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Removed unused arguments from rgbww code (#2137)
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@ -157,16 +157,14 @@ class LightColorValues {
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}
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}
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/// Convert these light color values to an RGBWW representation with the given parameters.
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/// Convert these light color values to an RGBWW representation with the given parameters.
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void as_rgbww(float color_temperature_cw, float color_temperature_ww, float *red, float *green, float *blue,
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void as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, float gamma = 0,
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float *cold_white, float *warm_white, float gamma = 0, bool constant_brightness = false,
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bool constant_brightness = false) const {
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bool color_interlock = false) const {
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this->as_rgb(red, green, blue, gamma);
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this->as_rgb(red, green, blue, gamma);
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this->as_cwww(0, 0, cold_white, warm_white, gamma, constant_brightness);
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this->as_cwww(cold_white, warm_white, gamma, constant_brightness);
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}
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}
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/// Convert these light color values to an CWWW representation with the given parameters.
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/// Convert these light color values to an CWWW representation with the given parameters.
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void as_cwww(float color_temperature_cw, float color_temperature_ww, float *cold_white, float *warm_white,
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void as_cwww(float *cold_white, float *warm_white, float gamma = 0, bool constant_brightness = false) const {
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float gamma = 0, bool constant_brightness = false) const {
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if (this->color_mode_ & ColorCapability::COLD_WARM_WHITE) {
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if (this->color_mode_ & ColorCapability::COLD_WARM_WHITE) {
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const float cw_level = gamma_correct(this->cold_white_, gamma);
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const float cw_level = gamma_correct(this->cold_white_, gamma);
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const float ww_level = gamma_correct(this->warm_white_, gamma);
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const float ww_level = gamma_correct(this->warm_white_, gamma);
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@ -1,6 +1,6 @@
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#include "light_state.h"
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#include "light_state.h"
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#include "light_output.h"
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#include "esphome/core/log.h"
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#include "esphome/core/log.h"
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#include "light_output.h"
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namespace esphome {
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namespace esphome {
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namespace light {
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namespace light {
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@ -174,15 +174,13 @@ void LightState::current_values_as_rgbw(float *red, float *green, float *blue, f
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this->current_values.as_rgbw(red, green, blue, white, this->gamma_correct_, false);
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this->current_values.as_rgbw(red, green, blue, white, this->gamma_correct_, false);
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}
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}
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void LightState::current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
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void LightState::current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
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bool constant_brightness, bool color_interlock) {
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bool constant_brightness) {
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auto traits = this->get_traits();
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auto traits = this->get_traits();
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this->current_values.as_rgbww(traits.get_min_mireds(), traits.get_max_mireds(), red, green, blue, cold_white,
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this->current_values.as_rgbww(red, green, blue, cold_white, warm_white, this->gamma_correct_, constant_brightness);
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warm_white, this->gamma_correct_, constant_brightness, false);
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}
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}
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void LightState::current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness) {
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void LightState::current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness) {
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auto traits = this->get_traits();
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auto traits = this->get_traits();
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this->current_values.as_cwww(traits.get_min_mireds(), traits.get_max_mireds(), cold_white, warm_white,
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this->current_values.as_cwww(cold_white, warm_white, this->gamma_correct_, constant_brightness);
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this->gamma_correct_, constant_brightness);
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}
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}
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void LightState::start_effect_(uint32_t effect_index) {
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void LightState::start_effect_(uint32_t effect_index) {
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@ -3,9 +3,9 @@
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#include "esphome/core/component.h"
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#include "esphome/core/component.h"
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#include "esphome/core/optional.h"
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#include "esphome/core/optional.h"
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#include "esphome/core/preferences.h"
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#include "esphome/core/preferences.h"
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#include "light_effect.h"
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#include "light_color_values.h"
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#include "light_call.h"
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#include "light_call.h"
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#include "light_color_values.h"
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#include "light_effect.h"
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#include "light_traits.h"
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#include "light_traits.h"
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#include "light_transformer.h"
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#include "light_transformer.h"
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@ -126,7 +126,7 @@ class LightState : public Nameable, public Component {
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void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock = false);
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void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock = false);
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void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
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void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
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bool constant_brightness = false, bool color_interlock = false);
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bool constant_brightness = false);
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void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness = false);
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void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness = false);
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@ -30,8 +30,7 @@ class RGBWWLightOutput : public light::LightOutput {
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}
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}
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void write_state(light::LightState *state) override {
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void write_state(light::LightState *state) override {
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float red, green, blue, cwhite, wwhite;
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float red, green, blue, cwhite, wwhite;
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state->current_values_as_rgbww(&red, &green, &blue, &cwhite, &wwhite, this->constant_brightness_,
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state->current_values_as_rgbww(&red, &green, &blue, &cwhite, &wwhite, this->constant_brightness_);
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this->color_interlock_);
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this->red_->set_level(red);
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this->red_->set_level(red);
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this->green_->set_level(green);
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this->green_->set_level(green);
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this->blue_->set_level(blue);
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this->blue_->set_level(blue);
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