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Allow transforms and flashes to not update remote_values (#2313)
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aed140d802
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@ -77,7 +77,7 @@ void LightCall::perform() {
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ESP_LOGD(TAG, " Flash length: %.1fs", *this->flash_length_ / 1e3f);
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ESP_LOGD(TAG, " Flash length: %.1fs", *this->flash_length_ / 1e3f);
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}
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}
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this->parent_->start_flash_(v, *this->flash_length_);
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this->parent_->start_flash_(v, *this->flash_length_, this->publish_);
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} else if (this->has_transition_()) {
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} else if (this->has_transition_()) {
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// TRANSITION
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// TRANSITION
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if (this->publish_) {
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if (this->publish_) {
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@ -92,7 +92,7 @@ void LightCall::perform() {
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this->parent_->stop_effect_();
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this->parent_->stop_effect_();
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}
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}
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this->parent_->start_transition_(v, *this->transition_length_);
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this->parent_->start_transition_(v, *this->transition_length_, this->publish_);
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} else if (this->has_effect_()) {
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} else if (this->has_effect_()) {
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// EFFECT
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// EFFECT
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@ -228,13 +228,16 @@ void LightState::stop_effect_() {
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this->active_effect_index_ = 0;
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this->active_effect_index_ = 0;
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}
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}
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void LightState::start_transition_(const LightColorValues &target, uint32_t length) {
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void LightState::start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values) {
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this->transformer_ = this->output_->create_default_transition();
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this->transformer_ = this->output_->create_default_transition();
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this->transformer_->setup(this->current_values, target, length);
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this->transformer_->setup(this->current_values, target, length);
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if (set_remote_values) {
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this->remote_values = target;
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this->remote_values = target;
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}
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}
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}
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void LightState::start_flash_(const LightColorValues &target, uint32_t length) {
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void LightState::start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values) {
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LightColorValues end_colors = this->remote_values;
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LightColorValues end_colors = this->remote_values;
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// If starting a flash if one is already happening, set end values to end values of current flash
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// If starting a flash if one is already happening, set end values to end values of current flash
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// Hacky but works
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// Hacky but works
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@ -243,7 +246,10 @@ void LightState::start_flash_(const LightColorValues &target, uint32_t length) {
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this->transformer_ = make_unique<LightFlashTransformer>(*this);
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this->transformer_ = make_unique<LightFlashTransformer>(*this);
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this->transformer_->setup(end_colors, target, length);
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this->transformer_->setup(end_colors, target, length);
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if (set_remote_values) {
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this->remote_values = target;
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this->remote_values = target;
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};
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}
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}
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void LightState::set_immediately_(const LightColorValues &target, bool set_remote_values) {
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void LightState::set_immediately_(const LightColorValues &target, bool set_remote_values) {
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@ -154,10 +154,10 @@ class LightState : public Nameable, public Component {
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/// Internal method to stop the current effect (if one is active).
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/// Internal method to stop the current effect (if one is active).
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void stop_effect_();
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void stop_effect_();
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/// Internal method to start a transition to the target color with the given length.
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/// Internal method to start a transition to the target color with the given length.
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void start_transition_(const LightColorValues &target, uint32_t length);
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void start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values);
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/// Internal method to start a flash for the specified amount of time.
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/// Internal method to start a flash for the specified amount of time.
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void start_flash_(const LightColorValues &target, uint32_t length);
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void start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values);
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/// Internal method to set the color values to target immediately (with no transition).
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/// Internal method to set the color values to target immediately (with no transition).
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void set_immediately_(const LightColorValues &target, bool set_remote_values);
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void set_immediately_(const LightColorValues &target, bool set_remote_values);
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