#pragma once #include "esphome/core/component.h" #include "esphome/components/output/float_output.h" #include "esphome/components/light/light_output.h" namespace esphome { namespace rgbw { class RGBWLightOutput : public light::LightOutput { public: void set_red(output::FloatOutput *red) { red_ = red; } void set_green(output::FloatOutput *green) { green_ = green; } void set_blue(output::FloatOutput *blue) { blue_ = blue; } void set_white(output::FloatOutput *white) { white_ = white; } void set_color_interlock(bool color_interlock) { color_interlock_ = color_interlock; } light::LightTraits get_traits() override { auto traits = light::LightTraits(); if (this->color_interlock_) traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::WHITE}); else traits.set_supported_color_modes({light::ColorMode::RGB_WHITE}); return traits; } void write_state(light::LightState *state) override { float red, green, blue, white; state->current_values_as_rgbw(&red, &green, &blue, &white, this->color_interlock_); this->red_->set_level(red); this->green_->set_level(green); this->blue_->set_level(blue); this->white_->set_level(white); } protected: output::FloatOutput *red_; output::FloatOutput *green_; output::FloatOutput *blue_; output::FloatOutput *white_; bool color_interlock_{false}; }; } // namespace rgbw } // namespace esphome