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Fix: Color modes not being correctly used in light partitions (#2513)
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@ -16,24 +16,94 @@ class AddressableLightWrapper : public light::AddressableLight {
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void clear_effect_data() override { this->wrapper_state_[4] = 0; }
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void clear_effect_data() override { this->wrapper_state_[4] = 0; }
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light::LightTraits get_traits() override { return this->light_state_->get_traits(); }
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light::LightTraits get_traits() override {
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LightTraits traits;
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// Choose which color mode to use.
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// This is ordered by how closely each color mode matches the underlying RGBW data structure used in LightPartition.
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ColorMode color_mode_precedence[] = {ColorMode::RGB_WHITE,
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ColorMode::RGB_COLD_WARM_WHITE,
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ColorMode::RGB_COLOR_TEMPERATURE,
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ColorMode::RGB,
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ColorMode::WHITE,
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ColorMode::COLD_WARM_WHITE,
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ColorMode::COLOR_TEMPERATURE,
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ColorMode::BRIGHTNESS,
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ColorMode::ON_OFF,
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ColorMode::UNKNOWN};
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LightTraits parent_traits = this->light_state_->get_traits();
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for (auto cm : color_mode_precedence) {
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if (parent_traits.supports_color_mode(cm)) {
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this->color_mode_ = cm;
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break;
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}
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}
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// Report a color mode that's compatible with both the partition and the underlying light
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switch (this->color_mode_) {
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case ColorMode::RGB_WHITE:
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case ColorMode::RGB_COLD_WARM_WHITE:
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case ColorMode::RGB_COLOR_TEMPERATURE:
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traits.set_supported_color_modes({light::ColorMode::RGB_WHITE});
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break;
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case ColorMode::RGB:
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traits.set_supported_color_modes({light::ColorMode::RGB});
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break;
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case ColorMode::WHITE:
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case ColorMode::COLD_WARM_WHITE:
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case ColorMode::COLOR_TEMPERATURE:
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case ColorMode::BRIGHTNESS:
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traits.set_supported_color_modes({light::ColorMode::BRIGHTNESS});
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break;
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case ColorMode::ON_OFF:
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traits.set_supported_color_modes({light::ColorMode::ON_OFF});
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break;
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default:
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traits.set_supported_color_modes({light::ColorMode::UNKNOWN});
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}
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return traits;
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}
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void write_state(light::LightState *state) override {
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void write_state(light::LightState *state) override {
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// Don't overwrite state if the underlying light is turned on
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if (this->light_state_->remote_values.is_on()) {
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this->mark_shown_();
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return;
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}
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float gamma = this->light_state_->get_gamma_correct();
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float gamma = this->light_state_->get_gamma_correct();
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float r = gamma_uncorrect(this->wrapper_state_[0] / 255.0f, gamma);
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float r = gamma_uncorrect(this->wrapper_state_[0] / 255.0f, gamma);
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float g = gamma_uncorrect(this->wrapper_state_[1] / 255.0f, gamma);
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float g = gamma_uncorrect(this->wrapper_state_[1] / 255.0f, gamma);
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float b = gamma_uncorrect(this->wrapper_state_[2] / 255.0f, gamma);
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float b = gamma_uncorrect(this->wrapper_state_[2] / 255.0f, gamma);
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float w = gamma_uncorrect(this->wrapper_state_[3] / 255.0f, gamma);
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float w = gamma_uncorrect(this->wrapper_state_[3] / 255.0f, gamma);
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float brightness = fmaxf(r, fmaxf(g, b));
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auto call = this->light_state_->make_call();
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auto call = this->light_state_->make_call();
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call.set_state(true);
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call.set_brightness_if_supported(1.0f);
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float color_brightness = fmaxf(r, fmaxf(g, b));
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call.set_color_brightness_if_supported(brightness);
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float brightness = fmaxf(color_brightness, w);
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call.set_red_if_supported(r);
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if (brightness == 0.0f) {
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call.set_green_if_supported(g);
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call.set_state(false);
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call.set_blue_if_supported(b);
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} else {
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call.set_white_if_supported(w);
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color_brightness /= brightness;
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w /= brightness;
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call.set_state(true);
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call.set_color_mode_if_supported(this->color_mode_);
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call.set_brightness_if_supported(brightness);
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call.set_color_brightness_if_supported(color_brightness);
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call.set_red_if_supported(r);
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call.set_green_if_supported(g);
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call.set_blue_if_supported(b);
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call.set_white_if_supported(w);
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call.set_warm_white_if_supported(w);
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call.set_cold_white_if_supported(w);
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}
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call.set_transition_length_if_supported(0);
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call.set_transition_length_if_supported(0);
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call.set_publish(false);
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call.set_publish(false);
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call.set_save(false);
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call.set_save(false);
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@ -50,6 +120,7 @@ class AddressableLightWrapper : public light::AddressableLight {
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light::LightState *light_state_;
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light::LightState *light_state_;
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uint8_t *wrapper_state_;
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uint8_t *wrapper_state_;
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ColorMode color_mode_{ColorMode::UNKNOWN};
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};
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};
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} // namespace light
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} // namespace light
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