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Add "transformer_active" flag for use in effects. (#6157)
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@ -120,6 +120,7 @@ void LightState::loop() {
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// Apply transformer (if any)
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if (this->transformer_ != nullptr) {
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auto values = this->transformer_->apply();
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this->is_transformer_active_ = true;
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if (values.has_value()) {
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this->current_values = *values;
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this->output_->update_state(this);
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@ -131,6 +132,7 @@ void LightState::loop() {
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this->current_values = this->transformer_->get_target_values();
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this->transformer_->stop();
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this->is_transformer_active_ = false;
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this->transformer_ = nullptr;
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this->target_state_reached_callback_.call();
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}
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@ -214,6 +216,8 @@ void LightState::current_values_as_ct(float *color_temperature, float *white_bri
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this->gamma_correct_);
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}
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bool LightState::is_transformer_active() { return this->is_transformer_active_; }
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void LightState::start_effect_(uint32_t effect_index) {
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this->stop_effect_();
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if (effect_index == 0)
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@ -263,6 +267,7 @@ void LightState::start_flash_(const LightColorValues &target, uint32_t length, b
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}
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void LightState::set_immediately_(const LightColorValues &target, bool set_remote_values) {
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this->is_transformer_active_ = false;
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this->transformer_ = nullptr;
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this->current_values = target;
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if (set_remote_values) {
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@ -144,6 +144,17 @@ class LightState : public EntityBase, public Component {
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void current_values_as_ct(float *color_temperature, float *white_brightness);
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/**
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* Indicator if a transformer (e.g. transition) is active. This is useful
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* for effects e.g. at the start of the apply() method, add a check like:
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*
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* if (this->state_->is_transformer_active()) {
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* // Something is already running.
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* return;
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* }
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*/
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bool is_transformer_active();
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protected:
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friend LightOutput;
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friend LightCall;
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@ -203,6 +214,9 @@ class LightState : public EntityBase, public Component {
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LightRestoreMode restore_mode_;
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/// List of effects for this light.
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std::vector<LightEffect *> effects_;
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// for effects, true if a transformer (transition) is active.
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bool is_transformer_active_ = false;
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};
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} // namespace light
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