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Add device class support to Switch (#3012)
Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
This commit is contained in:
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21803607e7
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@ -529,6 +529,7 @@ message ListEntitiesSwitchResponse {
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bool assumed_state = 6;
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bool disabled_by_default = 7;
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EntityCategory entity_category = 8;
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string device_class = 9;
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}
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message SwitchStateResponse {
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option (id) = 26;
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@ -462,6 +462,7 @@ bool APIConnection::send_switch_info(switch_::Switch *a_switch) {
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msg.assumed_state = a_switch->assumed_state();
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msg.disabled_by_default = a_switch->is_disabled_by_default();
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msg.entity_category = static_cast<enums::EntityCategory>(a_switch->get_entity_category());
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msg.device_class = a_switch->get_device_class();
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return this->send_list_entities_switch_response(msg);
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}
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void APIConnection::switch_command(const SwitchCommandRequest &msg) {
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@ -2177,6 +2177,10 @@ bool ListEntitiesSwitchResponse::decode_length(uint32_t field_id, ProtoLengthDel
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this->icon = value.as_string();
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return true;
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}
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case 9: {
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this->device_class = value.as_string();
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return true;
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}
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default:
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return false;
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}
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@ -2200,6 +2204,7 @@ void ListEntitiesSwitchResponse::encode(ProtoWriteBuffer buffer) const {
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buffer.encode_bool(6, this->assumed_state);
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buffer.encode_bool(7, this->disabled_by_default);
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buffer.encode_enum<enums::EntityCategory>(8, this->entity_category);
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buffer.encode_string(9, this->device_class);
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}
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#ifdef HAS_PROTO_MESSAGE_DUMP
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void ListEntitiesSwitchResponse::dump_to(std::string &out) const {
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@ -2237,6 +2242,10 @@ void ListEntitiesSwitchResponse::dump_to(std::string &out) const {
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out.append(" entity_category: ");
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out.append(proto_enum_to_string<enums::EntityCategory>(this->entity_category));
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out.append("\n");
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out.append(" device_class: ");
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out.append("'").append(this->device_class).append("'");
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out.append("\n");
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out.append("}");
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}
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#endif
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@ -580,6 +580,7 @@ class ListEntitiesSwitchResponse : public ProtoMessage {
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bool assumed_state{false};
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bool disabled_by_default{false};
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enums::EntityCategory entity_category{};
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std::string device_class{};
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void encode(ProtoWriteBuffer buffer) const override;
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#ifdef HAS_PROTO_MESSAGE_DUMP
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void dump_to(std::string &out) const override;
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@ -4,18 +4,27 @@ from esphome import automation
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from esphome.automation import Condition, maybe_simple_id
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from esphome.components import mqtt
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from esphome.const import (
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CONF_DEVICE_CLASS,
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CONF_ID,
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CONF_INVERTED,
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CONF_MQTT_ID,
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CONF_ON_TURN_OFF,
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CONF_ON_TURN_ON,
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CONF_TRIGGER_ID,
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CONF_MQTT_ID,
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DEVICE_CLASS_EMPTY,
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DEVICE_CLASS_OUTLET,
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DEVICE_CLASS_SWITCH,
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)
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from esphome.core import CORE, coroutine_with_priority
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from esphome.cpp_helpers import setup_entity
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CODEOWNERS = ["@esphome/core"]
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IS_PLATFORM_COMPONENT = True
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DEVICE_CLASSES = [
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DEVICE_CLASS_EMPTY,
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DEVICE_CLASS_OUTLET,
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DEVICE_CLASS_SWITCH,
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]
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switch_ns = cg.esphome_ns.namespace("switch_")
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Switch = switch_ns.class_("Switch", cg.EntityBase)
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@ -51,6 +60,7 @@ SWITCH_SCHEMA = cv.ENTITY_BASE_SCHEMA.extend(cv.MQTT_COMMAND_COMPONENT_SCHEMA).e
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cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(SwitchTurnOffTrigger),
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}
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),
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cv.Optional(CONF_DEVICE_CLASS): cv.one_of(*DEVICE_CLASSES, lower=True),
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}
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)
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@ -71,6 +81,9 @@ async def setup_switch_core_(var, config):
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mqtt_ = cg.new_Pvariable(config[CONF_MQTT_ID], var)
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await mqtt.register_mqtt_component(mqtt_, config)
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if CONF_DEVICE_CLASS in config:
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cg.add(var.set_device_class(config[CONF_DEVICE_CLASS]))
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async def register_switch(var, config):
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if not CORE.has_id(config[CONF_ID]):
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@ -46,5 +46,12 @@ void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
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uint32_t Switch::hash_base() { return 3129890955UL; }
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bool Switch::is_inverted() const { return this->inverted_; }
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std::string Switch::get_device_class() {
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if (this->device_class_.has_value())
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return *this->device_class_;
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return "";
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}
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void Switch::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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} // namespace switch_
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} // namespace esphome
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@ -20,6 +20,9 @@ namespace switch_ {
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if ((obj)->is_inverted()) { \
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ESP_LOGCONFIG(TAG, "%s Inverted: YES", prefix); \
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} \
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if (!(obj)->get_device_class().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->get_device_class().c_str()); \
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} \
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}
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/** Base class for all switches.
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@ -88,6 +91,11 @@ class Switch : public EntityBase {
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bool is_inverted() const;
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/// Get the device class for this switch.
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std::string get_device_class();
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/// Set the Home Assistant device class for this switch.
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void set_device_class(const std::string &device_class);
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protected:
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/** Write the given state to hardware. You should implement this
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* abstract method if you want to create your own switch.
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@ -105,6 +113,7 @@ class Switch : public EntityBase {
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bool inverted_{false};
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Deduplicator<bool> publish_dedup_;
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ESPPreferenceObject rtc_;
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optional<std::string> device_class_;
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};
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} // namespace switch_
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@ -920,6 +920,9 @@ DEVICE_CLASS_VOLTAGE = "voltage"
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DEVICE_CLASS_UPDATE = "update"
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# device classes of button component
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DEVICE_CLASS_RESTART = "restart"
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# device classes of switch component
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DEVICE_CLASS_OUTLET = "outlet"
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DEVICE_CLASS_SWITCH = "switch"
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# state classes
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@ -2037,6 +2037,10 @@ switch:
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- platform: template
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id: ble1_status
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optimistic: true
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- platform: template
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id: outlet_switch
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optimistic: true
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device_class: outlet
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fan:
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- platform: binary
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