esphome/esphome/components/alarm_control_panel/alarm_control_panel_call.cpp
2023-08-08 11:57:40 +12:00

105 lines
3.0 KiB
C++

#include "alarm_control_panel_call.h"
#include "alarm_control_panel.h"
#include "esphome/core/log.h"
namespace esphome {
namespace alarm_control_panel {
static const char *const TAG = "alarm_control_panel";
AlarmControlPanelCall::AlarmControlPanelCall(AlarmControlPanel *parent) : parent_(parent) {}
AlarmControlPanelCall &AlarmControlPanelCall::set_code(const std::string &code) {
this->code_ = code;
return *this;
}
AlarmControlPanelCall &AlarmControlPanelCall::arm_away() {
this->state_ = ACP_STATE_ARMED_AWAY;
return *this;
}
AlarmControlPanelCall &AlarmControlPanelCall::arm_home() {
this->state_ = ACP_STATE_ARMED_HOME;
return *this;
}
AlarmControlPanelCall &AlarmControlPanelCall::arm_night() {
this->state_ = ACP_STATE_ARMED_NIGHT;
return *this;
}
AlarmControlPanelCall &AlarmControlPanelCall::arm_vacation() {
this->state_ = ACP_STATE_ARMED_VACATION;
return *this;
}
AlarmControlPanelCall &AlarmControlPanelCall::arm_custom_bypass() {
this->state_ = ACP_STATE_ARMED_CUSTOM_BYPASS;
return *this;
}
AlarmControlPanelCall &AlarmControlPanelCall::disarm() {
this->state_ = ACP_STATE_DISARMED;
return *this;
}
AlarmControlPanelCall &AlarmControlPanelCall::pending() {
this->state_ = ACP_STATE_PENDING;
return *this;
}
AlarmControlPanelCall &AlarmControlPanelCall::triggered() {
this->state_ = ACP_STATE_TRIGGERED;
return *this;
}
const optional<AlarmControlPanelState> &AlarmControlPanelCall::get_state() const { return this->state_; }
const optional<std::string> &AlarmControlPanelCall::get_code() const { return this->code_; }
void AlarmControlPanelCall::validate_() {
if (this->state_.has_value()) {
auto state = *this->state_;
if (this->parent_->is_state_armed(state) && this->parent_->get_state() != ACP_STATE_DISARMED) {
ESP_LOGW(TAG, "Cannot arm when not disarmed");
this->state_.reset();
return;
}
if (state == ACP_STATE_PENDING && this->parent_->get_state() == ACP_STATE_DISARMED) {
ESP_LOGW(TAG, "Cannot trip alarm when disarmed");
this->state_.reset();
return;
}
if (state == ACP_STATE_DISARMED &&
!(this->parent_->is_state_armed(this->parent_->get_state()) ||
this->parent_->get_state() == ACP_STATE_PENDING || this->parent_->get_state() == ACP_STATE_ARMING ||
this->parent_->get_state() == ACP_STATE_TRIGGERED)) {
ESP_LOGW(TAG, "Cannot disarm when not armed");
this->state_.reset();
return;
}
if (state == ACP_STATE_ARMED_HOME && (this->parent_->get_supported_features() & ACP_FEAT_ARM_HOME) == 0) {
ESP_LOGW(TAG, "Cannot arm home when not supported");
this->state_.reset();
return;
}
if (state == ACP_STATE_ARMED_NIGHT && (this->parent_->get_supported_features() & ACP_FEAT_ARM_NIGHT) == 0) {
ESP_LOGW(TAG, "Cannot arm night when not supported");
this->state_.reset();
return;
}
}
}
void AlarmControlPanelCall::perform() {
this->validate_();
if (this->state_) {
this->parent_->control(*this);
}
}
} // namespace alarm_control_panel
} // namespace esphome