core import CORE, coroutine_with_priority
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from esphome.core import CORE, coroutine_with_priority
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from esphome.cpp_helpers import setup_entity
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from esphome.cpp_helpers import setup_entity
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@ -41,6 +43,9 @@ UPDATE_SCHEMA = (
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cv.Optional(CONF_ON_UPDATE_AVAILABLE): automation.validate_automation(
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cv.Optional(CONF_ON_UPDATE_AVAILABLE): automation.validate_automation(
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single=True
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single=True
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),
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),
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cv.Optional(
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CONF_ENTITY_CATEGORY, default=ENTITY_CATEGORY_CONFIG
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): cv.entity_category,
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}
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}
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)
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)
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)
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)
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@ -1,9 +1,35 @@
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#include "update_entity.h"
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#include "update_entity.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace esphome {
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namespace update {
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namespace update {
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static const char *const TAG = "update";
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void UpdateEntity::publish_state() {
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void UpdateEntity::publish_state() {
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ESP_LOGD(TAG, "'%s' - Publishing:", this->name_.c_str());
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ESP_LOGD(TAG, " Current Version: %s", this->update_info_.current_version.c_str());
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if (!this->update_info_.md5.empty()) {
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ESP_LOGD(TAG, " Latest Version: %s", this->update_info_.latest_version.c_str());
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}
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if (!this->update_info_.firmware_url.empty()) {
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ESP_LOGD(TAG, " Firmware URL: %s", this->update_info_.firmware_url.c_str());
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}
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ESP_LOGD(TAG, " Title: %s", this->update_info_.title.c_str());
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if (!this->update_info_.summary.empty()) {
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ESP_LOGD(TAG, " Summary: %s", this->update_info_.summary.c_str());
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}
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if (!this->update_info_.release_url.empty()) {
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ESP_LOGD(TAG, " Release URL: %s", this->update_info_.release_url.c_str());
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}
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if (this->update_info_.has_progress) {
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ESP_LOGD(TAG, " Progress: %.0f%%", this->update_info_.progress);
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}
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this->has_state_ = true;
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this->has_state_ = true;
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this->state_callback_.call();
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this->state_callback_.call();
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}
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}
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