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[Touchscreen] Add expire of touch record. (#5986)
* Add expire of touch record. * Implement suggested changes. * Alternative implementation to detect touch release. * add `cancel_timeout`. * Add touch timeout as configurable element. --------- Co-authored-by: Your Name <you@example.com>
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@ -18,7 +18,7 @@ LilygoT547Touchscreen = lilygo_t5_47_ns.class_(
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CONF_LILYGO_T5_47_TOUCHSCREEN_ID = "lilygo_t5_47_touchscreen_id"
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CONFIG_SCHEMA = touchscreen.TOUCHSCREEN_SCHEMA.extend(
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CONFIG_SCHEMA = touchscreen.touchscreen_schema("250ms").extend(
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cv.Schema(
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{
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cv.GenerateID(): cv.declare_id(LilygoT547Touchscreen),
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@ -24,6 +24,7 @@ CONF_DISPLAY = "display"
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CONF_TOUCHSCREEN_ID = "touchscreen_id"
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CONF_REPORT_INTERVAL = "report_interval" # not used yet:
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CONF_ON_UPDATE = "on_update"
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CONF_TOUCH_TIMEOUT = "touch_timeout"
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CONF_MIRROR_X = "mirror_x"
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CONF_MIRROR_Y = "mirror_y"
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@ -31,21 +32,29 @@ CONF_SWAP_XY = "swap_xy"
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CONF_TRANSFORM = "transform"
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TOUCHSCREEN_SCHEMA = cv.Schema(
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{
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cv.GenerateID(CONF_DISPLAY): cv.use_id(display.Display),
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cv.Optional(CONF_TRANSFORM): cv.Schema(
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{
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cv.Optional(CONF_SWAP_XY, default=False): cv.boolean,
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cv.Optional(CONF_MIRROR_X, default=False): cv.boolean,
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cv.Optional(CONF_MIRROR_Y, default=False): cv.boolean,
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}
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),
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cv.Optional(CONF_ON_TOUCH): automation.validate_automation(single=True),
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cv.Optional(CONF_ON_UPDATE): automation.validate_automation(single=True),
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cv.Optional(CONF_ON_RELEASE): automation.validate_automation(single=True),
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}
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).extend(cv.polling_component_schema("50ms"))
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def touchscreen_schema(default_touch_timeout):
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return cv.Schema(
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{
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cv.GenerateID(CONF_DISPLAY): cv.use_id(display.Display),
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cv.Optional(CONF_TRANSFORM): cv.Schema(
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{
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cv.Optional(CONF_SWAP_XY, default=False): cv.boolean,
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cv.Optional(CONF_MIRROR_X, default=False): cv.boolean,
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cv.Optional(CONF_MIRROR_Y, default=False): cv.boolean,
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}
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),
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cv.Optional(CONF_TOUCH_TIMEOUT, default=default_touch_timeout): cv.All(
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cv.positive_time_period_milliseconds,
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cv.Range(max=cv.TimePeriod(milliseconds=65535)),
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),
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cv.Optional(CONF_ON_TOUCH): automation.validate_automation(single=True),
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cv.Optional(CONF_ON_UPDATE): automation.validate_automation(single=True),
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cv.Optional(CONF_ON_RELEASE): automation.validate_automation(single=True),
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}
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).extend(cv.polling_component_schema("50ms"))
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TOUCHSCREEN_SCHEMA = touchscreen_schema(cv.UNDEFINED)
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async def register_touchscreen(var, config):
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@ -54,6 +63,9 @@ async def register_touchscreen(var, config):
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disp = await cg.get_variable(config[CONF_DISPLAY])
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cg.add(var.set_display(disp))
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if CONF_TOUCH_TIMEOUT in config:
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cg.add(var.set_touch_timeout(config[CONF_TOUCH_TIMEOUT]))
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if CONF_TRANSFORM in config:
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transform = config[CONF_TRANSFORM]
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cg.add(var.set_swap_xy(transform[CONF_SWAP_XY]))
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@ -47,6 +47,11 @@ void Touchscreen::loop() {
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} else {
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this->store_.touched = false;
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this->defer([this]() { this->send_touches_(); });
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if (this->touch_timeout_ > 0) {
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// Simulate a touch after <this->touch_timeout_> ms. This will reset any existing timeout operation.
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// This is to detect touch release.
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this->set_timeout(TAG, this->touch_timeout_, [this]() { this->store_.touched = true; });
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}
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}
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}
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}
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@ -90,6 +95,9 @@ void Touchscreen::add_raw_touch_position_(uint8_t id, int16_t x_raw, int16_t y_r
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void Touchscreen::send_touches_() {
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if (!this->is_touched_) {
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if (this->touch_timeout_ > 0) {
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this->cancel_timeout(TAG);
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}
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this->release_trigger_.trigger();
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for (auto *listener : this->touch_listeners_)
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listener->release();
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@ -46,6 +46,7 @@ class Touchscreen : public PollingComponent {
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void set_display(display::Display *display) { this->display_ = display; }
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display::Display *get_display() const { return this->display_; }
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void set_touch_timeout(uint16_t val) { this->touch_timeout_ = val; }
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void set_mirror_x(bool invert_x) { this->invert_x_ = invert_x; }
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void set_mirror_y(bool invert_y) { this->invert_y_ = invert_y; }
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void set_swap_xy(bool swap) { this->swap_x_y_ = swap; }
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@ -100,6 +101,7 @@ class Touchscreen : public PollingComponent {
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display::Display *display_{nullptr};
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int16_t x_raw_min_{0}, x_raw_max_{0}, y_raw_min_{0}, y_raw_max_{0};
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uint16_t touch_timeout_{0};
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bool invert_x_{false}, invert_y_{false}, swap_x_y_{false};
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Trigger<TouchPoint, const TouchPoints_t &> touch_trigger_;
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