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Add monochromatic effects: Pulse, Random (#1616)
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@ -11,6 +11,40 @@ inline static float random_cubic_float() {
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return r * r * r;
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return r * r * r;
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}
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}
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/// Pulse effect.
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class PulseLightEffect : public LightEffect {
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public:
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explicit PulseLightEffect(const std::string &name) : LightEffect(name) {}
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void apply() override {
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const uint32_t now = millis();
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if (now - this->last_color_change_ < this->update_interval_) {
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return;
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}
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auto call = this->state_->turn_on();
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float out = this->on_ ? 1.0 : 0.0;
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call.set_brightness_if_supported(out);
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this->on_ = !this->on_;
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call.set_transition_length_if_supported(this->transition_length_);
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// don't tell HA every change
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call.set_publish(false);
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call.set_save(false);
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call.perform();
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this->last_color_change_ = now;
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}
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void set_transition_length(uint32_t transition_length) { this->transition_length_ = transition_length; }
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void set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
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protected:
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bool on_ = false;
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uint32_t last_color_change_{0};
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uint32_t transition_length_{};
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uint32_t update_interval_{};
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};
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/// Random effect. Sets random colors every 10 seconds and slowly transitions between them.
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/// Random effect. Sets random colors every 10 seconds and slowly transitions between them.
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class RandomLightEffect : public LightEffect {
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class RandomLightEffect : public LightEffect {
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public:
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public:
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@ -22,10 +56,14 @@ class RandomLightEffect : public LightEffect {
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return;
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return;
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}
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}
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auto call = this->state_->turn_on();
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auto call = this->state_->turn_on();
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call.set_red_if_supported(random_float());
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if (this->state_->get_traits().get_supports_rgb()) {
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call.set_green_if_supported(random_float());
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call.set_red_if_supported(random_float());
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call.set_blue_if_supported(random_float());
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call.set_green_if_supported(random_float());
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call.set_white_if_supported(random_float());
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call.set_blue_if_supported(random_float());
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call.set_white_if_supported(random_float());
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} else {
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call.set_brightness_if_supported(random_float());
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}
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call.set_color_temperature_if_supported(random_float());
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call.set_color_temperature_if_supported(random_float());
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call.set_transition_length_if_supported(this->transition_length_);
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call.set_transition_length_if_supported(this->transition_length_);
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call.set_publish(true);
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call.set_publish(true);
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@ -26,6 +26,7 @@ from esphome.const import (
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from esphome.util import Registry
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from esphome.util import Registry
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from .types import (
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from .types import (
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LambdaLightEffect,
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LambdaLightEffect,
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PulseLightEffect,
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RandomLightEffect,
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RandomLightEffect,
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StrobeLightEffect,
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StrobeLightEffect,
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StrobeLightEffectColor,
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StrobeLightEffectColor,
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@ -152,7 +153,27 @@ def automation_effect_to_code(config, effect_id):
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yield var
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yield var
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@register_rgb_effect(
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@register_monochromatic_effect(
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"pulse",
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PulseLightEffect,
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"Pulse",
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{
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cv.Optional(
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CONF_TRANSITION_LENGTH, default="1s"
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): cv.positive_time_period_milliseconds,
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cv.Optional(
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CONF_UPDATE_INTERVAL, default="1s"
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): cv.positive_time_period_milliseconds,
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},
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)
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def pulse_effect_to_code(config, effect_id):
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effect = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(effect.set_transition_length(config[CONF_TRANSITION_LENGTH]))
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cg.add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
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yield effect
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@register_monochromatic_effect(
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"random",
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"random",
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RandomLightEffect,
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RandomLightEffect,
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"Random",
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"Random",
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@ -31,6 +31,7 @@ LightTurnOffTrigger = light_ns.class_(
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# Effects
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# Effects
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LightEffect = light_ns.class_("LightEffect")
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LightEffect = light_ns.class_("LightEffect")
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PulseLightEffect = light_ns.class_("PulseLightEffect", LightEffect)
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RandomLightEffect = light_ns.class_("RandomLightEffect", LightEffect)
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RandomLightEffect = light_ns.class_("RandomLightEffect", LightEffect)
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LambdaLightEffect = light_ns.class_("LambdaLightEffect", LightEffect)
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LambdaLightEffect = light_ns.class_("LambdaLightEffect", LightEffect)
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AutomationLightEffect = light_ns.class_("AutomationLightEffect", LightEffect)
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AutomationLightEffect = light_ns.class_("AutomationLightEffect", LightEffect)
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