fix never calling preset change trigger (#3864)

Co-authored-by: Keith Burzinski <kbx81x@gmail.com>
This commit is contained in:
Guillermo Ruffino 2022-10-12 18:11:59 -03:00 committed by GitHub
parent bf15b1d302
commit 98171c9f49
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 52 additions and 24 deletions

View File

@ -974,9 +974,19 @@ void ThermostatClimate::change_preset_(climate::ClimatePreset preset) {
auto config = this->preset_config_.find(preset);
if (config != this->preset_config_.end()) {
ESP_LOGI(TAG, "Switching to preset %s", LOG_STR_ARG(climate::climate_preset_to_string(preset)));
this->change_preset_internal_(config->second);
ESP_LOGI(TAG, "Preset %s requested", LOG_STR_ARG(climate::climate_preset_to_string(preset)));
if (this->change_preset_internal_(config->second) || (!this->preset.has_value()) ||
this->preset.value() != preset) {
// Fire any preset changed trigger if defined
Trigger<> *trig = this->preset_change_trigger_;
assert(trig != nullptr);
trig->trigger();
this->refresh();
ESP_LOGI(TAG, "Preset %s applied", LOG_STR_ARG(climate::climate_preset_to_string(preset)));
} else {
ESP_LOGI(TAG, "No changes required to apply preset %s", LOG_STR_ARG(climate::climate_preset_to_string(preset)));
}
this->custom_preset.reset();
this->preset = preset;
} else {
@ -988,9 +998,19 @@ void ThermostatClimate::change_custom_preset_(const std::string &custom_preset)
auto config = this->custom_preset_config_.find(custom_preset);
if (config != this->custom_preset_config_.end()) {
ESP_LOGI(TAG, "Switching to custom preset %s", custom_preset.c_str());
this->change_preset_internal_(config->second);
ESP_LOGI(TAG, "Custom preset %s requested", custom_preset.c_str());
if (this->change_preset_internal_(config->second) || (!this->custom_preset.has_value()) ||
this->custom_preset.value() != custom_preset) {
// Fire any preset changed trigger if defined
Trigger<> *trig = this->preset_change_trigger_;
assert(trig != nullptr);
trig->trigger();
this->refresh();
ESP_LOGI(TAG, "Custom preset %s applied", custom_preset.c_str());
} else {
ESP_LOGI(TAG, "No changes required to apply custom preset %s", custom_preset.c_str());
}
this->preset.reset();
this->custom_preset = custom_preset;
} else {
@ -998,39 +1018,46 @@ void ThermostatClimate::change_custom_preset_(const std::string &custom_preset)
}
}
void ThermostatClimate::change_preset_internal_(const ThermostatClimateTargetTempConfig &config) {
bool ThermostatClimate::change_preset_internal_(const ThermostatClimateTargetTempConfig &config) {
bool something_changed = false;
if (this->supports_two_points_) {
this->target_temperature_low = config.default_temperature_low;
this->target_temperature_high = config.default_temperature_high;
if (this->target_temperature_low != config.default_temperature_low) {
this->target_temperature_low = config.default_temperature_low;
something_changed = true;
}
if (this->target_temperature_high != config.default_temperature_high) {
this->target_temperature_high = config.default_temperature_high;
something_changed = true;
}
} else {
this->target_temperature = config.default_temperature;
if (this->target_temperature != config.default_temperature) {
this->target_temperature = config.default_temperature;
something_changed = true;
}
}
// Note: The mode, fan_mode, and swing_mode can all be defined on the preset but if the climate.control call
// also specifies them then the control's version will override these for that call
if (config.mode_.has_value()) {
this->mode = *config.mode_;
// Note: The mode, fan_mode and swing_mode can all be defined in the preset but if the climate.control call
// also specifies them then the climate.control call's values will override the preset's values for that call
if (config.mode_.has_value() && (this->mode != config.mode_.value())) {
ESP_LOGV(TAG, "Setting mode to %s", LOG_STR_ARG(climate::climate_mode_to_string(*config.mode_)));
this->mode = *config.mode_;
something_changed = true;
}
if (config.fan_mode_.has_value()) {
this->fan_mode = *config.fan_mode_;
if (config.fan_mode_.has_value() && (this->fan_mode != config.fan_mode_.value())) {
ESP_LOGV(TAG, "Setting fan mode to %s", LOG_STR_ARG(climate::climate_fan_mode_to_string(*config.fan_mode_)));
this->fan_mode = *config.fan_mode_;
something_changed = true;
}
if (config.swing_mode_.has_value()) {
if (config.swing_mode_.has_value() && (this->swing_mode != config.swing_mode_.value())) {
ESP_LOGV(TAG, "Setting swing mode to %s", LOG_STR_ARG(climate::climate_swing_mode_to_string(*config.swing_mode_)));
this->swing_mode = *config.swing_mode_;
something_changed = true;
}
// Fire any preset changed trigger if defined
if (this->preset != preset) {
Trigger<> *trig = this->preset_change_trigger_;
assert(trig != nullptr);
trig->trigger();
}
this->refresh();
return something_changed;
}
void ThermostatClimate::set_preset_config(climate::ClimatePreset preset,

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@ -168,7 +168,8 @@ class ThermostatClimate : public climate::Climate, public Component {
/// Applies the temperature, mode, fan, and swing modes of the provided config.
/// This is agnostic of custom vs built in preset
void change_preset_internal_(const ThermostatClimateTargetTempConfig &config);
/// Returns true if something was changed
bool change_preset_internal_(const ThermostatClimateTargetTempConfig &config);
/// Return the traits of this controller.
climate::ClimateTraits traits() override;