esphome/esphome/components/light/light_state.h

224 lines
7.9 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/optional.h"
#include "esphome/core/preferences.h"
#include "light_call.h"
#include "light_color_values.h"
#include "light_effect.h"
#include "light_traits.h"
#include "light_transformer.h"
#include <vector>
namespace esphome {
namespace light {
class LightOutput;
enum LightRestoreMode {
LIGHT_RESTORE_DEFAULT_OFF,
LIGHT_RESTORE_DEFAULT_ON,
LIGHT_ALWAYS_OFF,
LIGHT_ALWAYS_ON,
LIGHT_RESTORE_INVERTED_DEFAULT_OFF,
LIGHT_RESTORE_INVERTED_DEFAULT_ON,
LIGHT_RESTORE_AND_OFF,
LIGHT_RESTORE_AND_ON,
};
/** This class represents the communication layer between the front-end MQTT layer and the
* hardware output layer.
*/
class LightState : public EntityBase, public Component {
public:
LightState(LightOutput *output);
LightTraits get_traits();
/// Make a light state call
LightCall turn_on();
LightCall turn_off();
LightCall toggle();
LightCall make_call();
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/// Load state from preferences
void setup() override;
void dump_config() override;
void loop() override;
/// Shortly after HARDWARE.
float get_setup_priority() const override;
/** The current values of the light as outputted to the light.
*
* These values represent the "real" state of the light - During transitions this
* property will be changed continuously (in contrast to .remote_values, where they
* are constant during transitions).
*
* This value does not have gamma correction applied.
*
* This property is read-only for users. Any changes to it will be ignored.
*/
LightColorValues current_values;
/** The remote color values reported to the frontend.
*
* These are different from the "current" values: For example transitions will
* continuously change the "current" values. But the remote values will immediately
* switch to the target value for a transition, reducing the number of packets sent.
*
* This value does not have gamma correction applied.
*
* This property is read-only for users. Any changes to it will be ignored.
*/
LightColorValues remote_values;
/// Publish the currently active state to the frontend.
void publish_state();
/// Get the light output associated with this object.
LightOutput *get_output() const;
/// Return the name of the current effect, or if no effect is active "None".
std::string get_effect_name();
/**
* This lets front-end components subscribe to light change events. This callback is called once
* when the remote color values are changed.
*
* @param send_callback The callback.
*/
void add_new_remote_values_callback(std::function<void()> &&send_callback);
/**
* The callback is called once the state of current_values and remote_values are equal (when the
* transition is finished).
*
* @param send_callback
*/
void add_new_target_state_reached_callback(std::function<void()> &&send_callback);
/// Set the default transition length, i.e. the transition length when no transition is provided.
void set_default_transition_length(uint32_t default_transition_length);
uint32_t get_default_transition_length() const;
/// Set the flash transition length
void set_flash_transition_length(uint32_t flash_transition_length);
uint32_t get_flash_transition_length() const;
/// Set the gamma correction factor
void set_gamma_correct(float gamma_correct);
float get_gamma_correct() const { return this->gamma_correct_; }
/// Set the restore mode of this light
void set_restore_mode(LightRestoreMode restore_mode);
/// Return whether the light has any effects that meet the trait requirements.
bool supports_effects();
/// Get all effects for this light state.
const std::vector<LightEffect *> &get_effects() const;
/// Add effects for this light state.
void add_effects(const std::vector<LightEffect *> &effects);
/// The result of all the current_values_as_* methods have gamma correction applied.
void current_values_as_binary(bool *binary);
void current_values_as_brightness(float *brightness);
void current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock = false);
void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock = false);
void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
bool constant_brightness = false);
void current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature,
float *white_brightness);
void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness = false);
void current_values_as_ct(float *color_temperature, float *white_brightness);
/**
* Indicator if a transformer (e.g. transition) is active. This is useful
* for effects e.g. at the start of the apply() method, add a check like:
*
* if (this->state_->is_transformer_active()) {
* // Something is already running.
* return;
* }
*/
bool is_transformer_active();
protected:
friend LightOutput;
friend LightCall;
friend class AddressableLight;
/// Internal method to start an effect with the given index
void start_effect_(uint32_t effect_index);
/// Internal method to get the currently active effect
LightEffect *get_active_effect_();
/// Internal method to stop the current effect (if one is active).
void stop_effect_();
/// Internal method to start a transition to the target color with the given length.
void start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values);
/// Internal method to start a flash for the specified amount of time.
void start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values);
/// Internal method to set the color values to target immediately (with no transition).
void set_immediately_(const LightColorValues &target, bool set_remote_values);
/// Internal method to save the current remote_values to the preferences
void save_remote_values_();
/// Store the output to allow effects to have more access.
LightOutput *output_;
/// Value for storing the index of the currently active effect. 0 if no effect is active
uint32_t active_effect_index_{};
/// The currently active transformer for this light (transition/flash).
std::unique_ptr<LightTransformer> transformer_{nullptr};
/// Whether the light value should be written in the next cycle.
bool next_write_{true};
/// Object used to store the persisted values of the light.
ESPPreferenceObject rtc_;
/** Callback to call when new values for the frontend are available.
*
* "Remote values" are light color values that are reported to the frontend and have a lower
* publish frequency than the "real" color values. For example, during transitions the current
* color value may change continuously, but the remote values will be reported as the target values
* starting with the beginning of the transition.
*/
CallbackManager<void()> remote_values_callback_{};
/** Callback to call when the state of current_values and remote_values are equal
* This should be called once the state of current_values changed and equals the state of remote_values
*/
CallbackManager<void()> target_state_reached_callback_{};
/// Default transition length for all transitions in ms.
uint32_t default_transition_length_{};
/// Transition length to use for flash transitions.
uint32_t flash_transition_length_{};
/// Gamma correction factor for the light.
float gamma_correct_{};
/// Restore mode of the light.
LightRestoreMode restore_mode_;
/// List of effects for this light.
std::vector<LightEffect *> effects_;
// for effects, true if a transformer (transition) is active.
bool is_transformer_active_ = false;
};
} // namespace light
} // namespace esphome