fix(mr60fda2): jump bypasses variable initialization

This commit is contained in:
Spencer Yan 2024-10-25 09:59:39 +08:00
parent 0b1bcfe826
commit fb4f9c7b6d

View File

@ -214,6 +214,10 @@ void MR60FDA2Component::split_frame_(uint8_t buffer) {
}
void MR60FDA2Component::process_frame_() {
// Declare variables outside of the switch statement
float install_height_float = 0;
float height_threshold_float = 0;
switch (this->current_frame_type_) {
case IS_FALL_TYPE_BUFFER:
if (this->fall_detected_binary_sensor_ != nullptr) {
@ -221,11 +225,13 @@ void MR60FDA2Component::process_frame_() {
}
this->current_frame_locate_ = LOCATE_FRAME_HEADER;
break;
case PEOPLE_EXIST_TYPE_BUFFER:
if (this->people_exist_binary_sensor_ != nullptr)
this->people_exist_binary_sensor_->publish_state(this->current_frame_buf_[LEN_TO_HEAD_CKSUM]);
this->current_frame_locate_ = LOCATE_FRAME_HEADER;
break;
case RESULT_INSTALL_HEIGHT:
if (this->current_data_buf_[0]) {
ESP_LOGD(TAG, "Successfully set the mounting height");
@ -234,6 +240,7 @@ void MR60FDA2Component::process_frame_() {
}
this->current_frame_locate_ = LOCATE_FRAME_HEADER;
break;
case RESULT_HEIGHT_THRESHOLD:
if (this->current_data_buf_[0]) {
ESP_LOGD(TAG, "Successfully set the height threshold");
@ -242,6 +249,7 @@ void MR60FDA2Component::process_frame_() {
}
this->current_frame_locate_ = LOCATE_FRAME_HEADER;
break;
case RESULT_SENSITIVITY:
if (this->current_data_buf_[0]) {
ESP_LOGD(TAG, "Successfully set the sensitivity");
@ -250,10 +258,9 @@ void MR60FDA2Component::process_frame_() {
}
this->current_frame_locate_ = LOCATE_FRAME_HEADER;
break;
case RESULT_PARAMETERS:
float install_height_float = 0;
float height_threshold_float = 0;
case RESULT_PARAMETERS:
// Variables declared outside the switch statement will be initialized here
if (this->install_height_select_ != nullptr) {
this->current_install_height_int_ =
encode_uint32(current_data_buf_[3], current_data_buf_[2], current_data_buf_[1], current_data_buf_[0]);
@ -284,6 +291,7 @@ void MR60FDA2Component::process_frame_() {
height_threshold_float, this->current_sensitivity_);
this->current_frame_locate_ = LOCATE_FRAME_HEADER;
break;
default:
break;
}