esphome/esphome/components/datetime/datetime_base.h

42 lines
1.1 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/time.h"
#include "esphome/components/time/real_time_clock.h"
namespace esphome {
namespace datetime {
class DateTimeBase : public EntityBase {
public:
/// Return whether this Datetime has gotten a full state yet.
bool has_state() const { return this->has_state_; }
virtual ESPTime state_as_esptime() const = 0;
void add_on_state_callback(std::function<void()> &&callback) { this->state_callback_.add(std::move(callback)); }
void set_rtc(time::RealTimeClock *rtc) { this->rtc_ = rtc; }
time::RealTimeClock *get_rtc() const { return this->rtc_; }
protected:
CallbackManager<void()> state_callback_;
time::RealTimeClock *rtc_;
bool has_state_{false};
};
class DateTimeStateTrigger : public Trigger<ESPTime> {
public:
explicit DateTimeStateTrigger(DateTimeBase *parent) {
parent->add_on_state_callback([this, parent]() { this->trigger(parent->state_as_esptime()); });
}
};
} // namespace datetime
} // namespace esphome