#include "lock.h" #include "esphome/core/log.h" namespace esphome { namespace lock { static const char *const TAG = "lock"; const char *lock_state_to_string(LockState state) { switch (state) { case LOCK_STATE_LOCKED: return "LOCKED"; case LOCK_STATE_UNLOCKED: return "UNLOCKED"; case LOCK_STATE_JAMMED: return "JAMMED"; case LOCK_STATE_LOCKING: return "LOCKING"; case LOCK_STATE_UNLOCKING: return "UNLOCKING"; case LOCK_STATE_NONE: default: return "UNKNOWN"; } } Lock::Lock(const std::string &name) : EntityBase(name), state(LOCK_STATE_NONE) {} Lock::Lock() : Lock("") {} LockCall Lock::make_call() { return LockCall(this); } void Lock::lock() { auto call = this->make_call(); call.set_state(LOCK_STATE_LOCKED); this->control(call); } void Lock::unlock() { auto call = this->make_call(); call.set_state(LOCK_STATE_UNLOCKED); this->control(call); } void Lock::open() { if (traits.get_supports_open()) { ESP_LOGD(TAG, "'%s' Opening.", this->get_name().c_str()); this->open_latch(); } else { ESP_LOGW(TAG, "'%s' Does not support Open.", this->get_name().c_str()); } } void Lock::publish_state(LockState state) { if (!this->publish_dedup_.next(state)) return; this->state = state; this->rtc_.save(&this->state); ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), lock_state_to_string(state)); this->state_callback_.call(); } void Lock::add_on_state_callback(std::function &&callback) { this->state_callback_.add(std::move(callback)); } uint32_t Lock::hash_base() { return 856245656UL; } void LockCall::perform() { ESP_LOGD(TAG, "'%s' - Setting", this->parent_->get_name().c_str()); this->validate_(); if (this->state_.has_value()) { const char *state_s = lock_state_to_string(*this->state_); ESP_LOGD(TAG, " State: %s", state_s); } this->parent_->control(*this); } void LockCall::validate_() { if (this->state_.has_value()) { auto state = *this->state_; if (!this->parent_->traits.supports_state(state)) { ESP_LOGW(TAG, " State %s is not supported by this device!", lock_state_to_string(*this->state_)); this->state_.reset(); } } } LockCall &LockCall::set_state(LockState state) { this->state_ = state; return *this; } LockCall &LockCall::set_state(optional state) { this->state_ = state; return *this; } LockCall &LockCall::set_state(const std::string &state) { if (str_equals_case_insensitive(state, "LOCKED")) { this->set_state(LOCK_STATE_LOCKED); } else if (str_equals_case_insensitive(state, "UNLOCKED")) { this->set_state(LOCK_STATE_UNLOCKED); } else if (str_equals_case_insensitive(state, "JAMMED")) { this->set_state(LOCK_STATE_JAMMED); } else if (str_equals_case_insensitive(state, "LOCKING")) { this->set_state(LOCK_STATE_LOCKING); } else if (str_equals_case_insensitive(state, "UNLOCKING")) { this->set_state(LOCK_STATE_UNLOCKING); } else if (str_equals_case_insensitive(state, "NONE")) { this->set_state(LOCK_STATE_NONE); } else { ESP_LOGW(TAG, "'%s' - Unrecognized state %s", this->parent_->get_name().c_str(), state.c_str()); } return *this; } const optional &LockCall::get_state() const { return this->state_; } } // namespace lock } // namespace esphome