Fix project version longer than 30 characters breaking compilation (#6535)

This commit is contained in:
Jesse Hills 2024-04-15 12:02:19 +12:00
parent ff0d33ffe3
commit ed02747ebc
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GPG Key ID: BEAAE804EFD8E83A
3 changed files with 3 additions and 1 deletions

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@ -134,7 +134,7 @@ class ProjectUpdateTrigger : public Trigger<std::string>, public Component {
uint32_t hash = fnv1_hash(ESPHOME_PROJECT_NAME);
ESPPreferenceObject pref = global_preferences->make_preference<char[30]>(hash, true);
char previous_version[30];
char current_version[30] = ESPHOME_PROJECT_VERSION;
char current_version[30] = ESPHOME_PROJECT_VERSION_30;
if (pref.load(&previous_version)) {
int cmp = strcmp(previous_version, current_version);
if (cmp < 0) {

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@ -394,6 +394,7 @@ async def to_code(config):
if project_conf := config.get(CONF_PROJECT):
cg.add_define("ESPHOME_PROJECT_NAME", project_conf[CONF_NAME])
cg.add_define("ESPHOME_PROJECT_VERSION", project_conf[CONF_VERSION])
cg.add_define("ESPHOME_PROJECT_VERSION_30", project_conf[CONF_VERSION][:30])
for conf in project_conf.get(CONF_ON_UPDATE, []):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID])
await cg.register_component(trigger, conf)

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@ -11,6 +11,7 @@
#define ESPHOME_BOARD "dummy_board"
#define ESPHOME_PROJECT_NAME "dummy project"
#define ESPHOME_PROJECT_VERSION "v2"
#define ESPHOME_PROJECT_VERSION_30 "v2"
#define ESPHOME_VARIANT "ESP32"
// Feature flags