#include "subscribe_state.h" #include "api_connection.h" #include "esphome/core/log.h" namespace esphome { namespace api { #ifdef USE_BINARY_SENSOR bool InitialStateIterator::on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) { return this->client_->send_binary_sensor_state(binary_sensor, binary_sensor->state); } #endif #ifdef USE_COVER bool InitialStateIterator::on_cover(cover::Cover *cover) { return this->client_->send_cover_state(cover); } #endif #ifdef USE_FAN bool InitialStateIterator::on_fan(fan::FanState *fan) { return this->client_->send_fan_state(fan); } #endif #ifdef USE_LIGHT bool InitialStateIterator::on_light(light::LightState *light) { return this->client_->send_light_state(light); } #endif #ifdef USE_SENSOR bool InitialStateIterator::on_sensor(sensor::Sensor *sensor) { return this->client_->send_sensor_state(sensor, sensor->state); } #endif #ifdef USE_SWITCH bool InitialStateIterator::on_switch(switch_::Switch *a_switch) { return this->client_->send_switch_state(a_switch, a_switch->state); } #endif #ifdef USE_TEXT_SENSOR bool InitialStateIterator::on_text_sensor(text_sensor::TextSensor *text_sensor) { return this->client_->send_text_sensor_state(text_sensor, text_sensor->state); } #endif #ifdef USE_CLIMATE bool InitialStateIterator::on_climate(climate::Climate *climate) { return this->client_->send_climate_state(climate); } #endif InitialStateIterator::InitialStateIterator(APIServer *server, APIConnection *client) : ComponentIterator(server), client_(client) {} } // namespace api } // namespace esphome