esphome/esphome/components/binary_sensor/filter.cpp

134 lines
4.1 KiB
C++

#include "filter.h"
#include "binary_sensor.h"
#include <utility>
namespace esphome {
namespace binary_sensor {
static const char *const TAG = "sensor.filter";
void Filter::output(bool value, bool is_initial) {
if (!this->dedup_.next(value))
return;
if (this->next_ == nullptr) {
this->parent_->send_state_internal(value, is_initial);
} else {
this->next_->input(value, is_initial);
}
}
void Filter::input(bool value, bool is_initial) {
auto b = this->new_value(value, is_initial);
if (b.has_value()) {
this->output(*b, is_initial);
}
}
optional<bool> DelayedOnOffFilter::new_value(bool value, bool is_initial) {
if (value) {
this->set_timeout("ON_OFF", this->on_delay_.value(), [this, is_initial]() { this->output(true, is_initial); });
} else {
this->set_timeout("ON_OFF", this->off_delay_.value(), [this, is_initial]() { this->output(false, is_initial); });
}
return {};
}
float DelayedOnOffFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
optional<bool> DelayedOnFilter::new_value(bool value, bool is_initial) {
if (value) {
this->set_timeout("ON", this->delay_.value(), [this, is_initial]() { this->output(true, is_initial); });
return {};
} else {
this->cancel_timeout("ON");
return false;
}
}
float DelayedOnFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
optional<bool> DelayedOffFilter::new_value(bool value, bool is_initial) {
if (!value) {
this->set_timeout("OFF", this->delay_.value(), [this, is_initial]() { this->output(false, is_initial); });
return {};
} else {
this->cancel_timeout("OFF");
return true;
}
}
float DelayedOffFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
optional<bool> InvertFilter::new_value(bool value, bool is_initial) { return !value; }
AutorepeatFilter::AutorepeatFilter(std::vector<AutorepeatFilterTiming> timings) : timings_(std::move(timings)) {}
optional<bool> AutorepeatFilter::new_value(bool value, bool is_initial) {
if (value) {
// Ignore if already running
if (this->active_timing_ != 0)
return {};
this->next_timing_();
return true;
} else {
this->cancel_timeout("TIMING");
this->cancel_timeout("ON_OFF");
this->active_timing_ = 0;
return false;
}
}
void AutorepeatFilter::next_timing_() {
// Entering this method
// 1st time: starts waiting the first delay
// 2nd time: starts waiting the second delay and starts toggling with the first time_off / _on
// last time: no delay to start but have to bump the index to reflect the last
if (this->active_timing_ < this->timings_.size())
this->set_timeout("TIMING", this->timings_[this->active_timing_].delay, [this]() { this->next_timing_(); });
if (this->active_timing_ <= this->timings_.size()) {
this->active_timing_++;
}
if (this->active_timing_ == 2)
this->next_value_(false);
// Leaving this method: if the toggling is started, it has to use [active_timing_ - 2] for the intervals
}
void AutorepeatFilter::next_value_(bool val) {
const AutorepeatFilterTiming &timing = this->timings_[this->active_timing_ - 2];
this->output(val, false); // This is at least the second one so not initial
this->set_timeout("ON_OFF", val ? timing.time_on : timing.time_off, [this, val]() { this->next_value_(!val); });
}
float AutorepeatFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
LambdaFilter::LambdaFilter(std::function<optional<bool>(bool)> f) : f_(std::move(f)) {}
optional<bool> LambdaFilter::new_value(bool value, bool is_initial) { return this->f_(value); }
optional<bool> SettleFilter::new_value(bool value, bool is_initial) {
if (!this->steady_) {
this->set_timeout("SETTLE", this->delay_.value(), [this, value, is_initial]() {
this->steady_ = true;
this->output(value, is_initial);
});
return {};
} else {
this->steady_ = false;
this->output(value, is_initial);
this->set_timeout("SETTLE", this->delay_.value(), [this]() { this->steady_ = true; });
return value;
}
}
float SettleFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
} // namespace binary_sensor
} // namespace esphome