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Add Adalight support (#956)
A component to support [Adalight](https://learn.adafruit.com/adalight-diy-ambient-tv-lighting). This allows to control addressable LEDs over UART, by pushing data right into LEDs. The most useful to use [Prismatik](https://github.com/psieg/Lightpack) to create an immersive effect on PC. Co-authored-by: Guillermo Ruffino <glm.net@gmail.com>
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24
esphome/components/adalight/__init__.py
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24
esphome/components/adalight/__init__.py
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@ -0,0 +1,24 @@
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome.components import uart
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from esphome.components.light.types import AddressableLightEffect
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from esphome.components.light.effects import register_addressable_effect
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from esphome.const import CONF_NAME, CONF_UART_ID
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DEPENDENCIES = ['uart']
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adalight_ns = cg.esphome_ns.namespace('adalight')
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AdalightLightEffect = adalight_ns.class_(
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'AdalightLightEffect', uart.UARTDevice, AddressableLightEffect)
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CONFIG_SCHEMA = cv.Schema({})
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@register_addressable_effect('adalight', AdalightLightEffect, "Adalight", {
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cv.GenerateID(CONF_UART_ID): cv.use_id(uart.UARTComponent)
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})
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def adalight_light_effect_to_code(config, effect_id):
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effect = cg.new_Pvariable(effect_id, config[CONF_NAME])
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yield uart.register_uart_device(effect, config)
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yield effect
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140
esphome/components/adalight/adalight_light_effect.cpp
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esphome/components/adalight/adalight_light_effect.cpp
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#include "adalight_light_effect.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace adalight {
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static const char *TAG = "adalight_light_effect";
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static const uint32_t ADALIGHT_ACK_INTERVAL = 1000;
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static const uint32_t ADALIGHT_RECEIVE_TIMEOUT = 1000;
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AdalightLightEffect::AdalightLightEffect(const std::string &name) : AddressableLightEffect(name) {}
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void AdalightLightEffect::start() {
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AddressableLightEffect::start();
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last_ack_ = 0;
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last_byte_ = 0;
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last_reset_ = 0;
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}
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void AdalightLightEffect::stop() {
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frame_.resize(0);
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AddressableLightEffect::stop();
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}
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int AdalightLightEffect::get_frame_size_(int led_count) const {
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// 3 bytes: Ada
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// 2 bytes: LED count
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// 1 byte: checksum
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// 3 bytes per LED
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return 3 + 2 + 1 + led_count * 3;
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}
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void AdalightLightEffect::reset_frame_(light::AddressableLight &it) {
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int buffer_capacity = get_frame_size_(it.size());
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frame_.clear();
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frame_.reserve(buffer_capacity);
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}
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void AdalightLightEffect::blank_all_leds_(light::AddressableLight &it) {
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for (int led = it.size(); led-- > 0;) {
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it[led].set(light::ESPColor::BLACK);
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}
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}
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void AdalightLightEffect::apply(light::AddressableLight &it, const light::ESPColor ¤t_color) {
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const uint32_t now = millis();
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if (now - this->last_ack_ >= ADALIGHT_ACK_INTERVAL) {
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ESP_LOGV(TAG, "Sending ACK");
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this->write_str("Ada\n");
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this->last_ack_ = now;
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}
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if (!this->last_reset_) {
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ESP_LOGW(TAG, "Frame: Reset.");
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reset_frame_(it);
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blank_all_leds_(it);
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this->last_reset_ = now;
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}
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if (!this->frame_.empty() && now - this->last_byte_ >= ADALIGHT_RECEIVE_TIMEOUT) {
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ESP_LOGW(TAG, "Frame: Receive timeout (size=%zu).", this->frame_.size());
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reset_frame_(it);
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blank_all_leds_(it);
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}
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if (this->available() > 0) {
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ESP_LOGV(TAG, "Frame: Available (size=%d).", this->available());
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}
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while (this->available() != 0) {
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uint8_t data;
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if (!this->read_byte(&data))
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break;
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this->frame_.push_back(data);
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this->last_byte_ = now;
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switch (this->parse_frame_(it)) {
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case INVALID:
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ESP_LOGD(TAG, "Frame: Invalid (size=%zu, first=%d).", this->frame_.size(), this->frame_[0]);
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reset_frame_(it);
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break;
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case PARTIAL:
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break;
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case CONSUMED:
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ESP_LOGV(TAG, "Frame: Consumed (size=%zu).", this->frame_.size());
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reset_frame_(it);
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break;
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}
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}
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}
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AdalightLightEffect::Frame AdalightLightEffect::parse_frame_(light::AddressableLight &it) {
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if (frame_.empty())
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return INVALID;
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// Check header: `Ada`
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if (frame_[0] != 'A')
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return INVALID;
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if (frame_.size() > 1 && frame_[1] != 'd')
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return INVALID;
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if (frame_.size() > 2 && frame_[2] != 'a')
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return INVALID;
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// 3 bytes: Count Hi, Count Lo, Checksum
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if (frame_.size() < 6)
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return PARTIAL;
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// Check checksum
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uint16_t checksum = frame_[3] ^ frame_[4] ^ 0x55;
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if (checksum != frame_[5])
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return INVALID;
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// Check if we received the full frame
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uint16_t led_count = (frame_[3] << 8) + frame_[4] + 1;
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auto buffer_size = get_frame_size_(led_count);
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if (frame_.size() < buffer_size)
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return PARTIAL;
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// Apply lights
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auto accepted_led_count = std::min<int>(led_count, it.size());
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uint8_t *led_data = &frame_[6];
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for (int led = 0; led < accepted_led_count; led++, led_data += 3) {
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auto white = std::min(std::min(led_data[0], led_data[1]), led_data[2]);
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it[led].set(light::ESPColor(led_data[0], led_data[1], led_data[2], white));
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}
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return CONSUMED;
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}
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} // namespace adalight
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} // namespace esphome
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41
esphome/components/adalight/adalight_light_effect.h
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41
esphome/components/adalight/adalight_light_effect.h
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/light/addressable_light_effect.h"
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#include "esphome/components/uart/uart.h"
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#include <vector>
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namespace esphome {
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namespace adalight {
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class AdalightLightEffect : public light::AddressableLightEffect, public uart::UARTDevice {
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public:
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AdalightLightEffect(const std::string &name);
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public:
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void start() override;
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void stop() override;
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void apply(light::AddressableLight &it, const light::ESPColor ¤t_color) override;
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protected:
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enum Frame {
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INVALID,
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PARTIAL,
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CONSUMED,
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};
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int get_frame_size_(int led_count) const;
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void reset_frame_(light::AddressableLight &it);
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void blank_all_leds_(light::AddressableLight &it);
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Frame parse_frame_(light::AddressableLight &it);
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protected:
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uint32_t last_ack_{0};
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uint32_t last_byte_{0};
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uint32_t last_reset_{0};
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std::vector<uint8_t> frame_;
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};
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} // namespace adalight
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} // namespace esphome
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@ -128,14 +128,20 @@ spi:
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miso_pin: GPIO23
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uart:
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tx_pin: GPIO22
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rx_pin: GPIO23
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baud_rate: 115200
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id: uart0
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parity: NONE
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data_bits: 8
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stop_bits: 1
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rx_buffer_size: 512
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- tx_pin: GPIO22
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rx_pin: GPIO23
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baud_rate: 115200
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id: uart0
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parity: NONE
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data_bits: 8
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stop_bits: 1
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rx_buffer_size: 512
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- id: adalight_uart
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tx_pin: GPIO25
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rx_pin: GPIO26
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baud_rate: 115200
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rx_buffer_size: 1024
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ota:
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safe_mode: True
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@ -179,6 +185,8 @@ as3935_spi:
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cs_pin: GPIO12
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irq_pin: GPIO13
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adalight:
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sensor:
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- platform: adc
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pin: A0
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@ -1177,6 +1185,8 @@ light:
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if (initial_run) {
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it[0] = current_color;
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}
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- adalight:
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uart_id: adalight_uart
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- automation:
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name: Custom Effect
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sequence:
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miso_pin: GPIO14
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uart:
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tx_pin: GPIO1
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rx_pin: GPIO3
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baud_rate: 115200
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- tx_pin: GPIO1
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rx_pin: GPIO3
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baud_rate: 115200
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- id: adalight_uart
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rx_pin: GPIO3
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baud_rate: 115200
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ota:
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safe_mode: True
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@ -203,6 +207,8 @@ deep_sleep:
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run_duration: 20s
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sleep_duration: 50s
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adalight:
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sensor:
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- platform: apds9960
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type: proximity
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@ -708,6 +714,8 @@ light:
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method: ESP8266_UART0
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num_leds: 100
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effects:
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- adalight:
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uart_id: adalight_uart
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- e131:
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universe: 1
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