mirror of
https://github.com/esphome/esphome.git
synced 2024-11-24 12:06:26 +01:00
Make margin, borders, and padding individually settable (top vs left vs bottom vs right)
Can still take an int to set all the properties equally
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feef234ddd
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b18e217313
@ -24,13 +24,32 @@ CONF_LAYOUT = "layout"
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CONF_MARGIN = "margin"
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CONF_PADDING = "padding"
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CONF_BORDER_COLOR = "border_color"
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CONF_LEFT = "left"
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CONF_TOP = "top"
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CONF_RIGHT = "right"
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CONF_BOTTOM = "bottom"
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DIMENSION_SCHEMA = cv.Schema(
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{
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cv.Optional(CONF_LEFT, default=0): cv.int_range(min=0),
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cv.Optional(CONF_TOP, default=0): cv.int_range(min=0),
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cv.Optional(CONF_RIGHT, default=0): cv.int_range(min=0),
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cv.Optional(CONF_BOTTOM, default=0): cv.int_range(min=0),
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}
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)
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BASE_ITEM_SCHEMA = cv.Schema(
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{
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cv.Optional(CONF_MARGIN, default=0): cv.int_range(min=0),
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cv.Optional(CONF_BORDER, default=0): cv.int_range(min=0),
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cv.Optional(CONF_MARGIN, default=0): cv.Any(
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DIMENSION_SCHEMA, cv.int_range(min=0)
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),
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cv.Optional(CONF_BORDER, default=0): cv.Any(
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DIMENSION_SCHEMA, cv.int_range(min=0)
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),
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cv.Optional(CONF_BORDER_COLOR): cv.use_id(color.ColorStruct),
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cv.Optional(CONF_PADDING, default=0): cv.int_range(min=0),
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cv.Optional(CONF_PADDING, default=0): cv.Any(
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DIMENSION_SCHEMA, cv.int_range(min=0)
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),
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}
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)
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@ -79,22 +98,52 @@ CONFIG_SCHEMA = cv.Schema(
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).extend(cv.COMPONENT_SCHEMA)
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async def extract_dimension_expression(value_config, individual_set, single_set):
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if value_config is not None:
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if not isinstance(value_config, int):
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# Handle individual dimensions
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left = value_config.get(CONF_LEFT)
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top = value_config.get(CONF_TOP)
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right = value_config.get(CONF_RIGHT)
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bottom = value_config.get(CONF_BOTTOM)
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individual_set(left, top, right, bottom)
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else:
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template = await cg.templatable(value_config, args=[], output_type=int)
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single_set(template)
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async def build_layout_item_pvariable(config):
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var = cg.new_Pvariable(config[CONF_ID])
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margin = await cg.templatable(config[CONF_MARGIN], args=[], output_type=int)
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cg.add(var.set_margin(margin))
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await extract_dimension_expression(
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config.get(CONF_MARGIN),
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lambda left, top, right, bottom: cg.add(
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var.set_margin(left, top, right, bottom)
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),
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lambda margin: cg.add(var.set_margin(margin)),
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)
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border = await cg.templatable(config[CONF_BORDER], args=[], output_type=int)
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cg.add(var.set_border(border))
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await extract_dimension_expression(
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config.get(CONF_BORDER),
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lambda left, top, right, bottom: cg.add(
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var.set_border(left, top, right, bottom)
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),
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lambda border: cg.add(var.set_border(border)),
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)
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await extract_dimension_expression(
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config.get(CONF_PADDING),
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lambda left, top, right, bottom: cg.add(
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var.set_padding(left, top, right, bottom)
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),
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lambda padding: cg.add(var.set_padding(padding)),
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)
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if border_color_config := config.get(CONF_BORDER_COLOR):
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border_color = await cg.get_variable(border_color_config)
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cg.add(var.set_border_color(border_color))
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padding = await cg.templatable(config[CONF_PADDING], args=[], output_type=int)
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cg.add(var.set_padding(padding))
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return var
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@ -37,7 +37,7 @@ display::Rect FixedDimensionPanel::measure_item_internal(display::Display *displ
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if (this->unset_width_uses_display_width_) {
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rect.w = display->get_width();
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// We need to account for our own padding + margin + border
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rect.w -= (this->margin_ + this->border_ + this->padding_) * 2;
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rect.w -= this->margin_.horizontal() + this->border_.horizontal() + this->padding_.horizontal();
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} else {
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rect.w = child_size.w;
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}
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@ -47,7 +47,7 @@ display::Rect FixedDimensionPanel::measure_item_internal(display::Display *displ
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if (this->unset_height_uses_display_height_) {
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rect.h = display->get_height();
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// We need to account for our own padding + margin + border
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rect.h -= (this->margin_ + this->border_ + this->padding_) * 2;
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rect.h -= this->margin_.vertical() + this->border_.vertical() + this->padding_.vertical();
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} else {
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rect.h = child_size.h;
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}
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@ -13,38 +13,43 @@ const Color COLOR_ON(255, 255, 255, 255);
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display::Rect LayoutItem::measure_item(display::Display *display) {
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display::Rect inner_size = this->measure_item_internal(display);
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int margin_border_padding = this->margin_ + this->border_ + this->padding_;
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return display::Rect(0, 0, (margin_border_padding * 2) + inner_size.w, (margin_border_padding * 2) + inner_size.h);
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return display::Rect(0, 0, this->margin_.horizontal() + this->border_.horizontal() + this->padding_.horizontal() + inner_size.w, this->margin_.vertical() + this->border_.vertical() + this->padding_.vertical() + inner_size.h);
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}
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void LayoutItem::render(display::Display *display, display::Rect bounds) {
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// Margin
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display->set_local_coordinates_relative_to_current(this->margin_, this->margin_);
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display->set_local_coordinates_relative_to_current(this->margin_.left, this->margin_.top);
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// Border
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if (this->border_ > 0) {
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display::Rect border_bounds(0, 0, bounds.w - (this->margin_ * 2), bounds.h - (this->margin_ * 2));
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if (this->border_ == 1) {
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if (this->border_.any()) {
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display::Rect border_bounds(0, 0, bounds.w - this->margin_.horizontal(), bounds.h - this->margin_.vertical());
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if (this->border_.equals(1)) {
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// Single pixel border use the native function
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display->rectangle(0, 0, border_bounds.w, border_bounds.h, this->border_color_);
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} else {
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// Thicker border need to do mutiple filled rects
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// Top rectangle
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display->filled_rectangle(border_bounds.x, border_bounds.y, border_bounds.w, this->border_);
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// Bottom rectangle
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display->filled_rectangle(border_bounds.x, border_bounds.h - this->border_, border_bounds.w, this->border_);
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// Left rectangle
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display->filled_rectangle(border_bounds.x, border_bounds.y, this->border_, border_bounds.h);
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// Right rectangle
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display->filled_rectangle(border_bounds.w - this->border_, border_bounds.y, this->border_, border_bounds.h);
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// Top Rectangle
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if (this->border_.top > 0) {
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display->filled_rectangle(border_bounds.x, border_bounds.y, border_bounds.w, this->border_.top);
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}
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// Left Rectangle
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if (this->border_.left > 0) {
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display->filled_rectangle(border_bounds.x, border_bounds.y + this->border_.top, this->border_.left, border_bounds.h - this->border_.bottom - this->border_.top);
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}
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// Bottom Rectangle
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if (this->border_.bottom > 0) {
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display->filled_rectangle(border_bounds.x, border_bounds.h - this->border_.bottom, border_bounds.w, this->border_.bottom);
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}
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// Right Rectangle
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if (this->border_.right > 0) {
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display->filled_rectangle(border_bounds.w - this->border_.right, border_bounds.y + this->border_.top, this->border_.right, border_bounds.h - this->border_.bottom - this->border_.top);
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}
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}
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}
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// Padding
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display->set_local_coordinates_relative_to_current(this->border_ + this->padding_, this->border_ + this->padding_);
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int margin_border_padding_offset = (this->margin_ + this->border_ + this->padding_) * 2;
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display::Rect internal_bounds(0, 0, bounds.w - margin_border_padding_offset, bounds.h - margin_border_padding_offset);
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display->set_local_coordinates_relative_to_current(this->border_.left + this->padding_.left, this->border_.top + this->padding_.top);
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display::Rect internal_bounds(0, 0, bounds.w - this->margin_.horizontal() - this->border_.horizontal() - this->padding_.horizontal(), bounds.h - this->margin_.vertical() - this->border_.vertical() - this->padding_.vertical());
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// Rendering
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this->render_internal(display, internal_bounds);
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@ -59,11 +64,14 @@ void LayoutItem::render(display::Display *display, display::Rect bounds) {
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}
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void LayoutItem::dump_config_base_properties(const char *tag, int indent_depth) {
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ESP_LOGCONFIG(tag, "%*sMargin: %i", indent_depth, "", this->margin_);
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ESP_LOGCONFIG(tag, "%*sBorder: %i", indent_depth, "", this->border_);
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ESP_LOGCONFIG(tag, "%*sMargin: : (L: %i, T: %i, R: %i, B: %i)", indent_depth, "", this->margin_.left,
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this->margin_.top, this->margin_.right, this->margin_.bottom);
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ESP_LOGCONFIG(tag, "%*sBorder: (L: %i, T: %i, R: %i, B: %i)", indent_depth, "", this->border_.left,
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this->border_.top, this->border_.right, this->border_.bottom);
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ESP_LOGCONFIG(tag, "%*sBorder Color: (R: %i, G: %i, B: %i)", indent_depth, "", this->border_color_.r,
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this->border_color_.g, this->border_color_.b);
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ESP_LOGCONFIG(tag, "%*sPadding: %i", indent_depth, "", this->padding_);
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ESP_LOGCONFIG(tag, "%*sPadding: : (L: %i, T: %i, R: %i, B: %i)", indent_depth, "", this->padding_.left,
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this->padding_.top, this->padding_.right, this->padding_.bottom);
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}
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const LogString *horizontal_child_align_to_string(HorizontalChildAlign align) {
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@ -44,6 +44,43 @@ enum class VerticalChildAlign {
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STRETCH_TO_FIT_HEIGHT = 0x03
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};
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struct Dimension {
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Dimension() {};
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Dimension(int16_t padding) {
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this->left = padding;
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this->top = padding;
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this->right = padding;
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this->bottom = padding;
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}
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Dimension(int16_t left, int16_t top, int16_t right, int16_t bottom) {
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this->left = left;
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this->top = top;
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this->right = right;
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this->bottom = bottom;
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}
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/* Gets the total padding for the horizontal direction (left + right) */
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inline int16_t horizontal() const { return this->left + this->right; };
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/* Gets the total padding for the vertical direction (top + bottom) */
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inline int16_t vertical() const { return this->top + this->bottom; };
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/* Returns true if any value is set to a non-zero value*/
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inline bool any() const {
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return this->left > 0 || this->top > 0 || this->right > 0 || this->bottom > 0;
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};
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/* Returns true if all dimensions are equal to the value */
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inline bool equals(int16_t value) const {
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return this->left == value && this->top == value && this->right == value
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&& this->bottom == value;
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}
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int16_t left{0};
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int16_t top{0};
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int16_t right{0};
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int16_t bottom{0};
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};
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/** LayoutItem is the base from which all items derive from*/
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class LayoutItem {
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public:
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@ -99,15 +136,25 @@ class LayoutItem {
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*/
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virtual void setup_complete(){};
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void set_margin(int margin) { this->margin_ = margin; };
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void set_padding(int padding) { this->padding_ = padding; };
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void set_border(int border) { this->border_ = border; };
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void set_margin(int margin) { this->margin_ = Dimension(margin); };
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void set_margin(int left, int top, int right, int bottom) {
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this->margin_ = Dimension(left, top, right, bottom);
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}
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void set_padding(int padding) { this->padding_ = Dimension(padding); };
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void set_padding(int left, int top, int right, int bottom) {
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this->padding_ = Dimension(left, top, right, bottom);
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}
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void set_border(int border) { this->border_ = Dimension(border); };
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void set_border(int left, int top, int right, int bottom) {
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this->border_ = Dimension(left, top, right, bottom);
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}
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void set_border_color(Color color) { this->border_color_ = color; };
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protected:
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int margin_{0};
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int padding_{0};
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int border_{0};
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Dimension margin_{};
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Dimension padding_{};
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Dimension border_{};
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Color border_color_{COLOR_ON};
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};
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