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Fix: Light flash not restoring previous LightState (#2383)
* Update light state when transformer has finished * Revert writing direct to output * Correct handling of zero-length light transformers * Allow transformers to handle zero-length transitions, and check more boundary conditions when transitioning back to start state * Removed log.h * Fixed race condition between LightFlashTransformer.apply() and is_finished() * clang-format * Step progress from 0.0f to 1.0f at t=start_time for zero-length transforms to avoid divide-by-zero
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@ -79,7 +79,7 @@ optional<LightColorValues> AddressableLightTransformer::apply() {
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// dynamically-calculated alpha values to match the look.
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float denom = (1.0f - smoothed_progress);
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float alpha = denom == 0.0f ? 0.0f : (smoothed_progress - this->last_transition_progress_) / denom;
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float alpha = denom == 0.0f ? 1.0f : (smoothed_progress - this->last_transition_progress_) / denom;
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// We need to use a low-resolution alpha here which makes the transition set in only after ~half of the length
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// We solve this by accumulating the fractional part of the alpha over time.
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@ -39,7 +39,15 @@ class LightTransformer {
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protected:
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/// The progress of this transition, on a scale of 0 to 1.
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float get_progress_() { return clamp((millis() - this->start_time_) / float(this->length_), 0.0f, 1.0f); }
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float get_progress_() {
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uint32_t now = esphome::millis();
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if (now < this->start_time_)
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return 0.0f;
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if (now >= this->start_time_ + this->length_)
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return 1.0f;
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return clamp((now - this->start_time_) / float(this->length_), 0.0f, 1.0f);
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}
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uint32_t start_time_;
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uint32_t length_;
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@ -73,9 +73,7 @@ class LightFlashTransformer : public LightTransformer {
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if (this->transition_length_ * 2 > this->length_)
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this->transition_length_ = this->length_ / 2;
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// do not create transition if length is 0
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if (this->transition_length_ == 0)
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return;
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this->begun_lightstate_restore_ = false;
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// first transition to original target
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this->transformer_ = this->state_.get_output()->create_default_transition();
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@ -83,40 +81,45 @@ class LightFlashTransformer : public LightTransformer {
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}
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optional<LightColorValues> apply() override {
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// transition transformer does not handle 0 length as progress returns nan
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if (this->transition_length_ == 0)
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return this->target_values_;
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optional<LightColorValues> result = {};
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if (this->transformer_ == nullptr && millis() > this->start_time_ + this->length_ - this->transition_length_) {
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// second transition back to start value
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this->transformer_ = this->state_.get_output()->create_default_transition();
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this->transformer_->setup(this->state_.current_values, this->get_start_values(), this->transition_length_);
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this->begun_lightstate_restore_ = true;
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}
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if (this->transformer_ != nullptr) {
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if (!this->transformer_->is_finished()) {
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return this->transformer_->apply();
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} else {
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result = this->transformer_->apply();
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if (this->transformer_->is_finished()) {
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this->transformer_->stop();
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this->transformer_ = nullptr;
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}
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}
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if (millis() > this->start_time_ + this->length_ - this->transition_length_) {
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// second transition back to start value
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this->transformer_ = this->state_.get_output()->create_default_transition();
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this->transformer_->setup(this->state_.current_values, this->get_start_values(), this->transition_length_);
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}
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// once transition is complete, don't change states until next transition
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return optional<LightColorValues>();
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return result;
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}
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// Restore the original values after the flash.
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void stop() override {
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if (this->transformer_ != nullptr) {
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this->transformer_->stop();
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this->transformer_ = nullptr;
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}
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this->state_.current_values = this->get_start_values();
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this->state_.remote_values = this->get_start_values();
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this->state_.publish_state();
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}
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bool is_finished() override { return this->begun_lightstate_restore_ && LightTransformer::is_finished(); }
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protected:
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LightState &state_;
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uint32_t transition_length_;
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std::unique_ptr<LightTransformer> transformer_{nullptr};
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bool begun_lightstate_restore_;
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};
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} // namespace light
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