#include "mqtt_button.h" #include "esphome/core/log.h" #include "mqtt_const.h" #ifdef USE_MQTT #ifdef USE_BUTTON namespace esphome { namespace mqtt { static const char *const TAG = "mqtt.button"; using namespace esphome::button; MQTTButtonComponent::MQTTButtonComponent(button::Button *button) : button_(button) {} void MQTTButtonComponent::setup() { this->subscribe(this->get_command_topic_(), [this](const std::string &topic, const std::string &payload) { if (payload == "PRESS") { this->button_->press(); } else { ESP_LOGW(TAG, "'%s': Received unknown status payload: %s", this->friendly_name().c_str(), payload.c_str()); this->status_momentary_warning("state", 5000); } }); } void MQTTButtonComponent::dump_config() { ESP_LOGCONFIG(TAG, "MQTT Button '%s': ", this->button_->get_name().c_str()); LOG_MQTT_COMPONENT(true, true); } void MQTTButtonComponent::send_discovery(JsonObject root, mqtt::SendDiscoveryConfig &config) { config.state_topic = false; if (!this->button_->get_device_class().empty()) root[MQTT_DEVICE_CLASS] = this->button_->get_device_class(); } std::string MQTTButtonComponent::component_type() const { return "button"; } const EntityBase *MQTTButtonComponent::get_entity() const { return this->button_; } } // namespace mqtt } // namespace esphome #endif #endif // USE_MQTT