esphome/esphome/components/nextion/text_sensor/nextion_textsensor.cpp

50 lines
1.3 KiB
C++

#include "nextion_textsensor.h"
#include "esphome/core/util.h"
#include "esphome/core/log.h"
namespace esphome {
namespace nextion {
static const char *const TAG = "nextion_textsensor";
void NextionTextSensor::process_text(const std::string &variable_name, const std::string &text_value) {
if (!this->nextion_->is_setup())
return;
if (this->variable_name_ == variable_name) {
this->publish_state(text_value);
ESP_LOGD(TAG, "Processed text_sensor \"%s\" state \"%s\"", variable_name.c_str(), text_value.c_str());
}
}
void NextionTextSensor::update() {
if (!this->nextion_->is_setup())
return;
this->nextion_->add_to_get_queue(this);
}
void NextionTextSensor::set_state(const std::string &state, bool publish, bool send_to_nextion) {
if (!this->nextion_->is_setup())
return;
if (send_to_nextion) {
if (this->nextion_->is_sleeping() || !this->visible_) {
this->needs_to_send_update_ = true;
} else {
this->nextion_->add_no_result_to_queue_with_set(this, state);
}
}
if (publish) {
this->publish_state(state);
} else {
this->state = state;
this->has_state_ = true;
}
this->update_component_settings();
ESP_LOGN(TAG, "Wrote state for text_sensor \"%s\" state \"%s\"", this->variable_name_.c_str(), state.c_str());
}
} // namespace nextion
} // namespace esphome