#pragma once namespace esphome { namespace valve { class ValveTraits { public: ValveTraits() = default; bool get_is_assumed_state() const { return this->is_assumed_state_; } void set_is_assumed_state(bool is_assumed_state) { this->is_assumed_state_ = is_assumed_state; } bool get_supports_position() const { return this->supports_position_; } void set_supports_position(bool supports_position) { this->supports_position_ = supports_position; } bool get_supports_toggle() const { return this->supports_toggle_; } void set_supports_toggle(bool supports_toggle) { this->supports_toggle_ = supports_toggle; } bool get_supports_stop() const { return this->supports_stop_; } void set_supports_stop(bool supports_stop) { this->supports_stop_ = supports_stop; } protected: bool is_assumed_state_{false}; bool supports_position_{false}; bool supports_toggle_{false}; bool supports_stop_{false}; }; } // namespace valve } // namespace esphome