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Added 332 color conversion and RGB/BGR/GRB formats (#1381)
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@ -6,6 +6,7 @@
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namespace esphome {
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namespace esphome {
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inline static uint8_t esp_scale8(uint8_t i, uint8_t scale) { return (uint16_t(i) * (1 + uint16_t(scale))) / 256; }
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inline static uint8_t esp_scale8(uint8_t i, uint8_t scale) { return (uint16_t(i) * (1 + uint16_t(scale))) / 256; }
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inline static uint8_t esp_scale(uint8_t i, uint8_t scale, uint8_t max_value = 255) { return (max_value * i / scale); }
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struct Color {
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struct Color {
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union {
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union {
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@ -30,6 +31,8 @@ struct Color {
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uint8_t raw[4];
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uint8_t raw[4];
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uint32_t raw_32;
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uint32_t raw_32;
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};
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};
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enum ColorOrder : uint8_t { COLOR_ORDER_RGB = 0, COLOR_ORDER_BGR = 1, COLOR_ORDER_GRB = 2 };
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enum ColorBitness : uint8_t { COLOR_BITNESS_888 = 0, COLOR_BITNESS_565 = 1, COLOR_BITNESS_332 = 2 };
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inline Color() ALWAYS_INLINE : r(0), g(0), b(0), w(0) {} // NOLINT
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inline Color() ALWAYS_INLINE : r(0), g(0), b(0), w(0) {} // NOLINT
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inline Color(float red, float green, float blue) ALWAYS_INLINE : r(uint8_t(red * 255)),
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inline Color(float red, float green, float blue) ALWAYS_INLINE : r(uint8_t(red * 255)),
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g(uint8_t(green * 255)),
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g(uint8_t(green * 255)),
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@ -43,6 +46,60 @@ struct Color {
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g((colorcode >> 8) & 0xFF),
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g((colorcode >> 8) & 0xFF),
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b((colorcode >> 0) & 0xFF),
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b((colorcode >> 0) & 0xFF),
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w((colorcode >> 24) & 0xFF) {}
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w((colorcode >> 24) & 0xFF) {}
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inline Color(uint32_t colorcode, ColorOrder color_order, ColorBitness color_bitness = ColorBitness::COLOR_BITNESS_888,
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bool right_bit_aligned = true) {
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uint8_t first_color, second_color, third_color;
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uint8_t first_bits = 0;
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uint8_t second_bits = 0;
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uint8_t third_bits = 0;
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switch (color_bitness) {
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case COLOR_BITNESS_888:
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first_bits = 8;
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second_bits = 8;
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third_bits = 8;
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break;
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case COLOR_BITNESS_565:
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first_bits = 5;
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second_bits = 6;
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third_bits = 5;
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break;
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case COLOR_BITNESS_332:
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first_bits = 3;
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second_bits = 3;
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third_bits = 2;
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break;
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}
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first_color = right_bit_aligned ? esp_scale(((colorcode >> (second_bits + third_bits)) & ((1 << first_bits) - 1)),
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((1 << first_bits) - 1))
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: esp_scale(((colorcode >> 16) & 0xFF), (1 << first_bits) - 1);
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second_color = right_bit_aligned
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? esp_scale(((colorcode >> third_bits) & ((1 << second_bits) - 1)), ((1 << second_bits) - 1))
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: esp_scale(((colorcode >> 8) & 0xFF), ((1 << second_bits) - 1));
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third_color = (right_bit_aligned ? esp_scale(((colorcode >> 0) & 0xFF), ((1 << third_bits) - 1))
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: esp_scale(((colorcode >> 0) & 0xFF), (1 << third_bits) - 1));
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switch (color_order) {
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case COLOR_ORDER_RGB:
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this->r = first_color;
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this->g = second_color;
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this->b = third_color;
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break;
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case COLOR_ORDER_BGR:
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this->b = first_color;
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this->g = second_color;
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this->r = third_color;
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break;
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case COLOR_ORDER_GRB:
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this->g = first_color;
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this->r = second_color;
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this->b = third_color;
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break;
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}
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}
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inline bool is_on() ALWAYS_INLINE { return this->raw_32 != 0; }
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inline bool is_on() ALWAYS_INLINE { return this->raw_32 != 0; }
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inline Color &operator=(const Color &rhs) ALWAYS_INLINE {
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inline Color &operator=(const Color &rhs) ALWAYS_INLINE {
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this->r = rhs.r;
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this->r = rhs.r;
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@ -140,7 +197,40 @@ struct Color {
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Color fade_to_black(uint8_t amnt) { return *this * amnt; }
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Color fade_to_black(uint8_t amnt) { return *this * amnt; }
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Color lighten(uint8_t delta) { return *this + delta; }
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Color lighten(uint8_t delta) { return *this + delta; }
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Color darken(uint8_t delta) { return *this - delta; }
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Color darken(uint8_t delta) { return *this - delta; }
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uint8_t to_332(ColorOrder color_order = ColorOrder::COLOR_ORDER_RGB) const {
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uint16_t red_color, green_color, blue_color;
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red_color = esp_scale8(this->red, ((1 << 3) - 1));
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green_color = esp_scale8(this->green, ((1 << 3) - 1));
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blue_color = esp_scale8(this->blue, (1 << 2) - 1);
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switch (color_order) {
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case COLOR_ORDER_RGB:
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return red_color << 5 | green_color << 2 | blue_color;
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case COLOR_ORDER_BGR:
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return blue_color << 6 | green_color << 3 | red_color;
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case COLOR_ORDER_GRB:
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return green_color << 5 | red_color << 2 | blue_color;
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}
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return 0;
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}
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uint16_t to_565(ColorOrder color_order = ColorOrder::COLOR_ORDER_RGB) const {
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uint16_t red_color, green_color, blue_color;
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red_color = esp_scale8(this->red, ((1 << 5) - 1));
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green_color = esp_scale8(this->green, ((1 << 6) - 1));
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blue_color = esp_scale8(this->blue, (1 << 5) - 1);
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switch (color_order) {
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case COLOR_ORDER_RGB:
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return red_color << 11 | green_color << 5 | blue_color;
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case COLOR_ORDER_BGR:
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return blue_color << 11 | green_color << 5 | red_color;
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case COLOR_ORDER_GRB:
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return green_color << 10 | red_color << 5 | blue_color;
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}
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return 0;
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}
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uint32_t to_rgb_565() const {
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uint32_t to_rgb_565() const {
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uint32_t color565 =
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uint32_t color565 =
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(esp_scale8(this->red, 31) << 11) | (esp_scale8(this->green, 63) << 5) | (esp_scale8(this->blue, 31) << 0);
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(esp_scale8(this->red, 31) << 11) | (esp_scale8(this->green, 63) << 5) | (esp_scale8(this->blue, 31) << 0);
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