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[i2s_speaker] Add buffer allocation failure checks (#6829)
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@ -19,10 +19,27 @@ void I2SAudioSpeaker::setup() {
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ESP_LOGCONFIG(TAG, "Setting up I2S Audio Speaker...");
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this->buffer_queue_ = xQueueCreate(BUFFER_COUNT, sizeof(DataEvent));
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if (this->buffer_queue_ == nullptr) {
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ESP_LOGE(TAG, "Failed to create buffer queue");
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this->mark_failed();
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return;
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}
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this->event_queue_ = xQueueCreate(BUFFER_COUNT, sizeof(TaskEvent));
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if (this->event_queue_ == nullptr) {
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ESP_LOGE(TAG, "Failed to create event queue");
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this->mark_failed();
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return;
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}
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}
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void I2SAudioSpeaker::start() { this->state_ = speaker::STATE_STARTING; }
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void I2SAudioSpeaker::start() {
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if (this->is_failed()) {
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ESP_LOGE(TAG, "Cannot start audio, speaker failed to setup");
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return;
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}
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this->state_ = speaker::STATE_STARTING;
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}
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void I2SAudioSpeaker::start_() {
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if (!this->parent_->try_lock()) {
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return; // Waiting for another i2s component to return lock
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@ -141,6 +158,8 @@ void I2SAudioSpeaker::player_task(void *params) {
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}
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void I2SAudioSpeaker::stop() {
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if (this->is_failed())
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return;
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if (this->state_ == speaker::STATE_STOPPED)
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return;
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if (this->state_ == speaker::STATE_STARTING) {
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@ -200,6 +219,10 @@ void I2SAudioSpeaker::loop() {
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}
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size_t I2SAudioSpeaker::play(const uint8_t *data, size_t length) {
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if (this->is_failed()) {
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ESP_LOGE(TAG, "Cannot play audio, speaker failed to setup");
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return 0;
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}
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if (this->state_ != speaker::STATE_RUNNING && this->state_ != speaker::STATE_STARTING) {
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this->start();
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}
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