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[sdl] Allow window to be resized. (#7698)
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765579dabb
commit
d3563e4e97
@ -9,8 +9,9 @@ void Sdl::setup() {
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ESP_LOGD(TAG, "Starting setup");
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ESP_LOGD(TAG, "Starting setup");
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO);
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this->window_ = SDL_CreateWindow(App.get_name().c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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this->window_ = SDL_CreateWindow(App.get_name().c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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this->width_, this->height_, 0);
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this->width_, this->height_, SDL_WINDOW_RESIZABLE);
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this->renderer_ = SDL_CreateRenderer(this->window_, -1, SDL_RENDERER_SOFTWARE);
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this->renderer_ = SDL_CreateRenderer(this->window_, -1, SDL_RENDERER_SOFTWARE);
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SDL_RenderSetLogicalSize(this->renderer_, this->width_, this->height_);
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this->texture_ =
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this->texture_ =
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SDL_CreateTexture(this->renderer_, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STATIC, this->width_, this->height_);
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SDL_CreateTexture(this->renderer_, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STATIC, this->width_, this->height_);
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SDL_SetTextureBlendMode(this->texture_, SDL_BLENDMODE_BLEND);
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SDL_SetTextureBlendMode(this->texture_, SDL_BLENDMODE_BLEND);
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@ -25,6 +26,10 @@ void Sdl::update() {
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this->y_low_ = this->height_;
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this->y_low_ = this->height_;
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this->x_high_ = 0;
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this->x_high_ = 0;
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this->y_high_ = 0;
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this->y_high_ = 0;
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this->redraw_(rect);
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}
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void Sdl::redraw_(SDL_Rect &rect) {
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SDL_RenderCopy(this->renderer_, this->texture_, &rect, &rect);
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SDL_RenderCopy(this->renderer_, this->texture_, &rect, &rect);
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SDL_RenderPresent(this->renderer_);
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SDL_RenderPresent(this->renderer_);
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}
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}
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@ -33,15 +38,13 @@ void Sdl::draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t *
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display::ColorBitness bitness, bool big_endian, int x_offset, int y_offset, int x_pad) {
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display::ColorBitness bitness, bool big_endian, int x_offset, int y_offset, int x_pad) {
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SDL_Rect rect{x_start, y_start, w, h};
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SDL_Rect rect{x_start, y_start, w, h};
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if (this->rotation_ != display::DISPLAY_ROTATION_0_DEGREES || bitness != display::COLOR_BITNESS_565 || big_endian) {
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if (this->rotation_ != display::DISPLAY_ROTATION_0_DEGREES || bitness != display::COLOR_BITNESS_565 || big_endian) {
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display::Display::draw_pixels_at(x_start, y_start, w, h, ptr, order, bitness, big_endian, x_offset, y_offset,
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Display::draw_pixels_at(x_start, y_start, w, h, ptr, order, bitness, big_endian, x_offset, y_offset, x_pad);
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x_pad);
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} else {
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} else {
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auto stride = x_offset + w + x_pad;
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auto stride = x_offset + w + x_pad;
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auto data = ptr + (stride * y_offset + x_offset) * 2;
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auto data = ptr + (stride * y_offset + x_offset) * 2;
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SDL_UpdateTexture(this->texture_, &rect, data, stride * 2);
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SDL_UpdateTexture(this->texture_, &rect, data, stride * 2);
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}
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}
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SDL_RenderCopy(this->renderer_, this->texture_, &rect, &rect);
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this->redraw_(rect);
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SDL_RenderPresent(this->renderer_);
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}
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}
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void Sdl::draw_pixel_at(int x, int y, Color color) {
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void Sdl::draw_pixel_at(int x, int y, Color color) {
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@ -84,6 +87,20 @@ void Sdl::loop() {
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}
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}
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break;
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break;
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case SDL_WINDOWEVENT:
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switch (e.window.event) {
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_WINDOWEVENT_EXPOSED:
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case SDL_WINDOWEVENT_RESIZED: {
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SDL_Rect rect{0, 0, this->width_, this->height_};
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this->redraw_(rect);
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break;
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}
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default:
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break;
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}
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break;
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default:
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default:
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ESP_LOGV(TAG, "Event %d", e.type);
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ESP_LOGV(TAG, "Event %d", e.type);
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break;
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break;
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@ -38,6 +38,7 @@ class Sdl : public display::Display {
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protected:
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protected:
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int get_width_internal() override { return this->width_; }
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int get_width_internal() override { return this->width_; }
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int get_height_internal() override { return this->height_; }
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int get_height_internal() override { return this->height_; }
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void redraw_(SDL_Rect &rect);
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int width_{};
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int width_{};
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int height_{};
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int height_{};
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SDL_Renderer *renderer_{};
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SDL_Renderer *renderer_{};
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