#pragma once #include "esphome/core/component.h" #include "esphome/core/controller.h" #include "esphome/components/web_server_base/web_server_base.h" #include namespace esphome { namespace web_server { /// Internal helper struct that is used to parse incoming URLs struct UrlMatch { std::string domain; ///< The domain of the component, for example "sensor" std::string id; ///< The id of the device that's being accessed, for example "living_room_fan" std::string method; ///< The method that's being called, for example "turn_on" bool valid; ///< Whether this match is valid }; /** This class allows users to create a web server with their ESP nodes. * * Behind the scenes it's using AsyncWebServer to set up the server. It exposes 3 things: * an index page under '/' that's used to show a simple web interface (the css/js is hosted * by esphome.io by default), an event source under '/events' that automatically sends * all state updates in real time + the debug log. Lastly, there's an REST API available * under the '/light/...', '/sensor/...', ... URLs. A full documentation for this API * can be found under https://esphome.io/web-api/index.html. */ class WebServer : public Controller, public Component, public AsyncWebHandler { public: WebServer(web_server_base::WebServerBase *base) : base_(base) {} void set_username(const char *username) { username_ = username; } void set_password(const char *password) { password_ = password; } /** Set the URL to the CSS that's sent to each client. Defaults to * https://esphome.io/_static/webserver-v1.min.css * * @param css_url The url to the web server stylesheet. */ void set_css_url(const char *css_url); /** Set local path to the script that's embedded in the index page. Defaults to * * @param css_include Local path to web server script. */ void set_css_include(const char *css_include); /** Set the URL to the script that's embedded in the index page. Defaults to * https://esphome.io/_static/webserver-v1.min.js * * @param js_url The url to the web server script. */ void set_js_url(const char *js_url); /** Set local path to the script that's embedded in the index page. Defaults to * * @param js_include Local path to web server script. */ void set_js_include(const char *js_include); // ========== INTERNAL METHODS ========== // (In most use cases you won't need these) /// Setup the internal web server and register handlers. void setup() override; void dump_config() override; /// MQTT setup priority. float get_setup_priority() const override; /// Handle an index request under '/'. void handle_index_request(AsyncWebServerRequest *request); #ifdef WEBSERVER_CSS_INCLUDE /// Handle included css request under '/0.css'. void handle_css_request(AsyncWebServerRequest *request); #endif #ifdef WEBSERVER_JS_INCLUDE /// Handle included js request under '/0.js'. void handle_js_request(AsyncWebServerRequest *request); #endif bool using_auth() { return username_ != nullptr && password_ != nullptr; } #ifdef USE_SENSOR void on_sensor_update(sensor::Sensor *obj, float state) override; /// Handle a sensor request under '/sensor/'. void handle_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the sensor state with its value as a JSON string. std::string sensor_json(sensor::Sensor *obj, float value); #endif #ifdef USE_SWITCH void on_switch_update(switch_::Switch *obj, bool state) override; /// Handle a switch request under '/switch//'. void handle_switch_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the switch state with its value as a JSON string. std::string switch_json(switch_::Switch *obj, bool value); #endif #ifdef USE_BINARY_SENSOR void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) override; /// Handle a binary sensor request under '/binary_sensor/'. void handle_binary_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the binary sensor state with its value as a JSON string. std::string binary_sensor_json(binary_sensor::BinarySensor *obj, bool value); #endif #ifdef USE_FAN void on_fan_update(fan::FanState *obj) override; /// Handle a fan request under '/fan//'. void handle_fan_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the fan state as a JSON string. std::string fan_json(fan::FanState *obj); #endif #ifdef USE_LIGHT void on_light_update(light::LightState *obj) override; /// Handle a light request under '/light//'. void handle_light_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the light state as a JSON string. std::string light_json(light::LightState *obj); #endif #ifdef USE_TEXT_SENSOR void on_text_sensor_update(text_sensor::TextSensor *obj, const std::string &state) override; /// Handle a text sensor request under '/text_sensor/'. void handle_text_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the text sensor state with its value as a JSON string. std::string text_sensor_json(text_sensor::TextSensor *obj, const std::string &value); #endif #ifdef USE_COVER void on_cover_update(cover::Cover *obj) override; /// Handle a cover request under '/cover//'. void handle_cover_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the cover state as a JSON string. std::string cover_json(cover::Cover *obj); #endif #ifdef USE_NUMBER void on_number_update(number::Number *obj, float state) override; /// Handle a number request under '/number/'. void handle_number_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the number state with its value as a JSON string. std::string number_json(number::Number *obj, float value); #endif #ifdef USE_SELECT void on_select_update(select::Select *obj, const std::string &state) override; /// Handle a select request under '/select/'. void handle_select_request(AsyncWebServerRequest *request, const UrlMatch &match); /// Dump the number state with its value as a JSON string. std::string select_json(select::Select *obj, const std::string &value); #endif /// Override the web handler's canHandle method. bool canHandle(AsyncWebServerRequest *request) override; /// Override the web handler's handleRequest method. void handleRequest(AsyncWebServerRequest *request) override; /// This web handle is not trivial. bool isRequestHandlerTrivial() override; protected: web_server_base::WebServerBase *base_; AsyncEventSource events_{"/events"}; const char *username_{nullptr}; const char *password_{nullptr}; const char *css_url_{nullptr}; const char *css_include_{nullptr}; const char *js_url_{nullptr}; const char *js_include_{nullptr}; }; } // namespace web_server } // namespace esphome