esphome/esphome/components/alarm_control_panel/alarm_control_panel.h

201 lines
5.5 KiB
C++

#pragma once
#include <map>
#include "alarm_control_panel_call.h"
#include "alarm_control_panel_state.h"
#include "esphome/core/automation.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/log.h"
namespace esphome {
namespace alarm_control_panel {
enum AlarmControlPanelFeature : uint8_t {
// Matches Home Assistant values
ACP_FEAT_ARM_HOME = 1 << 0,
ACP_FEAT_ARM_AWAY = 1 << 1,
ACP_FEAT_ARM_NIGHT = 1 << 2,
ACP_FEAT_TRIGGER = 1 << 3,
ACP_FEAT_ARM_CUSTOM_BYPASS = 1 << 4,
ACP_FEAT_ARM_VACATION = 1 << 5,
};
class AlarmControlPanel : public EntityBase {
public:
/** Make a AlarmControlPanelCall
*
*/
AlarmControlPanelCall make_call();
/** Set the state of the alarm_control_panel.
*
* @param state The AlarmControlPanelState.
*/
void publish_state(AlarmControlPanelState state);
/** Add a callback for when the state of the alarm_control_panel changes
*
* @param callback The callback function
*/
void add_on_state_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel chanes to triggered
*
* @param callback The callback function
*/
void add_on_triggered_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel chanes to arming
*
* @param callback The callback function
*/
void add_on_arming_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to pending
*
* @param callback The callback function
*/
void add_on_pending_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to armed_home
*
* @param callback The callback function
*/
void add_on_armed_home_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to armed_night
*
* @param callback The callback function
*/
void add_on_armed_night_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to armed_away
*
* @param callback The callback function
*/
void add_on_armed_away_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel changes to disarmed
*
* @param callback The callback function
*/
void add_on_disarmed_callback(std::function<void()> &&callback);
/** Add a callback for when the state of the alarm_control_panel clears from triggered
*
* @param callback The callback function
*/
void add_on_cleared_callback(std::function<void()> &&callback);
/** Add a callback for when a chime zone goes from closed to open
*
* @param callback The callback function
*/
void add_on_chime_callback(std::function<void()> &&callback);
/** Add a callback for when a ready state changes
*
* @param callback The callback function
*/
void add_on_ready_callback(std::function<void()> &&callback);
/** A numeric representation of the supported features as per HomeAssistant
*
*/
virtual uint32_t get_supported_features() const = 0;
/** Returns if the alarm_control_panel has a code
*
*/
virtual bool get_requires_code() const = 0;
/** Returns if the alarm_control_panel requires a code to arm
*
*/
virtual bool get_requires_code_to_arm() const = 0;
/** arm the alarm in away mode
*
* @param code The code
*/
void arm_away(optional<std::string> code = nullopt);
/** arm the alarm in home mode
*
* @param code The code
*/
void arm_home(optional<std::string> code = nullopt);
/** arm the alarm in night mode
*
* @param code The code
*/
void arm_night(optional<std::string> code = nullopt);
/** arm the alarm in vacation mode
*
* @param code The code
*/
void arm_vacation(optional<std::string> code = nullopt);
/** arm the alarm in custom bypass mode
*
* @param code The code
*/
void arm_custom_bypass(optional<std::string> code = nullopt);
/** disarm the alarm
*
* @param code The code
*/
void disarm(optional<std::string> code = nullopt);
/** Get the state
*
*/
AlarmControlPanelState get_state() const { return this->current_state_; }
// is the state one of the armed states
bool is_state_armed(AlarmControlPanelState state);
protected:
friend AlarmControlPanelCall;
// in order to store last panel state in flash
ESPPreferenceObject pref_;
// current state
AlarmControlPanelState current_state_;
// the desired (or previous) state
AlarmControlPanelState desired_state_;
// last time the state was updated
uint32_t last_update_;
// the call control function
virtual void control(const AlarmControlPanelCall &call) = 0;
// state callback
CallbackManager<void()> state_callback_{};
// trigger callback
CallbackManager<void()> triggered_callback_{};
// arming callback
CallbackManager<void()> arming_callback_{};
// pending callback
CallbackManager<void()> pending_callback_{};
// armed_home callback
CallbackManager<void()> armed_home_callback_{};
// armed_night callback
CallbackManager<void()> armed_night_callback_{};
// armed_away callback
CallbackManager<void()> armed_away_callback_{};
// disarmed callback
CallbackManager<void()> disarmed_callback_{};
// clear callback
CallbackManager<void()> cleared_callback_{};
// chime callback
CallbackManager<void()> chime_callback_{};
// ready callback
CallbackManager<void()> ready_callback_{};
};
} // namespace alarm_control_panel
} // namespace esphome