#pragma once #include "esphome/core/component.h" #include "esphome/core/entity_base.h" #include "esphome/core/helpers.h" #include "esphome/core/preferences.h" #include "valve_traits.h" namespace esphome { namespace valve { const extern float VALVE_OPEN; const extern float VALVE_CLOSED; #define LOG_VALVE(prefix, type, obj) \ if ((obj) != nullptr) { \ ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \ auto traits_ = (obj)->get_traits(); \ if (traits_.get_is_assumed_state()) { \ ESP_LOGCONFIG(TAG, "%s Assumed State: YES", prefix); \ } \ if (!(obj)->get_device_class().empty()) { \ ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->get_device_class().c_str()); \ } \ } class Valve; class ValveCall { public: ValveCall(Valve *parent); /// Set the command as a string, "STOP", "OPEN", "CLOSE", "TOGGLE". ValveCall &set_command(const char *command); /// Set the command to open the valve. ValveCall &set_command_open(); /// Set the command to close the valve. ValveCall &set_command_close(); /// Set the command to stop the valve. ValveCall &set_command_stop(); /// Set the command to toggle the valve. ValveCall &set_command_toggle(); /// Set the call to a certain target position. ValveCall &set_position(float position); /// Set whether this valve call should stop the valve. ValveCall &set_stop(bool stop); /// Perform the valve call. void perform(); const optional &get_position() const; bool get_stop() const; const optional &get_toggle() const; protected: void validate_(); Valve *parent_; bool stop_{false}; optional position_{}; optional toggle_{}; }; /// Struct used to store the restored state of a valve struct ValveRestoreState { float position; /// Convert this struct to a valve call that can be performed. ValveCall to_call(Valve *valve); /// Apply these settings to the valve void apply(Valve *valve); } __attribute__((packed)); /// Enum encoding the current operation of a valve. enum ValveOperation : uint8_t { /// The valve is currently idle (not moving) VALVE_OPERATION_IDLE = 0, /// The valve is currently opening. VALVE_OPERATION_OPENING, /// The valve is currently closing. VALVE_OPERATION_CLOSING, }; const char *valve_operation_to_str(ValveOperation op); /** Base class for all valve devices. * * Valves currently have three properties: * - position - The current position of the valve from 0.0 (fully closed) to 1.0 (fully open). * For valves with only binary OPEN/CLOSED position this will always be either 0.0 or 1.0 * - current_operation - The operation the valve is currently performing, this can * be one of IDLE, OPENING and CLOSING. * * For users: All valve operations must be performed over the .make_call() interface. * To command a valve, use .make_call() to create a call object, set all properties * you wish to set, and activate the command with .perform(). * For reading out the current values of the valve, use the public .position, etc. * properties (these are read-only for users) * * For integrations: Integrations must implement two methods: control() and get_traits(). * Control will be called with the arguments supplied by the user and should be used * to control all values of the valve. Also implement get_traits() to return what operations * the valve supports. */ class Valve : public EntityBase, public EntityBase_DeviceClass { public: explicit Valve(); /// The current operation of the valve (idle, opening, closing). ValveOperation current_operation{VALVE_OPERATION_IDLE}; /** The position of the valve from 0.0 (fully closed) to 1.0 (fully open). * * For binary valves this is always equals to 0.0 or 1.0 (see also VALVE_OPEN and * VALVE_CLOSED constants). */ float position; /// Construct a new valve call used to control the valve. ValveCall make_call(); void add_on_state_callback(std::function &&f); /** Publish the current state of the valve. * * First set the .position, etc. values and then call this method * to publish the state of the valve. * * @param save Whether to save the updated values in RTC area. */ void publish_state(bool save = true); virtual ValveTraits get_traits() = 0; /// Helper method to check if the valve is fully open. Equivalent to comparing .position against 1.0 bool is_fully_open() const; /// Helper method to check if the valve is fully closed. Equivalent to comparing .position against 0.0 bool is_fully_closed() const; protected: friend ValveCall; virtual void control(const ValveCall &call) = 0; optional restore_state_(); CallbackManager state_callback_{}; ESPPreferenceObject rtc_; }; } // namespace valve } // namespace esphome