esphome/esphome/components/nextion/nextion_component_base.h

96 lines
3.5 KiB
C++

#pragma once
#include <utility>
#include "esphome/core/defines.h"
namespace esphome {
namespace nextion {
enum NextionQueueType {
NO_RESULT = 0,
SENSOR = 1,
BINARY_SENSOR = 2,
SWITCH = 3,
TEXT_SENSOR = 4,
WAVEFORM_SENSOR = 5,
};
static const char *const NEXTION_QUEUE_TYPE_STRINGS[] = {"NO_RESULT", "SENSOR", "BINARY_SENSOR",
"SWITCH", "TEXT_SENSOR", "WAVEFORM_SENSOR"};
class NextionComponentBase;
class NextionQueue {
public:
virtual ~NextionQueue() = default;
NextionComponentBase *component;
uint32_t queue_time = 0;
};
class NextionComponentBase {
public:
virtual ~NextionComponentBase() = default;
void set_variable_name(const std::string &variable_name, const std::string &variable_name_to_send = "") {
variable_name_ = variable_name;
if (variable_name_to_send.empty()) {
variable_name_to_send_ = variable_name;
} else {
variable_name_to_send_ = variable_name_to_send;
}
}
virtual void update_component_settings(){};
virtual void update_component_settings(bool force_update){};
virtual void update_component(){};
virtual void process_sensor(const std::string &variable_name, int state){};
virtual void process_touch(uint8_t page_id, uint8_t component_id, bool on){};
virtual void process_text(const std::string &variable_name, const std::string &text_value){};
virtual void process_bool(const std::string &variable_name, bool on){};
virtual void set_state(float state){};
virtual void set_state(float state, bool publish){};
virtual void set_state(float state, bool publish, bool send_to_nextion){};
virtual void set_state(bool state){};
virtual void set_state(bool state, bool publish){};
virtual void set_state(bool state, bool publish, bool send_to_nextion){};
virtual void set_state(const std::string &state) {}
virtual void set_state(const std::string &state, bool publish) {}
virtual void set_state(const std::string &state, bool publish, bool send_to_nextion){};
uint8_t get_component_id() { return this->component_id_; }
void set_component_id(uint8_t component_id) { component_id_ = component_id; }
uint8_t get_wave_channel_id() { return this->wave_chan_id_; }
void set_wave_channel_id(uint8_t wave_chan_id) { this->wave_chan_id_ = wave_chan_id; }
std::vector<uint8_t> get_wave_buffer() { return this->wave_buffer_; }
size_t get_wave_buffer_size() { return this->wave_buffer_.size(); }
std::string get_variable_name() { return this->variable_name_; }
std::string get_variable_name_to_send() { return this->variable_name_to_send_; }
virtual NextionQueueType get_queue_type() { return NextionQueueType::NO_RESULT; }
virtual std::string get_queue_type_string() { return NEXTION_QUEUE_TYPE_STRINGS[this->get_queue_type()]; }
virtual void set_state_from_int(int state_value, bool publish, bool send_to_nextion){};
virtual void set_state_from_string(const std::string &state_value, bool publish, bool send_to_nextion){};
virtual void send_state_to_nextion(){};
bool get_needs_to_send_update() { return this->needs_to_send_update_; }
uint8_t get_wave_chan_id() { return this->wave_chan_id_; }
void set_wave_max_length(int wave_max_length) { this->wave_max_length_ = wave_max_length; }
protected:
std::string variable_name_;
std::string variable_name_to_send_;
uint8_t component_id_ = 0;
uint8_t wave_chan_id_ = UINT8_MAX;
std::vector<uint8_t> wave_buffer_;
int wave_max_length_ = 255;
bool needs_to_send_update_;
};
} // namespace nextion
} // namespace esphome