RFC: status_led: allow to share single light (#1974)

Co-authored-by: Otto winter <otto@otto-winter.com>
This commit is contained in:
Adrián Panella 2021-08-10 02:55:34 -05:00 committed by GitHub
parent 553df1d57b
commit cc15aaacbb
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3 changed files with 134 additions and 0 deletions

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from esphome import pins
import esphome.codegen as cg
import esphome.config_validation as cv
from esphome.components import light
from esphome.const import CONF_OUTPUT_ID, CONF_PIN
from .. import status_led_ns
StatusLEDLightOutput = status_led_ns.class_(
"StatusLEDLightOutput", light.LightOutput, cg.Component
)
CONFIG_SCHEMA = light.BINARY_LIGHT_SCHEMA.extend(
{
cv.GenerateID(CONF_OUTPUT_ID): cv.declare_id(StatusLEDLightOutput),
cv.Required(CONF_PIN): pins.gpio_output_pin_schema,
}
)
async def to_code(config):
var = cg.new_Pvariable(config[CONF_OUTPUT_ID])
pin = await cg.gpio_pin_expression(config[CONF_PIN])
cg.add(var.set_pin(pin))
await cg.register_component(var, config)
# cg.add(cg.App.register_component(var))
await light.register_light(var, config)

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#include "status_led_light.h"
#include "esphome/core/log.h"
#include "esphome/core/application.h"
namespace esphome {
namespace status_led {
static const char *const TAG = "status_led";
void StatusLEDLightOutput::loop() {
uint32_t new_state = App.get_app_state() & STATUS_LED_MASK;
if (new_state != this->last_app_state_) {
ESP_LOGV(TAG, "New app state 0x%08X", new_state);
}
if ((new_state & STATUS_LED_ERROR) != 0u) {
this->pin_->digital_write(millis() % 250u < 150u);
this->last_app_state_ = new_state;
} else if ((new_state & STATUS_LED_WARNING) != 0u) {
this->pin_->digital_write(millis() % 1500u < 250u);
this->last_app_state_ = new_state;
} else if (new_state != this->last_app_state_) {
// if no error/warning -> restore light state or turn off
bool state = false;
if (lightstate_)
lightstate_->current_values_as_binary(&state);
this->pin_->digital_write(state);
this->last_app_state_ = new_state;
ESP_LOGD(TAG, "Restoring light state %s", ONOFF(state));
}
}
void StatusLEDLightOutput::setup_state(light::LightState *state) {
lightstate_ = state;
ESP_LOGD(TAG, "'%s': Setting initital state", state->get_name().c_str());
this->write_state(state);
}
void StatusLEDLightOutput::write_state(light::LightState *state) {
bool binary;
state->current_values_as_binary(&binary);
// if in warning/error, don't overwrite the status_led
// once it is back to OK, the loop will restore the state
if ((App.get_app_state() & (STATUS_LED_ERROR | STATUS_LED_WARNING)) == 0u) {
this->pin_->digital_write(binary);
ESP_LOGD(TAG, "'%s': Setting state %s", state->get_name().c_str(), ONOFF(binary));
}
}
void StatusLEDLightOutput::setup() {
ESP_LOGCONFIG(TAG, "Setting up Status LED...");
this->pin_->setup();
this->pin_->digital_write(false);
}
void StatusLEDLightOutput::dump_config() {
ESP_LOGCONFIG(TAG, "Status Led Light:");
LOG_PIN(" Pin: ", this->pin_);
}
} // namespace status_led
} // namespace esphome

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#pragma once
#include "esphome/core/component.h"
#include "esphome/core/esphal.h"
#include "esphome/components/light/light_output.h"
namespace esphome {
namespace status_led {
class StatusLEDLightOutput : public light::LightOutput, public Component {
public:
void set_pin(GPIOPin *pin) { pin_ = pin; }
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
traits.set_supported_color_modes({light::ColorMode::ON_OFF});
return traits;
}
void loop() override;
void setup_state(light::LightState *state) override;
void write_state(light::LightState *state) override;
void setup() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
float get_loop_priority() const override { return 50.0f; }
protected:
GPIOPin *pin_;
light::LightState *lightstate_{};
uint32_t last_app_state_{0xFFFF};
};
} // namespace status_led
} // namespace esphome