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Add setup_complete hook
Called at the end of setup() of the underlying Component. Last chance to do pre-run-time initialisation in LayoutItems
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@ -18,6 +18,12 @@ class ContainerLayoutItem : public LayoutItem {
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/** Adds an item to this container */
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void add_item(LayoutItem *child) { this->children_.push_back(child); }
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void setup_complete() override {
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for (LayoutItem *child : this->children_) {
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child->setup_complete();
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}
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}
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protected:
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std::vector<LayoutItem *> children_;
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};
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@ -13,6 +13,7 @@ class FixedDimensionPanel : public LayoutItem {
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display::Rect measure_item_internal(display::Display *display) override;
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void render_internal(display::Display *display, display::Rect bounds) override;
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void dump_config(int indent_depth, int additional_level_depth) override;
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void setup_complete() override { this->child_->setup_complete(); }
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void set_child(LayoutItem *child) { this->child_ = child; };
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template<typename V> void set_width(V width) { this->width_ = width; };
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@ -8,7 +8,9 @@ namespace graphical_layout {
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static const char *const TAG = "rootlayoutcomponent";
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void RootLayoutComponent::setup() {}
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void RootLayoutComponent::setup() {
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this->layout_root_->setup_complete();
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}
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void RootLayoutComponent::dump_config() {
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ESP_LOGCONFIG(TAG, "Graphical Layout");
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@ -83,6 +83,11 @@ class LayoutItem {
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*/
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virtual void dump_config(int indent_depth, int additional_level_depth) = 0;
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/** Called once all setup has been completed (i.e. after code generation and all your set_ methods
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* have been called). Can be used to finalise any configuration
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*/
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virtual void setup_complete() {};
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void set_margin(int margin) { this->margin_ = margin; };
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void set_padding(int padding) { this->padding_ = padding; };
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void set_border(int border) { this->border_ = border; };
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