esphome/esphome/components/light/effects.py

553 lines
18 KiB
Python

from esphome.schema_extractors import SCHEMA_EXTRACT, schema_extractor
import esphome.codegen as cg
import esphome.config_validation as cv
from esphome import automation
from esphome.const import (
CONF_NAME,
CONF_LAMBDA,
CONF_UPDATE_INTERVAL,
CONF_TRANSITION_LENGTH,
CONF_COLORS,
CONF_STATE,
CONF_DURATION,
CONF_BRIGHTNESS,
CONF_COLOR_MODE,
CONF_COLOR_BRIGHTNESS,
CONF_RED,
CONF_GREEN,
CONF_BLUE,
CONF_WHITE,
CONF_COLOR_TEMPERATURE,
CONF_COLD_WHITE,
CONF_WARM_WHITE,
CONF_ALPHA,
CONF_INTENSITY,
CONF_SPEED,
CONF_WIDTH,
CONF_NUM_LEDS,
CONF_RANDOM,
CONF_SEQUENCE,
CONF_MAX_BRIGHTNESS,
CONF_MIN_BRIGHTNESS,
)
from esphome.util import Registry
from .types import (
ColorMode,
COLOR_MODES,
LambdaLightEffect,
PulseLightEffect,
RandomLightEffect,
StrobeLightEffect,
StrobeLightEffectColor,
LightColorValues,
AddressableLightRef,
AddressableLambdaLightEffect,
FlickerLightEffect,
AddressableRainbowLightEffect,
AddressableColorWipeEffect,
AddressableColorWipeEffectColor,
AddressableScanEffect,
AddressableTwinkleEffect,
AddressableRandomTwinkleEffect,
AddressableFireworksEffect,
AddressableFlickerEffect,
AutomationLightEffect,
Color,
)
CONF_ADD_LED_INTERVAL = "add_led_interval"
CONF_REVERSE = "reverse"
CONF_GRADIENT = "gradient"
CONF_MOVE_INTERVAL = "move_interval"
CONF_SCAN_WIDTH = "scan_width"
CONF_TWINKLE_PROBABILITY = "twinkle_probability"
CONF_PROGRESS_INTERVAL = "progress_interval"
CONF_SPARK_PROBABILITY = "spark_probability"
CONF_USE_RANDOM_COLOR = "use_random_color"
CONF_FADE_OUT_RATE = "fade_out_rate"
CONF_STROBE = "strobe"
CONF_FLICKER = "flicker"
CONF_ADDRESSABLE_LAMBDA = "addressable_lambda"
CONF_ADDRESSABLE_RAINBOW = "addressable_rainbow"
CONF_ADDRESSABLE_COLOR_WIPE = "addressable_color_wipe"
CONF_ADDRESSABLE_SCAN = "addressable_scan"
CONF_ADDRESSABLE_TWINKLE = "addressable_twinkle"
CONF_ADDRESSABLE_RANDOM_TWINKLE = "addressable_random_twinkle"
CONF_ADDRESSABLE_FIREWORKS = "addressable_fireworks"
CONF_ADDRESSABLE_FLICKER = "addressable_flicker"
CONF_AUTOMATION = "automation"
CONF_ON_LENGTH = "on_length"
CONF_OFF_LENGTH = "off_length"
BINARY_EFFECTS = []
MONOCHROMATIC_EFFECTS = []
RGB_EFFECTS = []
ADDRESSABLE_EFFECTS = []
EFFECTS_REGISTRY = Registry()
def register_effect(name, effect_type, default_name, schema, *extra_validators):
schema = cv.Schema(schema).extend(
{
cv.Optional(CONF_NAME, default=default_name): cv.string_strict,
}
)
validator = cv.All(schema, *extra_validators)
return EFFECTS_REGISTRY.register(name, effect_type, validator)
def register_binary_effect(name, effect_type, default_name, schema, *extra_validators):
# binary effect can be used for all lights
BINARY_EFFECTS.append(name)
MONOCHROMATIC_EFFECTS.append(name)
RGB_EFFECTS.append(name)
ADDRESSABLE_EFFECTS.append(name)
return register_effect(name, effect_type, default_name, schema, *extra_validators)
def register_monochromatic_effect(
name, effect_type, default_name, schema, *extra_validators
):
# monochromatic effect can be used for all lights expect binary
MONOCHROMATIC_EFFECTS.append(name)
RGB_EFFECTS.append(name)
ADDRESSABLE_EFFECTS.append(name)
return register_effect(name, effect_type, default_name, schema, *extra_validators)
def register_rgb_effect(name, effect_type, default_name, schema, *extra_validators):
# RGB effect can be used for RGB and addressable lights
RGB_EFFECTS.append(name)
ADDRESSABLE_EFFECTS.append(name)
return register_effect(name, effect_type, default_name, schema, *extra_validators)
def register_addressable_effect(
name, effect_type, default_name, schema, *extra_validators
):
# addressable effect can be used only in addressable
ADDRESSABLE_EFFECTS.append(name)
return register_effect(name, effect_type, default_name, schema, *extra_validators)
@register_binary_effect(
"lambda",
LambdaLightEffect,
"Lambda",
{
cv.Required(CONF_LAMBDA): cv.lambda_,
cv.Optional(CONF_UPDATE_INTERVAL, default="0ms"): cv.update_interval,
},
)
async def lambda_effect_to_code(config, effect_id):
lambda_ = await cg.process_lambda(
config[CONF_LAMBDA], [(bool, "initial_run")], return_type=cg.void
)
return cg.new_Pvariable(
effect_id, config[CONF_NAME], lambda_, config[CONF_UPDATE_INTERVAL]
)
@register_binary_effect(
"automation",
AutomationLightEffect,
"Automation",
{
cv.Required(CONF_SEQUENCE): automation.validate_automation(single=True),
},
)
async def automation_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
await automation.build_automation(var.get_trig(), [], config[CONF_SEQUENCE])
return var
@register_monochromatic_effect(
"pulse",
PulseLightEffect,
"Pulse",
{
cv.Optional(CONF_TRANSITION_LENGTH, default="1s"): cv.Any(
cv.positive_time_period_milliseconds,
cv.Schema(
{
cv.Required(CONF_ON_LENGTH): cv.positive_time_period_milliseconds,
cv.Required(CONF_OFF_LENGTH): cv.positive_time_period_milliseconds,
}
),
),
cv.Optional(
CONF_UPDATE_INTERVAL, default="1s"
): cv.positive_time_period_milliseconds,
cv.Optional(CONF_MIN_BRIGHTNESS, default="0%"): cv.percentage,
cv.Optional(CONF_MAX_BRIGHTNESS, default="100%"): cv.percentage,
},
)
async def pulse_effect_to_code(config, effect_id):
effect = cg.new_Pvariable(effect_id, config[CONF_NAME])
if isinstance(config[CONF_TRANSITION_LENGTH], dict):
cg.add(
effect.set_transition_on_length(
config[CONF_TRANSITION_LENGTH][CONF_ON_LENGTH]
)
)
cg.add(
effect.set_transition_off_length(
config[CONF_TRANSITION_LENGTH][CONF_OFF_LENGTH]
)
)
else:
transition_length = config[CONF_TRANSITION_LENGTH]
cg.add(effect.set_transition_on_length(transition_length))
cg.add(effect.set_transition_off_length(transition_length))
cg.add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
cg.add(
effect.set_min_max_brightness(
config[CONF_MIN_BRIGHTNESS], config[CONF_MAX_BRIGHTNESS]
)
)
return effect
@register_monochromatic_effect(
"random",
RandomLightEffect,
"Random",
{
cv.Optional(
CONF_TRANSITION_LENGTH, default="7.5s"
): cv.positive_time_period_milliseconds,
cv.Optional(
CONF_UPDATE_INTERVAL, default="10s"
): cv.positive_time_period_milliseconds,
},
)
async def random_effect_to_code(config, effect_id):
effect = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(effect.set_transition_length(config[CONF_TRANSITION_LENGTH]))
cg.add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
return effect
@register_binary_effect(
"strobe",
StrobeLightEffect,
"Strobe",
{
cv.Optional(
CONF_COLORS,
default=[
{CONF_STATE: True, CONF_DURATION: "0.5s"},
{CONF_STATE: False, CONF_DURATION: "0.5s"},
],
): cv.All(
cv.ensure_list(
cv.Schema(
{
cv.Optional(CONF_STATE, default=True): cv.boolean,
cv.Optional(CONF_BRIGHTNESS, default=1.0): cv.percentage,
cv.Optional(CONF_COLOR_MODE): cv.enum(
COLOR_MODES, upper=True, space="_"
),
cv.Optional(CONF_COLOR_BRIGHTNESS, default=1.0): cv.percentage,
cv.Optional(CONF_RED, default=1.0): cv.percentage,
cv.Optional(CONF_GREEN, default=1.0): cv.percentage,
cv.Optional(CONF_BLUE, default=1.0): cv.percentage,
cv.Optional(CONF_WHITE, default=1.0): cv.percentage,
cv.Optional(CONF_COLOR_TEMPERATURE): cv.color_temperature,
cv.Optional(CONF_COLD_WHITE, default=1.0): cv.percentage,
cv.Optional(CONF_WARM_WHITE, default=1.0): cv.percentage,
cv.Required(
CONF_DURATION
): cv.positive_time_period_milliseconds,
cv.Optional(
CONF_TRANSITION_LENGTH, default="0s"
): cv.positive_time_period_milliseconds,
}
),
cv.has_at_least_one_key(
CONF_STATE,
CONF_BRIGHTNESS,
CONF_COLOR_MODE,
CONF_COLOR_BRIGHTNESS,
CONF_RED,
CONF_GREEN,
CONF_BLUE,
CONF_WHITE,
CONF_COLOR_TEMPERATURE,
CONF_COLD_WHITE,
CONF_WARM_WHITE,
),
),
cv.Length(min=2),
),
},
)
async def strobe_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
colors = []
for color in config.get(CONF_COLORS, []):
colors.append(
cg.StructInitializer(
StrobeLightEffectColor,
(
"color",
LightColorValues(
color.get(CONF_COLOR_MODE, ColorMode.UNKNOWN),
color[CONF_STATE],
color[CONF_BRIGHTNESS],
color[CONF_COLOR_BRIGHTNESS],
color[CONF_RED],
color[CONF_GREEN],
color[CONF_BLUE],
color[CONF_WHITE],
color.get(CONF_COLOR_TEMPERATURE, 0.0),
color[CONF_COLD_WHITE],
color[CONF_WARM_WHITE],
),
),
("duration", color[CONF_DURATION]),
("transition_length", color[CONF_TRANSITION_LENGTH]),
)
)
cg.add(var.set_colors(colors))
return var
@register_monochromatic_effect(
"flicker",
FlickerLightEffect,
"Flicker",
{
cv.Optional(CONF_ALPHA, default=0.95): cv.percentage,
cv.Optional(CONF_INTENSITY, default=0.015): cv.percentage,
},
)
async def flicker_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_alpha(config[CONF_ALPHA]))
cg.add(var.set_intensity(config[CONF_INTENSITY]))
return var
@register_addressable_effect(
"addressable_lambda",
AddressableLambdaLightEffect,
"Addressable Lambda",
{
cv.Required(CONF_LAMBDA): cv.lambda_,
cv.Optional(
CONF_UPDATE_INTERVAL, default="0ms"
): cv.positive_time_period_milliseconds,
},
)
async def addressable_lambda_effect_to_code(config, effect_id):
args = [
(AddressableLightRef, "it"),
(Color, "current_color"),
(bool, "initial_run"),
]
lambda_ = await cg.process_lambda(config[CONF_LAMBDA], args, return_type=cg.void)
var = cg.new_Pvariable(
effect_id, config[CONF_NAME], lambda_, config[CONF_UPDATE_INTERVAL]
)
return var
@register_addressable_effect(
"addressable_rainbow",
AddressableRainbowLightEffect,
"Rainbow",
{
cv.Optional(CONF_SPEED, default=10): cv.uint32_t,
cv.Optional(CONF_WIDTH, default=50): cv.uint32_t,
},
)
async def addressable_rainbow_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_speed(config[CONF_SPEED]))
cg.add(var.set_width(config[CONF_WIDTH]))
return var
@register_addressable_effect(
"addressable_color_wipe",
AddressableColorWipeEffect,
"Color Wipe",
{
cv.Optional(
CONF_COLORS, default=[{CONF_NUM_LEDS: 1, CONF_RANDOM: True}]
): cv.ensure_list(
{
cv.Optional(CONF_RED, default=1.0): cv.percentage,
cv.Optional(CONF_GREEN, default=1.0): cv.percentage,
cv.Optional(CONF_BLUE, default=1.0): cv.percentage,
cv.Optional(CONF_WHITE, default=1.0): cv.percentage,
cv.Optional(CONF_RANDOM, default=False): cv.boolean,
cv.Required(CONF_NUM_LEDS): cv.All(cv.uint32_t, cv.Range(min=1)),
cv.Optional(CONF_GRADIENT, default=False): cv.boolean,
}
),
cv.Optional(
CONF_ADD_LED_INTERVAL, default="0.1s"
): cv.positive_time_period_milliseconds,
cv.Optional(CONF_REVERSE, default=False): cv.boolean,
},
)
async def addressable_color_wipe_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_add_led_interval(config[CONF_ADD_LED_INTERVAL]))
cg.add(var.set_reverse(config[CONF_REVERSE]))
colors = []
for color in config.get(CONF_COLORS, []):
colors.append(
cg.StructInitializer(
AddressableColorWipeEffectColor,
("r", int(round(color[CONF_RED] * 255))),
("g", int(round(color[CONF_GREEN] * 255))),
("b", int(round(color[CONF_BLUE] * 255))),
("w", int(round(color[CONF_WHITE] * 255))),
("random", color[CONF_RANDOM]),
("num_leds", color[CONF_NUM_LEDS]),
("gradient", color[CONF_GRADIENT]),
)
)
cg.add(var.set_colors(colors))
return var
@register_addressable_effect(
"addressable_scan",
AddressableScanEffect,
"Scan",
{
cv.Optional(
CONF_MOVE_INTERVAL, default="0.1s"
): cv.positive_time_period_milliseconds,
cv.Optional(CONF_SCAN_WIDTH, default=1): cv.int_range(min=1),
},
)
async def addressable_scan_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_move_interval(config[CONF_MOVE_INTERVAL]))
cg.add(var.set_scan_width(config[CONF_SCAN_WIDTH]))
return var
@register_addressable_effect(
"addressable_twinkle",
AddressableTwinkleEffect,
"Twinkle",
{
cv.Optional(CONF_TWINKLE_PROBABILITY, default="5%"): cv.percentage,
cv.Optional(
CONF_PROGRESS_INTERVAL, default="4ms"
): cv.positive_time_period_milliseconds,
},
)
async def addressable_twinkle_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
cg.add(var.set_progress_interval(config[CONF_PROGRESS_INTERVAL]))
return var
@register_addressable_effect(
"addressable_random_twinkle",
AddressableRandomTwinkleEffect,
"Random Twinkle",
{
cv.Optional(CONF_TWINKLE_PROBABILITY, default="5%"): cv.percentage,
cv.Optional(
CONF_PROGRESS_INTERVAL, default="32ms"
): cv.positive_time_period_milliseconds,
},
)
async def addressable_random_twinkle_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
cg.add(var.set_progress_interval(config[CONF_PROGRESS_INTERVAL]))
return var
@register_addressable_effect(
"addressable_fireworks",
AddressableFireworksEffect,
"Fireworks",
{
cv.Optional(
CONF_UPDATE_INTERVAL, default="32ms"
): cv.positive_time_period_milliseconds,
cv.Optional(CONF_SPARK_PROBABILITY, default="10%"): cv.percentage,
cv.Optional(CONF_USE_RANDOM_COLOR, default=False): cv.boolean,
cv.Optional(CONF_FADE_OUT_RATE, default=120): cv.uint8_t,
},
)
async def addressable_fireworks_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_update_interval(config[CONF_UPDATE_INTERVAL]))
cg.add(var.set_spark_probability(config[CONF_SPARK_PROBABILITY]))
cg.add(var.set_use_random_color(config[CONF_USE_RANDOM_COLOR]))
cg.add(var.set_fade_out_rate(config[CONF_FADE_OUT_RATE]))
return var
@register_addressable_effect(
"addressable_flicker",
AddressableFlickerEffect,
"Addressable Flicker",
{
cv.Optional(
CONF_UPDATE_INTERVAL, default="16ms"
): cv.positive_time_period_milliseconds,
cv.Optional(CONF_INTENSITY, default="5%"): cv.percentage,
},
)
async def addressable_flicker_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_update_interval(config[CONF_UPDATE_INTERVAL]))
cg.add(var.set_intensity(config[CONF_INTENSITY]))
return var
def validate_effects(allowed_effects):
@schema_extractor("effects")
def validator(value):
if value == SCHEMA_EXTRACT:
return (allowed_effects, EFFECTS_REGISTRY)
value = cv.validate_registry("effect", EFFECTS_REGISTRY)(value)
errors = []
names = set()
for i, x in enumerate(value):
key = next(it for it in x.keys())
if key not in allowed_effects:
errors.append(
cv.Invalid(
f"The effect '{key}' is not allowed for this light type",
[i],
)
)
continue
name = x[key][CONF_NAME]
if name in names:
errors.append(
cv.Invalid(
f"Found the effect name '{name}' twice. All effects must have unique names",
[i],
)
)
continue
names.add(name)
if errors:
raise cv.MultipleInvalid(errors)
return value
return validator