esphome/esphome/components/alarm_control_panel/alarm_control_panel.cpp

157 lines
4.6 KiB
C++

#include <utility>
#include "alarm_control_panel.h"
#include "esphome/core/application.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
namespace esphome {
namespace alarm_control_panel {
static const char *const TAG = "alarm_control_panel";
AlarmControlPanelCall AlarmControlPanel::make_call() { return AlarmControlPanelCall(this); }
bool AlarmControlPanel::is_state_armed(AlarmControlPanelState state) {
switch (state) {
case ACP_STATE_ARMED_AWAY:
case ACP_STATE_ARMED_HOME:
case ACP_STATE_ARMED_NIGHT:
case ACP_STATE_ARMED_VACATION:
case ACP_STATE_ARMED_CUSTOM_BYPASS:
return true;
default:
return false;
}
};
void AlarmControlPanel::publish_state(AlarmControlPanelState state) {
this->last_update_ = millis();
if (state != this->current_state_) {
auto prev_state = this->current_state_;
ESP_LOGD(TAG, "Set state to: %s, previous: %s", LOG_STR_ARG(alarm_control_panel_state_to_string(state)),
LOG_STR_ARG(alarm_control_panel_state_to_string(prev_state)));
this->current_state_ = state;
this->state_callback_.call();
if (state == ACP_STATE_TRIGGERED) {
this->triggered_callback_.call();
} else if (state == ACP_STATE_ARMING) {
this->arming_callback_.call();
} else if (state == ACP_STATE_PENDING) {
this->pending_callback_.call();
} else if (state == ACP_STATE_ARMED_HOME) {
this->armed_home_callback_.call();
} else if (state == ACP_STATE_ARMED_NIGHT) {
this->armed_night_callback_.call();
} else if (state == ACP_STATE_ARMED_AWAY) {
this->armed_away_callback_.call();
} else if (state == ACP_STATE_DISARMED) {
this->disarmed_callback_.call();
}
if (prev_state == ACP_STATE_TRIGGERED) {
this->cleared_callback_.call();
}
if (state == this->desired_state_) {
// only store when in the desired state
this->pref_.save(&state);
}
}
}
void AlarmControlPanel::add_on_state_callback(std::function<void()> &&callback) {
this->state_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_triggered_callback(std::function<void()> &&callback) {
this->triggered_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_arming_callback(std::function<void()> &&callback) {
this->arming_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_armed_home_callback(std::function<void()> &&callback) {
this->armed_home_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_armed_night_callback(std::function<void()> &&callback) {
this->armed_night_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_armed_away_callback(std::function<void()> &&callback) {
this->armed_away_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_pending_callback(std::function<void()> &&callback) {
this->pending_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_disarmed_callback(std::function<void()> &&callback) {
this->disarmed_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_cleared_callback(std::function<void()> &&callback) {
this->cleared_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_chime_callback(std::function<void()> &&callback) {
this->chime_callback_.add(std::move(callback));
}
void AlarmControlPanel::add_on_ready_callback(std::function<void()> &&callback) {
this->ready_callback_.add(std::move(callback));
}
void AlarmControlPanel::arm_away(optional<std::string> code) {
auto call = this->make_call();
call.arm_away();
if (code.has_value())
call.set_code(code.value());
call.perform();
}
void AlarmControlPanel::arm_home(optional<std::string> code) {
auto call = this->make_call();
call.arm_home();
if (code.has_value())
call.set_code(code.value());
call.perform();
}
void AlarmControlPanel::arm_night(optional<std::string> code) {
auto call = this->make_call();
call.arm_night();
if (code.has_value())
call.set_code(code.value());
call.perform();
}
void AlarmControlPanel::arm_vacation(optional<std::string> code) {
auto call = this->make_call();
call.arm_vacation();
if (code.has_value())
call.set_code(code.value());
call.perform();
}
void AlarmControlPanel::arm_custom_bypass(optional<std::string> code) {
auto call = this->make_call();
call.arm_custom_bypass();
if (code.has_value())
call.set_code(code.value());
call.perform();
}
void AlarmControlPanel::disarm(optional<std::string> code) {
auto call = this->make_call();
call.disarm();
if (code.has_value())
call.set_code(code.value());
call.perform();
}
} // namespace alarm_control_panel
} // namespace esphome