[lvgl] Fix set state on updates (#7227)

This commit is contained in:
Clyde Stubbs 2024-08-08 18:24:10 +10:00 committed by GitHub
parent b71c03424e
commit a47a17d7e7
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2 changed files with 4 additions and 3 deletions

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@ -1,9 +1,9 @@
#pragma once
#include "esphome/core/defines.h"
#ifdef USE_LVGL_BINARY_SENSOR
#ifdef USE_BINARY_SENSOR
#include "esphome/components/binary_sensor/binary_sensor.h"
#endif // USE_LVGL_BINARY_SENSOR
#endif // USE_BINARY_SENSOR
#ifdef USE_LVGL_ROTARY_ENCODER
#include "esphome/components/rotary_encoder/rotary_encoder.h"
#endif // USE_LVGL_ROTARY_ENCODER

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@ -271,6 +271,7 @@ async def set_obj_properties(w: Widget, config):
"""Generate a list of C++ statements to apply properties to an lv_obj_t"""
if layout := config.get(CONF_LAYOUT):
layout_type: str = layout[CONF_TYPE]
add_lv_use(layout_type)
lv_obj.set_layout(w.obj, literal(f"LV_LAYOUT_{layout_type.upper()}"))
if layout_type == TYPE_GRID:
wid = config[CONF_ID]
@ -334,7 +335,7 @@ async def set_obj_properties(w: Widget, config):
for key, value in states.items():
if isinstance(value, cv.Lambda):
lambs[key] = value
elif value == "true":
elif value:
adds.add(key)
else:
clears.add(key)