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Remove switch actions during config; bump setup priority (#4563)
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@ -477,7 +477,6 @@ void Sprinkler::configure_valve_switch(size_t valve_number, switch_::Switch *val
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if (this->is_a_valid_valve(valve_number)) {
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this->valve_[valve_number].valve_switch.set_on_switch(valve_switch);
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this->valve_[valve_number].run_duration = run_duration;
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valve_switch->turn_off();
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}
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}
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@ -489,8 +488,6 @@ void Sprinkler::configure_valve_switch_pulsed(size_t valve_number, switch_::Swit
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this->valve_[valve_number].valve_switch.set_on_switch(valve_switch_on);
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this->valve_[valve_number].valve_switch.set_pulse_duration(pulse_duration);
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this->valve_[valve_number].run_duration = run_duration;
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valve_switch_off->turn_off();
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valve_switch_on->turn_off();
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}
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}
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@ -505,7 +502,6 @@ void Sprinkler::configure_valve_pump_switch(size_t valve_number, switch_::Switch
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this->pump_.resize(this->pump_.size() + 1);
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this->pump_.back().set_on_switch(pump_switch);
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this->valve_[valve_number].pump_switch_index = this->pump_.size() - 1; // save the index to the new pump
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pump_switch->turn_off();
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}
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}
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@ -524,8 +520,6 @@ void Sprinkler::configure_valve_pump_switch_pulsed(size_t valve_number, switch_:
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this->pump_.back().set_on_switch(pump_switch_on);
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this->pump_.back().set_pulse_duration(pulse_duration);
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this->valve_[valve_number].pump_switch_index = this->pump_.size() - 1; // save the index to the new pump
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pump_switch_off->turn_off();
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pump_switch_on->turn_off();
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}
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}
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@ -103,7 +103,7 @@ class SprinklerControllerNumber : public number::Number, public Component {
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public:
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void setup() override;
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void dump_config() override;
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float get_setup_priority() const override { return setup_priority::HARDWARE; }
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float get_setup_priority() const override { return setup_priority::PROCESSOR; }
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Trigger<float> *get_set_trigger() const { return set_trigger_; }
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void set_initial_value(float initial_value) { initial_value_ = initial_value; }
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