esphome/esphome/components/alarm_control_panel/automation.h

192 lines
5.5 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "alarm_control_panel.h"
namespace esphome {
namespace alarm_control_panel {
class StateTrigger : public Trigger<> {
public:
explicit StateTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_state_callback([this]() { this->trigger(); });
}
};
class TriggeredTrigger : public Trigger<> {
public:
explicit TriggeredTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_triggered_callback([this]() { this->trigger(); });
}
};
class ArmingTrigger : public Trigger<> {
public:
explicit ArmingTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_arming_callback([this]() { this->trigger(); });
}
};
class PendingTrigger : public Trigger<> {
public:
explicit PendingTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_pending_callback([this]() { this->trigger(); });
}
};
class ArmedHomeTrigger : public Trigger<> {
public:
explicit ArmedHomeTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_armed_home_callback([this]() { this->trigger(); });
}
};
class ArmedNightTrigger : public Trigger<> {
public:
explicit ArmedNightTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_armed_night_callback([this]() { this->trigger(); });
}
};
class ArmedAwayTrigger : public Trigger<> {
public:
explicit ArmedAwayTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_armed_away_callback([this]() { this->trigger(); });
}
};
class DisarmedTrigger : public Trigger<> {
public:
explicit DisarmedTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_disarmed_callback([this]() { this->trigger(); });
}
};
class ClearedTrigger : public Trigger<> {
public:
explicit ClearedTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_cleared_callback([this]() { this->trigger(); });
}
};
class ChimeTrigger : public Trigger<> {
public:
explicit ChimeTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_chime_callback([this]() { this->trigger(); });
}
};
class ReadyTrigger : public Trigger<> {
public:
explicit ReadyTrigger(AlarmControlPanel *alarm_control_panel) {
alarm_control_panel->add_on_ready_callback([this]() { this->trigger(); });
}
};
template<typename... Ts> class ArmAwayAction : public Action<Ts...> {
public:
explicit ArmAwayAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
TEMPLATABLE_VALUE(std::string, code)
void play(Ts... x) override {
auto call = this->alarm_control_panel_->make_call();
auto code = this->code_.optional_value(x...);
if (code.has_value()) {
call.set_code(code.value());
}
call.arm_away();
call.perform();
}
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class ArmHomeAction : public Action<Ts...> {
public:
explicit ArmHomeAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
TEMPLATABLE_VALUE(std::string, code)
void play(Ts... x) override {
auto call = this->alarm_control_panel_->make_call();
auto code = this->code_.optional_value(x...);
if (code.has_value()) {
call.set_code(code.value());
}
call.arm_home();
call.perform();
}
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class ArmNightAction : public Action<Ts...> {
public:
explicit ArmNightAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
TEMPLATABLE_VALUE(std::string, code)
void play(Ts... x) override {
auto call = this->alarm_control_panel_->make_call();
auto code = this->code_.optional_value(x...);
if (code.has_value()) {
call.set_code(code.value());
}
call.arm_night();
call.perform();
}
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class DisarmAction : public Action<Ts...> {
public:
explicit DisarmAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
TEMPLATABLE_VALUE(std::string, code)
void play(Ts... x) override { this->alarm_control_panel_->disarm(this->code_.optional_value(x...)); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class PendingAction : public Action<Ts...> {
public:
explicit PendingAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
void play(Ts... x) override { this->alarm_control_panel_->make_call().pending().perform(); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class TriggeredAction : public Action<Ts...> {
public:
explicit TriggeredAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
void play(Ts... x) override { this->alarm_control_panel_->make_call().triggered().perform(); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class AlarmControlPanelCondition : public Condition<Ts...> {
public:
AlarmControlPanelCondition(AlarmControlPanel *parent) : parent_(parent) {}
bool check(Ts... x) override {
return this->parent_->is_state_armed(this->parent_->get_state()) ||
this->parent_->get_state() == ACP_STATE_PENDING || this->parent_->get_state() == ACP_STATE_TRIGGERED;
}
protected:
AlarmControlPanel *parent_;
};
} // namespace alarm_control_panel
} // namespace esphome