esphome/esphome/components/nextion/switch/nextion_switch.cpp

53 lines
1.3 KiB
C++

#include "nextion_switch.h"
#include "esphome/core/util.h"
#include "esphome/core/log.h"
namespace esphome {
namespace nextion {
static const char *const TAG = "nextion_switch";
void NextionSwitch::process_bool(const std::string &variable_name, bool on) {
if (!this->nextion_->is_setup())
return;
if (this->variable_name_ == variable_name) {
this->publish_state(on);
ESP_LOGD(TAG, "Processed switch \"%s\" state %s", variable_name.c_str(), state ? "ON" : "OFF");
}
}
void NextionSwitch::update() {
if (!this->nextion_->is_setup())
return;
this->nextion_->add_to_get_queue(this);
}
void NextionSwitch::set_state(bool state, bool publish, bool send_to_nextion) {
if (!this->nextion_->is_setup())
return;
if (send_to_nextion) {
if (this->nextion_->is_sleeping() || !this->visible_) {
this->needs_to_send_update_ = true;
} else {
this->needs_to_send_update_ = false;
this->nextion_->add_no_result_to_queue_with_set(this, (int) state);
}
}
if (publish) {
this->publish_state(state);
} else {
this->state = state;
}
this->update_component_settings();
ESP_LOGN(TAG, "Updated switch \"%s\" state %s", this->variable_name_.c_str(), ONOFF(state));
}
void NextionSwitch::write_state(bool state) { this->set_state(state); }
} // namespace nextion
} // namespace esphome